#ifdef LUA_EQEMU #include "masterentity.h" #include "hate_list.h" #include "lua_mob.h" #include "lua_hate_entry.h" Lua_Mob Lua_HateEntry::GetEnt() { Lua_Safe_Call_Mob(); return Lua_Mob(self->ent); } void Lua_HateEntry::SetEnt(Lua_Mob e) { Lua_Safe_Call_Void(); self->ent = e; } int Lua_HateEntry::GetDamage() { Lua_Safe_Call_Int(); return self->damage; } void Lua_HateEntry::SetDamage(int value) { Lua_Safe_Call_Void(); self->damage = value; } int Lua_HateEntry::GetHate() { Lua_Safe_Call_Int(); return self->hate; } void Lua_HateEntry::SetHate(int value) { Lua_Safe_Call_Void(); self->hate = value; } int Lua_HateEntry::GetFrenzy() { Lua_Safe_Call_Int(); return self->bFrenzy; } void Lua_HateEntry::SetFrenzy(bool value) { Lua_Safe_Call_Void(); self->bFrenzy = value; } #endif