/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/repositories/spawn2_disabled_repository.h"
#include "common/repositories/zone_state_spawns_repository.h"
#include "zone/corpse.h"
#include "zone/npc.h"
#include "zone/zone.h"
#include "cereal/archives/json.hpp"
#include "cereal/types/map.hpp"
#include
struct LootEntryStateData {
uint32 item_id = 0;
uint32_t lootdrop_id = 0;
uint16 charges = 0; // used in dynamically added loot (AddItem)
// cereal
template
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(lootdrop_id),
CEREAL_NVP(charges)
);
}
};
struct LootStateData {
uint32 copper = 0;
uint32 silver = 0;
uint32 gold = 0;
uint32 platinum = 0;
std::vector entries = {};
// cereal
template
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum),
CEREAL_NVP(entries)
);
}
};