/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone_reload.h" #include "zone/quest_parser_collection.h" void ZoneReload::HotReloadQuests() { BenchTimer timer; entity_list.ClearAreas(); parse->ReloadQuests(RuleB(HotReload, QuestsResetTimersWithReload)); if (RuleB(HotReload, QuestsRepopWithReload)) { zone->Repop(); } zone->SetQuestHotReloadQueued(false); LogHotReload( "Reloading [{}] repop [{}] reset_timers [{}] repop_when_not_in_combat [{}] Time [{:.4f}]", zone->GetShortName(), (RuleB(HotReload, QuestsRepopWithReload) ? "true" : "false"), (RuleB(HotReload, QuestsResetTimersWithReload) ? "true" : "false"), (RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat) ? "true" : "false"), timer.elapsed() ); }