/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "glm/vec3.hpp" #include "glm/mat4x4.hpp" class OrientedBoundingBox { public: OrientedBoundingBox() = default; OrientedBoundingBox(const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scale, const glm::vec3 &extents); ~OrientedBoundingBox() = default; bool ContainsPoint(const glm::vec3 &p) const; private: float min_x, max_x; float min_y, max_y; float min_z, max_z; glm::mat4 transformation; glm::mat4 inverted_transformation; };