/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#ifdef LUA_EQEMU
#include "zone/lua_ptr.h"
class Spawn2;
class Lua_NPC;
namespace luabind {
struct scope;
}
luabind::scope lua_register_spawn();
class Lua_Spawn : public Lua_Ptr
{
typedef Spawn2 NativeType;
public:
Lua_Spawn() : Lua_Ptr(nullptr) { }
Lua_Spawn(Spawn2 *d) : Lua_Ptr(d) { }
virtual ~Lua_Spawn() { }
operator Spawn2*() {
return reinterpret_cast(GetLuaPtrData());
}
void LoadGrid();
void Enable();
void Disable();
bool Enabled();
void Reset();
void Depop();
void Repop();
void Repop(uint32 delay);
void ForceDespawn();
uint32 GetID();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetRespawnTimer(uint32 newrespawntime);
void SetVariance(uint32 newvariance);
uint32 GetVariance();
uint32 RespawnTimer();
uint32 SpawnGroupID();
uint32 CurrentNPCID();
void SetCurrentNPCID(uint32 nid);
uint32 GetSpawnCondition();
bool NPCPointerValid();
void SetNPCPointer(Lua_NPC n);
void SetTimer(uint32 duration);
uint32 GetKillCount();
};
#endif // LUA_EQEMU