/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#ifdef LUA_EQEMU
#include "zone/lua_mob.h"
class Corpse;
class Lua_Client;
struct Lua_Corpse_Loot_List;
namespace luabind {
struct scope;
}
luabind::scope lua_register_corpse();
luabind::scope lua_register_corpse_loot_list();
class Lua_Corpse : public Lua_Mob
{
typedef Corpse NativeType;
public:
Lua_Corpse() { SetLuaPtrData(nullptr); }
Lua_Corpse(Corpse *d) { SetLuaPtrData(reinterpret_cast(d)); }
virtual ~Lua_Corpse() { }
operator Corpse*() {
return reinterpret_cast(GetLuaPtrData());
}
uint32 GetCharID();
uint32 GetDecayTime();
void Lock();
void UnLock();
bool IsLocked();
void ResetLooter();
uint32 GetDBID();
bool IsRezzed();
const char *GetOwnerName();
bool Save();
void Delete();
void Bury();
void Depop();
uint32 CountItems();
void AddItem(uint32 itemnum, uint16 charges);
void AddItem(uint32 itemnum, uint16 charges, int16 slot);
void AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
uint32 GetWornItem(int16 equipSlot);
void RemoveItem(uint16 lootslot);
void RemoveItemByID(uint32 item_id);
void RemoveItemByID(uint32 item_id, int quantity);
void SetCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void RemoveLootCash();
bool IsEmpty();
void ResetDecayTimer();
void SetDecayTimer(uint32 decaytime);
bool CanMobLoot(int charid);
void AllowMobLoot(Lua_Mob them, uint8 slot);
bool Summon(Lua_Client client, bool spell, bool checkdistance);
uint32 GetCopper();
uint32 GetSilver();
uint32 GetGold();
uint32 GetPlatinum();
void AddLooter(Lua_Mob who);
bool HasItem(uint32 item_id);
uint32 CountItem(uint32 item_id);
uint32 GetItemIDBySlot(uint16 loot_slot);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
Lua_Corpse_Loot_List GetLootList(lua_State* L);
};
#endif // LUA_EQEMU