/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "zone/npc.h" #include "glm/vec4.hpp" #include class Client; class Mob; struct NPCType; struct NewSpawn_Struct; class Horse : public NPC { public: Horse(Client* c, uint16 spell_id, const glm::vec4& position); virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* m); static bool IsHorseSpell(uint16 spell_id); protected: Client* owner; static std::map horse_types; static const NPCType* GetHorseType(uint16 spell_id); static const NPCType* BuildHorseType(uint16 spell_id); };