/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone/client.h" #include "zone/corpse.h" void command_summonburiedplayercorpse(Client *c, const Seperator *sep) { auto target = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { target = c->GetTarget()->CastToClient(); } auto *corpse = database.SummonBuriedCharacterCorpses( target->CharacterID(), target->GetZoneID(), zone->GetInstanceID(), target->GetPosition() ); if (!corpse) { c->Message( Chat::White, fmt::format( "{} {} not have any buried corpses.", c->GetTargetDescription(target, TargetDescriptionType::UCYou), c == target ? "do" : "does" ).c_str() ); } }