/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone/client.h" void SetSkillAll(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #set skill_all [Skill Level]"); return; } auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint16 skill_level = Strings::ToUnsignedInt(sep->arg[2]); for (const auto& s : EQ::skills::GetSkillTypeMap()) { if (t->CanHaveSkill(s.first) && t->MaxSkill(s.first)) { if (c != t) { c->Message( Chat::White, fmt::format( "Setting {} ({}) to {} for {}.", s.second, s.first, skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level, c->GetTargetDescription(t) ).c_str() ); } t->SetSkill( s.first, skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level ); } } }