/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone/client.h" void SetSkill(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 3 || !sep->IsNumber(2) || !sep->IsNumber(3)) { c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]"); return; } auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint16 skill_id = Strings::ToUnsignedInt(sep->arg[2]); const uint16 skill_value = Strings::ToUnsignedInt(sep->arg[3]); if (!EQ::ValueWithin(skill_id, EQ::skills::Skill1HBlunt, EQ::skills::HIGHEST_SKILL)) { c->Message(Chat::White, "Usage: #set skill [Skill ID] [Skill Value]"); c->Message(Chat::White, fmt::format("Skill ID: 0 to {}", EQ::skills::HIGHEST_SKILL).c_str()); return; } const auto skill_type = static_cast(skill_id); t->SetSkill( skill_type, skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value ); if (c != t) { c->Message( Chat::White, fmt::format( "Set {} ({}) to {} for {}.", EQ::skills::GetSkillName(skill_type), skill_id, skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value, c->GetTargetDescription(t) ).c_str() ); } }