/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "zone/client.h"
void SetAnimation(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set animation [Animation ID]");
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | {}",
a.first,
a.second
).c_str()
);
}
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
const auto animation_id = static_cast(Strings::ToUnsignedInt(sep->arg[2]));
if (
!EQ::ValueWithin(
animation_id,
static_cast(eaStanding),
static_cast(eaLooting)
)
) {
c->Message(Chat::White, "Usage: #set animation [Animation ID]");
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | {}",
a.first,
a.second
).c_str()
);
}
return;
}
t->SetAppearance(static_cast(animation_id), false);
c->Message(
Chat::White,
fmt::format(
"Set animation to {} ({}) for {}.",
EQ::constants::GetSpawnAnimationName(animation_id),
animation_id,
c->GetTargetDescription(t)
).c_str()
);
}