/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone/client.h" void command_damage(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments || !sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #damage [Amount]"); return; } Mob* target = c->GetTarget(); if (!target) { c->Message(Chat::White, "You must have a target to use #damage."); return; } const auto damage = Strings::ToBigInt(sep->arg[1]); target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false); }