/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "fastmath.h" #include FastMath g_Math; // This should match EQ's sin/cos LUTs // Some values didn't match on linux, but they were the "same" float :P FastMath::FastMath() { int ci = 0; int si = 128; float res; do { res = std::cos(static_cast(ci) * std::numbers::pi * 2 / 512); lut_cos[ci] = res; if (si == 512) si = 0; lut_sin[si] = res; ++ci; ++si; } while (ci < 512); lut_sin[0] = 0.0f; lut_sin[128] = 1.0f; lut_sin[256] = 0.0f; lut_sin[384] = -1.0f; lut_cos[0] = 1.0f; lut_cos[128] = 0.0f; lut_cos[384] = 0.0f; }