/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "fastmath.h"
#include
FastMath g_Math;
// This should match EQ's sin/cos LUTs
// Some values didn't match on linux, but they were the "same" float :P
FastMath::FastMath()
{
int ci = 0;
int si = 128;
float res;
do {
res = std::cos(static_cast(ci) * std::numbers::pi * 2 / 512);
lut_cos[ci] = res;
if (si == 512)
si = 0;
lut_sin[si] = res;
++ci;
++si;
} while (ci < 512);
lut_sin[0] = 0.0f;
lut_sin[128] = 1.0f;
lut_sin[256] = 0.0f;
lut_sin[384] = -1.0f;
lut_cos[0] = 1.0f;
lut_cos[128] = 0.0f;
lut_cos[384] = 0.0f;
}