/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "zone/aa_rank_effects.h" #include "zone/aa_rank.h" #include #include #include class Mob; namespace AA { class Ability { public: Ability() { } ~Ability() { } Rank *GetRankByPointsSpent(int current_level); int GetMaxLevel(Mob *who); uint32 id; std::string name; int category; int classes; int races; int deities; int drakkin_heritage; int status; bool grant_only; bool reset_on_death; bool auto_grant_enabled; int type; int charges; int first_rank_id; Rank *first; }; } // namespace AA