/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "zone/aa_rank_effects.h"
#include "zone/aa_rank.h"
#include
#include
#include
class Mob;
namespace AA {
class Ability
{
public:
Ability() { }
~Ability() { }
Rank *GetRankByPointsSpent(int current_level);
int GetMaxLevel(Mob *who);
uint32 id;
std::string name;
int category;
int classes;
int races;
int deities;
int drakkin_heritage;
int status;
bool grant_only;
bool reset_on_death;
bool auto_grant_enabled;
int type;
int charges;
int first_rank_id;
Rank *first;
};
} // namespace AA