/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/eq_packet.h"
#include "common/repositories/character_data_repository.h"
#include "common/repositories/inventory_repository.h"
#include "common/shareddb.h"
struct PlayerProfile_Struct;
struct CharCreate_Struct;
struct CharacterSelect_Struct;
class WorldDatabase : public SharedDatabase {
public:
bool GetStartZone(PlayerProfile_Struct* pp, CharCreate_Struct* p_char_create_struct, bool is_titanium);
void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
int MoveCharacterToBind(int character_id, uint8 bind_number = 0);
int MoveCharacterToInstanceSafeReturn(int character_id, int instance_zone_id, int instance_id);
void GetLauncherList(std::vector &result);
bool GetCharacterLevel(const char *name, int &level);
bool LoadCharacterCreateAllocations();
bool LoadCharacterCreateCombos();
private:
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetCharSelInventory(
const std::vector &inventories,
const CharacterDataRepository::CharacterData &character,
EQ::InventoryProfile *inv
);
};
extern WorldDatabase database;
extern WorldDatabase content_db;