/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/eq_packet.h" #include "common/repositories/character_data_repository.h" #include "common/repositories/inventory_repository.h" #include "common/shareddb.h" struct PlayerProfile_Struct; struct CharCreate_Struct; struct CharacterSelect_Struct; class WorldDatabase : public SharedDatabase { public: bool GetStartZone(PlayerProfile_Struct* pp, CharCreate_Struct* p_char_create_struct, bool is_titanium); void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit); int MoveCharacterToBind(int character_id, uint8 bind_number = 0); int MoveCharacterToInstanceSafeReturn(int character_id, int instance_zone_id, int instance_id); void GetLauncherList(std::vector &result); bool GetCharacterLevel(const char *name, int &level); bool LoadCharacterCreateAllocations(); bool LoadCharacterCreateCombos(); private: void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc); void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc); bool GetCharSelInventory( const std::vector &inventories, const CharacterDataRepository::CharacterData &character, EQ::InventoryProfile *inv ); }; extern WorldDatabase database; extern WorldDatabase content_db;