/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "worldserver.h"
#include "common/eqemu_logsys.h"
#include "common/events/player_event_logs.h"
#include "common/events/player_events.h"
#include "common/md5.h"
#include "common/net/packet.h"
#include "common/packet_dump.h"
#include "common/packet_functions.h"
#include "common/server_reload_types.h"
#include "common/servertalk.h"
#include "queryserv/database.h"
#include "queryserv/lfguild.h"
#include "queryserv/queryservconfig.h"
#include "queryserv/zonelist.h"
#include
#include
#include
#include
#include
extern WorldServer worldserver;
extern const queryservconfig *Config;
extern QSDatabase qs_database;
WorldServer::WorldServer()
{
}
WorldServer::~WorldServer()
{
}
void WorldServer::Connect()
{
m_connection = std::make_unique(
Config->WorldIP,
Config->WorldTCPPort,
false,
"QueryServ",
Config->SharedKey
);
m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
}
bool WorldServer::SendPacket(ServerPacket *pack)
{
m_connection->SendPacket(pack);
return true;
}
std::string WorldServer::GetIP() const
{
return m_connection->Handle()->RemoteIP();
}
uint16 WorldServer::GetPort() const
{
return m_connection->Handle()->RemotePort();
}
bool WorldServer::Connected() const
{
return m_connection->Connected();
}
void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
switch (opcode) {
case 0: {
break;
}
case ServerOP_ServerReloadRequest: {
auto o = (ServerReload::Request*) p.Data();
if (o->type == ServerReload::Type::Logs) {
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
PlayerEventLogs::Instance()->ReloadSettings();
ZSList::Instance()->SendPlayerEventLogSettings();
}
break;
}
case ServerOP_QueryServGeneric: {
/*
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
each time we add functionality to queryserv.
A ServerOP_QueryServGeneric packet has the following format:
uint32 SourceZoneID
uint32 SourceInstanceID
char OriginatingCharacterName[0]
- Null terminated name of the character this packet came from. This could be just
- an empty string if it has no meaning in the context of a particular packet.
uint32 Type
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
to queryserv would use 1, etc.
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
'Generic' in the name of this ServerOP code relates to the four header fields.
*/
auto from = p.GetCString(8);
uint32 Type = p.GetUInt32(8 + from.length() + 1);
switch (Type) {
case QSG_LFGuild: {
ServerPacket pack;
pack.pBuffer = (uchar *) p.Data();
pack.opcode = opcode;
pack.size = (uint32) p.Length();
LFGuildManager::Instance()->HandlePacket(&pack);
pack.pBuffer = nullptr;
break;
}
default:
LogInfo("Received unhandled ServerOP_QueryServGeneric", Type);
break;
}
break;
}
case ServerOP_QSSendQuery: {
/* Process all packets here */
ServerPacket pack;
pack.pBuffer = (uchar *) p.Data();
pack.opcode = opcode;
pack.size = (uint32) p.Length();
qs_database.GeneralQueryReceive(&pack);
pack.pBuffer = nullptr;
break;
}
default:
LogInfo("Unhandled opcode: {}", opcode);
break;
}
}