/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/servertalk.h"
#include "common/types.h"
#include
#include
class PlayerLookingForGuild
{
public:
PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted);
std::string Name;
std::string Comments;
uint32 Level;
uint32 Class;
uint32 AACount;
uint32 TimeZone;
uint32 TimePosted;
};
class GuildLookingForPlayers
{
public:
GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted);
std::string Name;
std::string Comments;
uint32 FromLevel;
uint32 ToLevel;
uint32 Classes;
uint32 AACount;
uint32 TimeZone;
uint32 TimePosted;
};
class LFGuildManager
{
public:
bool LoadDatabase();
void HandlePacket(ServerPacket *pack);
void ExpireEntries();
static LFGuildManager* Instance()
{
static LFGuildManager instance;
return &instance;
}
private:
void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
void TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone);
void ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone);
void SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From);
void SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName);
std::list Players;
std::list Guilds;
};