/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/servertalk.h" #include "common/types.h" #include #include class PlayerLookingForGuild { public: PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted); std::string Name; std::string Comments; uint32 Level; uint32 Class; uint32 AACount; uint32 TimeZone; uint32 TimePosted; }; class GuildLookingForPlayers { public: GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted); std::string Name; std::string Comments; uint32 FromLevel; uint32 ToLevel; uint32 Classes; uint32 AACount; uint32 TimeZone; uint32 TimePosted; }; class LFGuildManager { public: bool LoadDatabase(); void HandlePacket(ServerPacket *pack); void ExpireEntries(); static LFGuildManager* Instance() { static LFGuildManager instance; return &instance; } private: void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes); void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class); void TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone); void ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone); void SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From); void SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName); std::list Players; std::list Guilds; };