/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/emu_opcodes.h" #include "common/emu_versions.h" #include #include class EQApplicationPacket; class EQStreamInterface; class StructStrategy { public: //the encoder takes ownership of the supplied packet, and may enqueue multiple resulting packets into the stream typedef void(*Encoder)(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); //the decoder may only edit the supplied packet, producing a single packet for eqemu to consume. typedef void (*Decoder)(EQApplicationPacket *p); StructStrategy(); virtual ~StructStrategy() {} //this method takes an eqemu struct, and enqueues the produced structs into the stream. void Encode(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req) const; //this method takes an EQ wire struct, and converts it into an eqemu struct void Decode(EQApplicationPacket *p) const; virtual std::string Describe() const = 0; virtual const EQ::versions::ClientVersion ClientVersion() const = 0; protected: //some common coders: //Print an error saying unknown struct/opcode and drop it static void ErrorEncoder(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); static void ErrorDecoder(EQApplicationPacket *p); //pass the packet through without modification (emu == EQ) (default) static void PassEncoder(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); static void PassDecoder(EQApplicationPacket *p); Encoder encoders[_maxEmuOpcode]; Decoder decoders[_maxEmuOpcode]; }; //effectively a singleton, but I decided to do it this way for no apparent reason. namespace StructStrategyFactory { void RegisterPatch(EmuOpcode first_opcode, const StructStrategy *structs); };