/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/classes.h" #include "common/repositories/skill_caps_repository.h" #include "common/skills.h" #include "common/types.h" class SkillCaps { public: inline void ClearSkillCaps() { m_skill_caps.clear(); } SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level); uint8 GetSkillTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level); void LoadSkillCaps(); void ReloadSkillCaps(); static int32_t GetSkillCapMaxLevel(uint8 class_id, EQ::skills::SkillType skill_id); SkillCaps *SetContentDatabase(Database *db); static SkillCaps* Instance() { static SkillCaps instance; return &instance; } private: Database *m_content_database{}; std::map m_skill_caps = {}; };