/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "shareddb.h"
#include "common/classes.h"
#include "common/data_verification.h"
#include "common/eq_packet_structs.h"
#include "common/eqemu_config.h"
#include "common/evolving_items.h"
#include "common/faction.h"
#include "common/inventory_profile.h"
#include "common/ipc_mutex.h"
#include "common/memory_mapped_file.h"
#include "common/path_manager.h"
#include "common/repositories/account_repository.h"
#include "common/repositories/books_repository.h"
#include "common/repositories/character_corpses_repository.h"
#include "common/repositories/character_inspect_messages_repository.h"
#include "common/repositories/character_item_recast_repository.h"
#include "common/repositories/criteria/content_filter_criteria.h"
#include "common/repositories/damageshieldtypes_repository.h"
#include "common/repositories/inventory_repository.h"
#include "common/repositories/items_repository.h"
#include "common/repositories/sharedbank_repository.h"
#include "common/repositories/starting_items_repository.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include "zone/client.h"
#include "fmt/format.h"
#include
SharedDatabase::SharedDatabase()
: Database()
{
}
SharedDatabase::SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
: Database(host, user, passwd, database, port)
{
}
SharedDatabase::~SharedDatabase() = default;
bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.hideme = hideme ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
uint8 SharedDatabase::GetGMSpeed(uint32 account_id)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
return a.gmspeed;
}
return 0;
}
bool SharedDatabase::SetGMSpeed(uint32 account_id, uint8 gmspeed)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.gmspeed = gmspeed ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
bool SharedDatabase::SetGMInvul(uint32 account_id, bool gminvul)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.invulnerable = gminvul ? 1 : 0;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
bool SharedDatabase::SetGMFlymode(uint32 account_id, uint8 flymode)
{
auto a = AccountRepository::FindOne(*this, account_id);
if (a.id > 0) {
a.flymode = flymode;
AccountRepository::UpdateOne(*this, a);
}
return a.id > 0;
}
void SharedDatabase::SetMailKey(uint32 character_id, uint32 ip_address, uint32 mail_key)
{
std::string full_mail_key;
if (RuleB(Chat, EnableMailKeyIPVerification)) {
full_mail_key = fmt::format("{:08X}{:08X}", ip_address, mail_key);
} else {
full_mail_key = fmt::format("{:08X}", mail_key);
}
auto e = CharacterDataRepository::FindOne(*this, character_id);
if (!e.id) {
LogError("Failed to find character_id [{}] when setting mailkey", character_id);
return;
}
e.mailkey = full_mail_key;
if (!CharacterDataRepository::UpdateOne(*this, e)) {
LogError("Failed to set mailkey to [{}] for character_id [{}]", full_mail_key, character_id);
}
}
SharedDatabase::MailKeys SharedDatabase::GetMailKey(uint32 character_id)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
if (!e.id) {
return MailKeys{ };
}
return MailKeys{
.mail_key = e.mailkey.substr(8),
.mail_key_full = e.mailkey
};
}
bool SharedDatabase::SaveCursor(
uint32 char_id,
std::list::const_iterator& start,
std::list::const_iterator& end
)
{
const int deleted = InventoryRepository::DeleteWhere(
*this,
fmt::format(
"`character_id` = {} AND (`slot_id` = {} OR `slot_id` BETWEEN {} AND {})",
char_id,
EQ::invslot::slotCursor,
EQ::invbag::CURSOR_BAG_BEGIN,
EQ::invbag::CURSOR_BAG_END
)
);
int16 i = EQ::invbag::CURSOR_BAG_BEGIN;
for (auto& it = start; it != end; ++it, i++) {
// shouldn't be anything in the queue that indexes this high
if (i > EQ::invbag::CURSOR_BAG_END) {
break;
}
const EQ::ItemInstance* inst = *it;
const int16 use_slot = i == EQ::invbag::CURSOR_BAG_BEGIN ? EQ::invslot::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
}
return true;
}
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQ::ItemInstance* inst)
{
if (!inst || !inst->GetItem()) {
return false;
}
const auto& l = SharedbankRepository::GetWhere(
*this,
fmt::format(
"`account_id` = {} AND `slot_id` = {} LIMIT 1",
account_id,
slot_id
)
);
if (l.empty()) {
return false;
}
const auto& e = l.front();
uint16 expect_charges = inst->GetCharges() >= 0 ? inst->GetCharges() : std::numeric_limits::max();
return e.item_id == inst->GetID() && e.charges == expect_charges;
}
bool SharedDatabase::SaveInventory(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id)
{
// Don't save any Tribute slots
if (
EQ::ValueWithin(slot_id, EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END) ||
EQ::ValueWithin(slot_id, EQ::invslot::TRIBUTE_BEGIN, EQ::invslot::TRIBUTE_END)
) {
return true;
}
if (
EQ::ValueWithin(slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) ||
EQ::ValueWithin(slot_id, EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END)
) {
if (!inst) {
return DeleteSharedBankSlot(char_id, slot_id);
} else {
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (EQ::InventoryProfile::SupportsContainers(slot_id)) {
DeleteSharedBankSlot(char_id, slot_id);
}
return UpdateSharedBankSlot(char_id, inst, slot_id);
}
} else if (!inst) { // All other inventory
return DeleteInventorySlot(char_id, slot_id);
}
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
// (This requires that parent then child items be sent..which should be how they are currently passed)
if (EQ::InventoryProfile::SupportsContainers(slot_id)) {
DeleteInventorySlot(char_id, slot_id);
}
return UpdateInventorySlot(char_id, inst, slot_id);
}
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id)
{
if (!inst || !inst->GetItem()) {
return false;
}
std::vector augment_ids = inst->GetAugmentIDs();
uint16 charges = inst->GetCharges() >= 0 ? inst->GetCharges() : std::numeric_limits::max();
auto e = InventoryRepository::NewEntity();
e.character_id = char_id;
e.slot_id = slot_id;
e.item_id = inst->GetID();
e.charges = charges;
e.color = inst->GetColor();
e.augment_one = augment_ids[0];
e.augment_two = augment_ids[1];
e.augment_three = augment_ids[2];
e.augment_four = augment_ids[3];
e.augment_five = augment_ids[4];
e.augment_six = augment_ids[5];
e.instnodrop = inst->IsAttuned() ? 1 : 0;
e.custom_data = inst->GetCustomDataString();
e.ornament_icon = inst->GetOrnamentationIcon();
e.ornament_idfile = inst->GetOrnamentationIDFile();
e.ornament_hero_model = inst->GetOrnamentHeroModel();
e.guid = inst->GetSerialNumber();
const int replaced = InventoryRepository::ReplaceOne(*this, e);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && EQ::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (
uint8 i = EQ::invbag::SLOT_BEGIN;
i < inst->GetItem()->BagSlots && i <= EQ::invbag::SLOT_END;
i++
) {
const EQ::ItemInstance* bag_inst = inst->GetItem(i);
SaveInventory(char_id, bag_inst, EQ::InventoryProfile::CalcSlotId(slot_id, i));
}
}
return replaced;
}
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id)
{
if (!inst || !inst->GetItem()) {
return false;
}
std::vector augment_ids = inst->GetAugmentIDs();
uint16 charges = inst->GetCharges() >= 0 ? inst->GetCharges() : std::numeric_limits::max();
const uint32 account_id = GetAccountIDByChar(char_id);
auto e = SharedbankRepository::NewEntity();
e.account_id = account_id;
e.slot_id = slot_id;
e.item_id = inst->GetID();
e.charges = charges;
e.color = inst->GetColor();
e.augment_one = augment_ids[0];
e.augment_two = augment_ids[1];
e.augment_three = augment_ids[2];
e.augment_four = augment_ids[3];
e.augment_five = augment_ids[4];
e.augment_six = augment_ids[5];
e.custom_data = inst->GetCustomDataString();
e.ornament_icon = inst->GetOrnamentationIcon();
e.ornament_idfile = inst->GetOrnamentationIDFile();
e.ornament_hero_model = inst->GetOrnamentHeroModel();
e.guid = inst->GetSerialNumber();
const int replaced = SharedbankRepository::ReplaceOne(*this, e);
// Save bag contents, if slot supports bag contents
if (inst->IsClassBag() && EQ::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (
uint8 i = EQ::invbag::SLOT_BEGIN;
i < inst->GetItem()->BagSlots && i <= EQ::invbag::SLOT_END;
i++
) {
const EQ::ItemInstance* bag_inst = inst->GetItem(i);
SaveInventory(char_id, bag_inst, EQ::InventoryProfile::CalcSlotId(slot_id, i));
}
}
return replaced;
}
bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id)
{
const int deleted = InventoryRepository::DeleteWhere(
*this,
fmt::format(
"`character_id` = {} AND `slot_id` = {}",
char_id,
slot_id
)
);
if (!deleted) {
return false;
}
// Delete bag slots, if need be
if (!EQ::InventoryProfile::SupportsContainers(slot_id)) {
return true;
}
const int16 base_slot_id = EQ::InventoryProfile::CalcSlotId(slot_id, EQ::invbag::SLOT_BEGIN);
return InventoryRepository::DeleteWhere(
*this,
fmt::format(
"`character_id` = {} AND `slot_id` BETWEEN {} AND {}",
char_id,
base_slot_id,
base_slot_id + (EQ::invbag::SLOT_COUNT - 1)
)
);
}
bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id)
{
const uint32 account_id = GetAccountIDByChar(char_id);
const int deleted = SharedbankRepository::DeleteWhere(
*this,
fmt::format(
"`account_id` = {} AND `slot_id` = {}",
account_id,
slot_id
)
);
if (!deleted) {
return false;
}
if (!EQ::InventoryProfile::SupportsContainers(slot_id)) {
return true;
}
const int16 base_slot_id = EQ::InventoryProfile::CalcSlotId(slot_id, EQ::invbag::SLOT_BEGIN);
return SharedbankRepository::DeleteWhere(
*this,
fmt::format(
"`account_id` = {} AND `slot_id` BETWEEN {} AND {}",
account_id,
base_slot_id,
base_slot_id + (EQ::invbag::SLOT_COUNT - 1)
)
);
}
int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
{
const auto& e = AccountRepository::FindOne(*this, account_id);
return e.sharedplat;
}
bool SharedDatabase::AddSharedPlatinum(uint32 account_id, int amount)
{
auto e = AccountRepository::FindOne(*this, account_id);
e.sharedplat += amount;
return AccountRepository::UpdateOne(*this, e);
}
bool SharedDatabase::SetStartingItems(
PlayerProfile_Struct *pp,
EQ::InventoryProfile *inv,
uint32 si_race,
uint32 si_class,
uint32 si_deity,
uint32 si_current_zone,
char *si_name,
int admin_level
)
{
const EQ::ItemData *item_data;
const auto& l = StartingItemsRepository::GetWhere(
*this,
fmt::format(
"TRUE {}",
ContentFilterCriteria::apply()
)
);
if (l.empty()) {
return false;
}
std::vector v;
for (const auto &e : l) {
const auto &classes = Strings::Split(e.class_list, "|");
const auto &deities = Strings::Split(e.deity_list, "|");
const auto &races = Strings::Split(e.race_list, "|");
const auto &zones = Strings::Split(e.zone_id_list, "|");
const std::string &all = std::to_string(0);
if (classes[0] != all) {
if (!Strings::Contains(classes, std::to_string(si_class))) {
continue;
}
}
if (deities[0] != all) {
if (!Strings::Contains(deities, std::to_string(si_deity))) {
continue;
}
}
if (races[0] != all) {
if (!Strings::Contains(races, std::to_string(si_race))) {
continue;
}
}
if (zones[0] != all) {
if (!Strings::Contains(zones, std::to_string(si_current_zone))) {
continue;
}
}
v.emplace_back(e);
}
for (const auto &e : v) {
const uint32 item_id = e.item_id;
const uint8 item_charges = e.item_charges;
int32 slot = e.inventory_slot;
item_data = GetItem(item_id);
if (!item_data) {
continue;
}
const auto* inst = CreateItem(
item_data,
item_charges,
e.augment_one,
e.augment_two,
e.augment_three,
e.augment_four,
e.augment_five,
e.augment_six
);
if (slot < EQ::invslot::slotCharm) {
slot = inv->FindFreeSlot(false, false);
}
inv->PutItem(slot, *inst);
safe_delete(inst);
}
return true;
}
// Retrieve shared bank inventory based on either account or character
bool SharedDatabase::GetSharedBank(uint32 id, EQ::InventoryProfile *inv, bool is_charid)
{
const uint32 account_id = is_charid ? GetAccountIDByChar(id) : id;
if (!account_id) {
return false;
}
const auto& l = SharedbankRepository::GetWhere(
*this,
fmt::format(
"`account_id` = {}",
account_id
)
);
if (l.empty()) {
return true;
}
for (const auto& e : l) {
uint32 augment_ids[EQ::invaug::SOCKET_COUNT] = {
e.augment_one,
e.augment_two,
e.augment_three,
e.augment_four,
e.augment_five,
e.augment_six
};
const EQ::ItemData* item = GetItem(e.item_id);
if (!item) {
LogError(
"Warning: {} [{}] has an invalid item_id [{}] in slot_id [{}]",
is_charid ? "character_id" : "account_id",
id,
e.item_id,
e.slot_id
);
continue;
}
EQ::ItemInstance* inst = CreateBaseItem(item, e.charges);
if (!inst) {
continue;
}
if (item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (augment_ids[i]) {
inst->PutAugment(this, i, augment_ids[i]);
}
}
}
if (!e.custom_data.empty()) {
inst->SetCustomDataString(e.custom_data);
}
const int16 put_slot_id = inv->PutItem(e.slot_id, *inst);
safe_delete(inst);
if (put_slot_id != INVALID_INDEX) {
continue;
}
LogError(
"Warning: Invalid slot_id for item in shared bank inventory for {} [{}] item_id [{}] slot_id [{}]",
is_charid ? "character_id" : "account_id",
id,
e.item_id,
e.slot_id
);
if (is_charid) {
SaveInventory(id, nullptr, e.slot_id);
}
}
return true;
}
// Overloaded: Retrieve character inventory based on character id (zone entry)
//bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
bool SharedDatabase::GetInventory(Client *c)
{
if (!c) {
return false;
}
uint32 char_id = c->CharacterID();
EQ::InventoryProfile &inv = c->GetInv();
// Retrieve character inventory
auto results = InventoryRepository::GetWhere(*this, fmt::format("`character_id` = '{}' ORDER BY `slot_id`", char_id));
auto e_results = CharacterEvolvingItemsRepository::GetWhere(
*this, fmt::format("`character_id` = '{}' AND `deleted_at` IS NULL", char_id)
);
if (results.empty()) {
LogError("Error loading inventory for char_id {} from the database.", char_id);
return false;
}
for (auto const& row: results) {
if (row.guid != 0) {
EQ::ItemInstance::AddGUIDToMap(row.guid);
}
}
const auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
const auto pmask = inv.GetLookup()->PossessionsBitmask;
const auto bank_size = inv.GetLookup()->InventoryTypeSize.Bank;
std::vector queue{ };
for (auto& row: results) {
const int16 slot_id = row.slot_id;
const uint32 item_id = row.item_id;
const uint16 charges = row.charges;
const uint32 color = row.color;
const bool instnodrop = row.instnodrop;
const uint32 ornament_icon = row.ornament_icon;
const uint32 ornament_idfile = row.ornament_idfile;
const uint32 ornament_hero_model = row.ornament_hero_model;
uint32 augment_ids[EQ::invaug::SOCKET_COUNT] = {
row.augment_one,
row.augment_two,
row.augment_three,
row.augment_four,
row.augment_five,
row.augment_six
};
if (EQ::ValueWithin(slot_id, EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END)) {
// Titanium thru UF check
if (((static_cast(1) << slot_id) & pmask) == 0) {
cv_conflict = true;
continue;
}
} else if (EQ::ValueWithin(slot_id, EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END)) {
// Titanium thru UF check
const auto parent_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (((static_cast(1) << parent_slot) & pmask) == 0) {
cv_conflict = true;
continue;
}
} else if (EQ::ValueWithin(slot_id, EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END)) {
// Titanium check
if ((slot_id - EQ::invslot::BANK_BEGIN) >= bank_size) {
cv_conflict = true;
continue;
}
} else if (EQ::ValueWithin(slot_id, EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END)) {
// Titanium check
const auto parent_index = ((slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (parent_index >= bank_size) {
cv_conflict = true;
continue;
}
}
auto* item = GetItem(item_id);
if (!item) {
LogError(
"Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]",
char_id,
item_id,
slot_id
);
continue;
}
auto* inst = CreateBaseItem(item, charges);
if (!inst) {
continue;
}
if (!row.custom_data.empty()) {
inst->SetCustomDataString(row.custom_data);
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (
instnodrop ||
(
inst->GetItem()->Attuneable &&
EQ::ValueWithin(slot_id, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END)
)
) {
inst->SetAttuned(true);
}
if (color > 0) {
inst->SetColor(color);
}
if (charges == std::numeric_limits::max()) {
inst->SetCharges(-1);
} else if (charges == 0 && inst->IsStackable()) {
// Stackable items need a minimum charge of 1 remain moveable.
inst->SetCharges(1);
} else {
inst->SetCharges(charges);
}
if (item->RecastDelay) {
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
inst->SetRecastTimestamp(timestamps.at(item->ID));
} else {
inst->SetRecastTimestamp(0);
}
}
if (item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (augment_ids[i]) {
inst->PutAugment(this, i, augment_ids[i]);
}
}
}
if (item->EvolvingItem) {
if (slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END) {
inst->SetEvolveEquipped(true);
}
auto t = std::ranges::find_if(
e_results.cbegin(),
e_results.cend(),
[&](const CharacterEvolvingItemsRepository::CharacterEvolvingItems &x) {
return x.item_id == item_id;
}
);
if (t == std::end(e_results)) {
auto e = CharacterEvolvingItemsRepository::NewEntity();
e.character_id = char_id;
e.item_id = item_id;
e.equipped = inst->GetEvolveEquipped();
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(*inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*this, e);
e.id = r.id;
e_results.push_back(e);
inst->SetEvolveUniqueID(e.id);
inst->SetEvolveCharID(e.character_id);
inst->SetEvolveItemID(e.item_id);
inst->SetEvolveActivated(e.activated);
inst->SetEvolveEquipped(e.equipped);
inst->SetEvolveCurrentAmount(e.current_amount);
inst->CalculateEvolveProgression();
inst->SetEvolveFinalItemID(e.final_item_id);
}
else {
inst->SetEvolveUniqueID(t->id);
inst->SetEvolveCharID(t->character_id);
inst->SetEvolveItemID(t->item_id);
inst->SetEvolveActivated(t->activated);
inst->SetEvolveEquipped(t->equipped);
inst->SetEvolveCurrentAmount(t->current_amount);
inst->CalculateEvolveProgression();
inst->SetEvolveFinalItemID(t->final_item_id);
}
}
int16 put_slot_id;
// this had || slot_id == EQ::invslot::slotCursor ??s
if (EQ::ValueWithin(slot_id, EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END)) {
put_slot_id = inv.PushCursor(*inst);
} else {
put_slot_id = inv.PutItem(slot_id, *inst);
}
row.guid = inst->GetSerialNumber();
queue.push_back(row);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX) {
LogError(
"Warning: Invalid slot_id for item in inventory for character_id [{}] item_id [{}] slot_id [{}]",
char_id,
item_id,
slot_id
);
}
}
if (cv_conflict) {
const std::string& char_name = GetCharName(char_id);
LogError(
"ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
char_name,
char_id,
EQ::versions::MobVersionName(inv.InventoryVersion()),
(inv.GMInventory() ? "true" : "false")
);
}
if (!queue.empty()) {
InventoryRepository::ReplaceMany(*this, queue);
}
EQ::ItemInstance::ClearGUIDMap();
// Retrieve shared inventory
return GetSharedBank(char_id, &inv, true);
}
std::map SharedDatabase::GetItemRecastTimestamps(uint32 char_id)
{
std::map timers;
const auto& l = CharacterItemRecastRepository::GetWhere(
*this,
fmt::format(
"`id` = {}",
char_id
)
);
if (l.empty()) {
return timers;
}
for (const auto& e : l) {
timers[e.recast_type] = e.timestamp;
}
return timers;
}
uint32 SharedDatabase::GetItemRecastTimestamp(uint32 char_id, uint32 recast_type)
{
const auto& l = CharacterItemRecastRepository::GetWhere(
*this,
fmt::format(
"`id` = {} AND `recast_type` = {}",
char_id,
recast_type
)
);
return l.empty() ? 0 : l[0].timestamp;
}
void SharedDatabase::ClearOldRecastTimestamps(uint32 char_id)
{
CharacterItemRecastRepository::DeleteWhere(
*this,
fmt::format(
"`id` = {} AND `timestamp` < UNIX_TIMESTAMP()",
char_id
)
);
}
void SharedDatabase::GetItemsCount(int32& item_count, uint32& max_id)
{
max_id = ItemsRepository::GetMaxId(*this);
item_count = ItemsRepository::Count(*this);
}
bool SharedDatabase::LoadItems(const std::string &prefix) {
items_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("items");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("items"));
items_mmf = std::make_unique(file_name);
items_hash = std::make_unique>(static_cast(items_mmf->Get()), items_mmf->Size());
mutex.Unlock();
LogInfo("Loaded [{}] items via shared memory", Strings::Commify(m_shared_items_count));
} catch(std::exception& ex) {
LogError("Error Loading Items: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
{
EQ::FixedMemoryHashSet hash(static_cast(data), size, items, max_item_id);
std::string variable_buffer;
bool disable_attuneable = RuleB(Items, DisableAttuneable);
bool disable_bard_focus_effects = RuleB(Items, DisableBardFocusEffects);
bool disable_lore = RuleB(Items, DisableLore);
bool disable_no_drop = RuleB(Items, DisableNoDrop);
bool disable_no_pet = RuleB(Items, DisableNoPet);
bool disable_no_rent = RuleB(Items, DisableNoRent);
bool disable_no_transfer = RuleB(Items, DisableNoTransfer);
bool disable_potion_belt = RuleB(Items, DisablePotionBelt);
bool disable_spell_focus_effects = RuleB(Items, DisableSpellFocusEffects);
// Old Variable Code
if (GetVariable("disablelore", variable_buffer)) {
if (variable_buffer == "1") {
disable_lore = true;
}
}
if (GetVariable("disablenodrop", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_drop = true;
}
}
if (GetVariable("disablenorent", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_rent = true;
}
}
if (GetVariable("disablenotransfer", variable_buffer)) {
if (variable_buffer == "1") {
disable_no_transfer = true;
}
}
EQ::ItemData item;
const auto& l = ItemsRepository::All(*this);
if (l.empty()) {
return;
}
for (const auto& e : l) {
memset(&item, 0, sizeof(EQ::ItemData));
// Unique Identifier
item.ID = e.id;
// Minimum Status
item.MinStatus = static_cast(e.minstatus);
// Name, Lore, and Comment
strn0cpy(item.Name, e.Name.c_str(), sizeof(item.Name));
strn0cpy(item.Lore, e.lore.c_str(), sizeof(item.Lore));
strn0cpy(item.Comment, e.comment.c_str(), sizeof(item.Comment));
// Flags
item.ArtifactFlag = e.artifactflag;
item.Attuneable = !disable_attuneable && e.attuneable;
item.BenefitFlag = e.benefitflag;
item.FVNoDrop = e.fvnodrop;
item.Magic = e.magic;
item.NoDrop = disable_no_drop ? std::numeric_limits::max() : e.nodrop;
item.NoPet = !disable_no_pet && e.nopet;
item.NoRent = disable_no_rent ? std::numeric_limits::max() : e.norent;
item.NoTransfer = !disable_no_transfer && e.notransfer;
item.PendingLoreFlag = e.pendingloreflag;
item.QuestItemFlag = e.questitemflag;
item.Stackable = e.stackable;
item.Tradeskills = e.tradeskills;
item.SummonedFlag = e.summonedflag;
// Lore
item.LoreGroup = disable_lore ? 0 : e.loregroup;
item.LoreFlag = !disable_lore && item.LoreGroup != 0;
// Type
item.AugType = e.augtype;
item.ItemType = static_cast(e.itemtype);
item.SubType = e.subtype;
// Miscellaneous
item.ExpendableArrow = e.expendablearrow;
item.Light = EQ::Clamp(e.light, -128, 127);
item.MaxCharges = e.maxcharges;
item.Size = static_cast(e.size);
item.StackSize = e.stacksize;
item.Weight = e.weight;
// Potion Belt
item.PotionBelt = !disable_potion_belt && e.potionbelt;
item.PotionBeltSlots = disable_potion_belt ? 0 : static_cast(e.potionbeltslots);
// Merchant
item.Favor = e.favor;
item.GuildFavor = e.guildfavor;
item.Price = e.price;
item.SellRate = e.sellrate;
// Display
item.Color = e.color;
item.EliteMaterial = e.elitematerial;
item.HerosForgeModel = e.herosforgemodel;
item.Icon = e.icon;
strn0cpy(item.IDFile, e.idfile.c_str(), sizeof(item.IDFile));
item.Material = e.material;
// Resists
item.CR = EQ::Clamp(e.cr, -128, 127);
item.DR = EQ::Clamp(e.dr, -128, 127);
item.FR = EQ::Clamp(e.fr, -128, 127);
item.MR = EQ::Clamp(e.mr, -128, 127);
item.PR = EQ::Clamp(e.pr, -128, 127);
item.SVCorruption = EQ::Clamp(e.svcorruption, -128, 127);
// Heroic Resists
item.HeroicCR = e.heroic_cr;
item.HeroicDR = e.heroic_dr;
item.HeroicFR = e.heroic_fr;
item.HeroicMR = e.heroic_mr;
item.HeroicPR = e.heroic_pr;
item.HeroicSVCorrup = e.heroic_svcorrup;
// Stats
item.AAgi = EQ::Clamp(e.aagi, -128, 127);
item.ACha = EQ::Clamp(e.acha, -128, 127);
item.ADex = EQ::Clamp(e.adex, -128, 127);
item.AInt = EQ::Clamp(e.aint, -128, 127);
item.ASta = EQ::Clamp(e.asta, -128, 127);
item.AStr = EQ::Clamp(e.astr, -128, 127);
item.AWis = EQ::Clamp(e.awis, -128, 127);
// Heroic Stats
item.HeroicAgi = e.heroic_agi;
item.HeroicCha = e.heroic_cha;
item.HeroicDex = e.heroic_dex;
item.HeroicInt = e.heroic_int;
item.HeroicSta = e.heroic_sta;
item.HeroicStr = e.heroic_str;
item.HeroicWis = e.heroic_wis;
// Health, Mana, and Endurance
item.HP = e.hp;
item.Regen = e.regen;
item.Mana = e.mana;
item.ManaRegen = e.manaregen;
item.Endur = e.endur;
item.EnduranceRegen = e.enduranceregen;
// Bane Damage
item.BaneDmgAmt = e.banedmgamt;
item.BaneDmgBody = e.banedmgbody;
item.BaneDmgRace = e.banedmgrace;
item.BaneDmgRaceAmt = e.banedmgraceamt;
// Elemental Damage
item.ElemDmgType = static_cast(e.elemdmgtype);
item.ElemDmgAmt = static_cast(e.elemdmgamt);
// Combat
item.BackstabDmg = e.backstabdmg;
item.Damage = e.damage;
item.Delay = static_cast(e.delay);
item.Range = static_cast(e.range_);
// Combat Stats
item.AC = e.ac;
item.Accuracy = EQ::Clamp(e.accuracy, -128, 127);
item.Attack = e.attack;
item.Avoidance = EQ::Clamp(e.avoidance, -128, 127);
item.Clairvoyance = e.clairvoyance;
item.CombatEffects = Strings::IsNumber(e.combateffects) ? static_cast(EQ::Clamp(Strings::ToInt(e.combateffects), -128, 127)) : 0;
item.DamageShield = e.damageshield;
item.DotShielding = e.dotshielding;
item.DSMitigation = e.dsmitigation;
item.Haste = e.haste;
item.HealAmt = e.healamt;
item.Purity = e.purity;
item.Shielding = EQ::Clamp(e.shielding, -128, 127);
item.SpellDmg = e.spelldmg;
item.SpellShield = EQ::Clamp(e.spellshield, -128, 127);
item.StrikeThrough = EQ::Clamp(e.strikethrough, -128, 127);
item.StunResist = EQ::Clamp(e.stunresist, -128, 127);
// Restrictions
item.AugRestrict = e.augrestrict;
item.Classes = e.classes;
item.Deity = e.deity;
item.ItemClass = static_cast(e.itemclass);
item.Races = e.races;
item.RecLevel = static_cast(e.reclevel);
item.RecSkill = static_cast(e.recskill);
item.ReqLevel = static_cast(e.reqlevel);
item.Slots = e.slots;
// Skill Modifier
item.SkillModValue = e.skillmodvalue;
item.SkillModMax = e.skillmodmax;
item.SkillModType = e.skillmodtype;
// Extra Damage Skill
item.ExtraDmgSkill = e.extradmgskill;
item.ExtraDmgAmt = e.extradmgamt;
// Bard
item.BardType = e.bardtype;
item.BardValue = e.bardvalue;
// Faction
item.FactionAmt1 = e.factionamt1;
item.FactionMod1 = e.factionmod1;
item.FactionAmt2 = e.factionamt2;
item.FactionMod2 = e.factionmod2;
item.FactionAmt3 = e.factionamt3;
item.FactionMod3 = e.factionmod3;
item.FactionAmt4 = e.factionamt4;
item.FactionMod4 = e.factionmod4;
// Augment Distiller
item.AugDistiller = e.augdistiller;
// Augment Slots
item.AugSlotType[0] = static_cast(e.augslot1type);
item.AugSlotVisible[0] = static_cast(e.augslot1visible);
item.AugSlotType[1] = static_cast(e.augslot2type);
item.AugSlotVisible[1] = static_cast(e.augslot2visible);
item.AugSlotType[2] = static_cast(e.augslot3type);
item.AugSlotVisible[2] = static_cast(e.augslot3visible);
item.AugSlotType[3] = static_cast(e.augslot4type);
item.AugSlotVisible[3] = static_cast(e.augslot4visible);
item.AugSlotType[4] = static_cast(e.augslot5type);
item.AugSlotVisible[4] = static_cast(e.augslot5visible);
item.AugSlotType[5] = static_cast(e.augslot6type);
item.AugSlotVisible[5] = static_cast(e.augslot6visible);
// Augment Unknowns
for (uint8 i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
item.AugSlotUnk2[i] = 0;
}
// LDoN
item.LDoNTheme = e.ldontheme;
item.LDoNPrice = e.ldonprice;
item.LDoNSellBackRate = e.ldonsellbackrate;
item.LDoNSold = e.ldonsold;
item.PointType = e.pointtype;
// Bag
item.BagSize = static_cast(e.bagsize);
item.BagSlots = EQ::Clamp(e.bagslots, 0, static_cast(EQ::invbag::SLOT_COUNT));
item.BagType = static_cast(e.bagtype);
item.BagWR = EQ::Clamp(e.bagwr, 0, 100);
// Bard Effect
item.Bard.Effect = disable_bard_focus_effects ? 0 : e.bardeffect;
item.Bard.Type = disable_bard_focus_effects ? 0 : static_cast(e.bardtype);
item.Bard.Level = disable_bard_focus_effects ? 0 : static_cast(e.bardlevel);
item.Bard.Level2 = disable_bard_focus_effects ? 0 : static_cast(e.bardlevel2);
// Book
item.Book = static_cast(e.book);
item.BookType = e.booktype;
// Click Effect
item.CastTime = e.casttime;
item.CastTime_ = e.casttime_;
item.Click.Effect = e.clickeffect;
item.Click.Type = static_cast(e.clicktype);
item.Click.Level = static_cast(e.clicklevel);
item.Click.Level2 = static_cast(e.clicklevel2);
strn0cpy(item.ClickName, e.clickname.c_str(), sizeof(item.ClickName));
item.RecastDelay = e.recastdelay;
item.RecastType = e.recasttype;
// Focus Effect
item.Focus.Effect = disable_spell_focus_effects ? 0 : e.focuseffect;
item.Focus.Type = disable_spell_focus_effects ? 0 : static_cast(e.focustype);
item.Focus.Level = disable_spell_focus_effects ? 0 : static_cast(e.focuslevel);
item.Focus.Level2 = disable_spell_focus_effects ? 0 : static_cast(e.focuslevel2);
strn0cpy(item.FocusName, disable_spell_focus_effects ? "" : e.focusname.c_str(), sizeof(item.FocusName));
// Proc Effect
item.Proc.Effect = e.proceffect;
item.Proc.Type = static_cast(e.proctype);
item.Proc.Level = static_cast(e.proclevel);
item.Proc.Level2 = static_cast(e.proclevel2);
strn0cpy(item.ProcName, e.procname.c_str(), sizeof(item.ProcName));
item.ProcRate = e.procrate;
// Scroll Effect
item.Scroll.Effect = e.scrolleffect;
item.Scroll.Type = static_cast(e.scrolltype);
item.Scroll.Level = static_cast(e.scrolllevel);
item.Scroll.Level2 = static_cast(e.scrolllevel2);
strn0cpy(item.ScrollName, e.scrollname.c_str(), sizeof(item.ScrollName));
// Worn Effect
item.Worn.Effect = e.worneffect;
item.Worn.Type = static_cast(e.worntype);
item.Worn.Level = static_cast(e.wornlevel);
item.Worn.Level2 = static_cast(e.wornlevel2);
strn0cpy(item.WornName, e.wornname.c_str(), sizeof(item.WornName));
// Evolving Item
item.EvolvingID = e.evoid;
item.EvolvingItem = static_cast(e.evoitem);
item.EvolvingLevel = static_cast(e.evolvinglevel);
item.EvolvingMax = static_cast(e.evomax);
// Scripting
item.CharmFileID = Strings::IsNumber(e.charmfileid) ? Strings::ToUnsignedInt(e.charmfileid) : 0;
strn0cpy(item.CharmFile, e.charmfile.c_str(), sizeof(item.CharmFile));
strn0cpy(item.Filename, e.filename.c_str(), sizeof(item.Filename));
item.ScriptFileID = e.scriptfileid;
try {
hash.insert(item.ID, item);
} catch (std::exception &ex) {
LogError("Database::LoadItems: {}", ex.what());
break;
}
}
}
const EQ::ItemData *SharedDatabase::GetItem(uint32 id) const
{
if (id == 0) {
return nullptr;
}
if (!items_hash || id > items_hash->max_key()) {
return nullptr;
}
if (items_hash->exists(id)) {
return &(items_hash->at(id));
}
return nullptr;
}
const EQ::ItemData* SharedDatabase::IterateItems(uint32* id) const
{
if(!items_hash || !id) {
return nullptr;
}
for(;;) {
if(*id > items_hash->max_key()) {
break;
}
if(items_hash->exists(*id)) {
return &(items_hash->at((*id)++));
} else {
++(*id);
}
}
return nullptr;
}
Book_Struct SharedDatabase::GetBook(const std::string& text_file)
{
const auto& l = BooksRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(text_file)
)
);
Book_Struct b;
if (l.empty()) {
return b;
}
const auto& e = l.front();
b.language = e.language;
b.text = e.txtfile;
return b;
}
// Create appropriate EQ::ItemInstance class
EQ::ItemInstance* SharedDatabase::CreateItem(
uint32 item_id,
int16 charges,
uint32 aug1,
uint32 aug2,
uint32 aug3,
uint32 aug4,
uint32 aug5,
uint32 aug6,
bool attuned,
const std::string& custom_data,
uint32 ornamenticon,
uint32 ornamentidfile,
uint32 ornament_hero_model
) {
EQ::ItemInstance* inst = nullptr;
const EQ::ItemData* item = GetItem(item_id);
if (item) {
inst = CreateBaseItem(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
inst->SetCustomDataString(custom_data);
inst->SetOrnamentIcon(ornamenticon);
inst->SetOrnamentationIDFile(ornamentidfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
}
return inst;
}
// Create appropriate EQ::ItemInstance class
EQ::ItemInstance* SharedDatabase::CreateItem(
const EQ::ItemData* item,
int16 charges,
uint32 aug1,
uint32 aug2,
uint32 aug3,
uint32 aug4,
uint32 aug5,
uint32 aug6,
bool attuned,
const std::string& custom_data,
uint32 ornamenticon,
uint32 ornamentidfile,
uint32 ornament_hero_model
) {
EQ::ItemInstance* inst = nullptr;
if (item) {
inst = CreateBaseItem(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
inst->PutAugment(this, 0, aug1);
inst->PutAugment(this, 1, aug2);
inst->PutAugment(this, 2, aug3);
inst->PutAugment(this, 3, aug4);
inst->PutAugment(this, 4, aug5);
inst->PutAugment(this, 5, aug6);
inst->SetAttuned(attuned);
inst->SetCustomDataString(custom_data);
inst->SetOrnamentIcon(ornamenticon);
inst->SetOrnamentationIDFile(ornamentidfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
}
return inst;
}
EQ::ItemInstance* SharedDatabase::CreateBaseItem(const EQ::ItemData* item, int16 charges) {
EQ::ItemInstance* inst = nullptr;
if (item) {
// if maxcharges is -1 that means it is an unlimited use item.
// set it to 1 charge so that it is usable on creation
if (charges == 0 && item->MaxCharges == -1) {
charges = 1;
}
// Stackable items need a minimum charge of 1 to remain moveable.
if (charges <= 0 && item->Stackable) {
charges = 1;
}
inst = new EQ::ItemInstance(item, charges);
if (!inst) {
LogError("Error: valid item data returned a null reference for EQ::ItemInstance creation in SharedDatabase::CreateBaseItem()");
LogError("Item Data = ID: {}, Name: {}, Charges: {}", item->ID, item->Name, charges);
return nullptr;
}
if (item->CharmFileID != 0 || item->LoreGroup >= 1000) {
inst->Initialize(this);
}
}
return inst;
}
int SharedDatabase::DeleteStalePlayerCorpses() {
return (
RuleB(Zone, EnableShadowrest) ?
CharacterCorpsesRepository::BuryDecayedCorpses(*this) :
CharacterCorpsesRepository::DeleteWhere(
*this,
fmt::format(
"(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > {} AND time_of_death != 0",
RuleI(Character, CorpseDecayTime) / 1000
)
)
);
}
bool SharedDatabase::GetCommandSettings(std::map>> &command_settings)
{
command_settings.clear();
const std::string& query = "SELECT `command`, `access`, `aliases` FROM `command_settings`";
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return false;
}
for (auto row : results) {
command_settings[row[0]].first = Strings::ToUnsignedInt(row[1]);
if (row[2][0] == 0) {
continue;
}
std::vector aliases = Strings::Split(row[2], '|');
for (const auto& e : aliases) {
if (e.empty()) {
continue;
}
command_settings[row[0]].second.push_back(e);
}
}
return true;
}
template
inline std::vector join_pair(
const std::string &glue,
const std::pair &encapsulation,
const std::vector> &src
)
{
if (src.empty()) {
return {};
}
std::vector output;
for (const std::pair &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}",
encapsulation.first,
src_iter.first,
encapsulation.second,
glue,
encapsulation.first,
src_iter.second,
encapsulation.second
)
);
}
return output;
}
template
inline std::string
ImplodePair(const std::string &glue, const std::pair &encapsulation, const std::vector &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
bool SharedDatabase::UpdateInjectedCommandSettings(const std::vector> &injected)
{
if (injected.size()) {
const std::string query = fmt::format(
"REPLACE INTO `command_settings`(`command`, `access`) VALUES {}",
ImplodePair(
",",
std::pair('(', ')'),
join_pair(",", std::pair('\'', '\''), injected)
)
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
LogInfo(
"[{}] New Command{} Added",
injected.size(),
injected.size() != 1 ? "s" : ""
);
}
return true;
}
bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector &orphaned)
{
if (orphaned.size()) {
std::string query = fmt::format(
"DELETE FROM `command_settings` WHERE `command` IN ({})",
ImplodePair(",", std::pair('\'', '\''), orphaned)
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
query = fmt::format(
"DELETE FROM `command_subsettings` WHERE `parent_command` IN ({})",
ImplodePair(",", std::pair('\'', '\''), orphaned)
);
auto results_two = QueryDatabase(query);
if (!results_two.Success()) {
return false;
}
LogInfo(
"{} Orphaned Command{} Deleted | {} Orphaned Subcommand{} Deleted",
orphaned.size(),
orphaned.size() != 1 ? "s" : "",
results_two.RowsAffected(),
results_two.RowsAffected() != 1 ? "s" : ""
);
}
return true;
}
bool SharedDatabase::GetCommandSubSettings(std::vector &command_subsettings)
{
command_subsettings.clear();
const auto& l = CommandSubsettingsRepository::GetAll(*this);
if (l.empty()) {
return false;
}
command_subsettings.reserve(l.size());
for (const auto& e : l) {
command_subsettings.emplace_back(e);
}
return true;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* s)
{
const auto& l = DamageshieldtypesRepository::All(*this);
if (l.empty()) {
return;
}
for (const auto& e : l) {
s[e.spellid].damage_shield_type = e.type;
}
}
const EvolveInfo* SharedDatabase::GetEvolveInfo(uint32 loregroup) {
return nullptr; // nothing here for now... database and/or sharemem pulls later
}
int SharedDatabase::GetMaxSpellID() {
const std::string query = "SELECT MAX(id) FROM spells_new";
auto results = QueryDatabase(query);
if (!results.Success()) {
return -1;
}
auto& row = results.begin();
return Strings::ToInt(row[0]);
}
bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp) {
spells_mmf.reset(nullptr);
try {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("spells");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("spells"));
spells_mmf = std::make_unique(file_name);
LogInfo("Loading [{}]", file_name);
*records = *static_cast(spells_mmf->Get());
*sp = reinterpret_cast(static_cast(spells_mmf->Get()) + 4);
mutex.Unlock();
LogInfo("Loaded [{}] spells via shared memory", Strings::Commify(m_shared_spells_count));
}
catch(std::exception& ex) {
LogError("Error Loading Spells: {}", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSpells(void *data, int max_spells) {
*static_cast(data) = max_spells;
SPDat_Spell_Struct *sp = reinterpret_cast(static_cast(data) + sizeof(uint32));
const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if(results.ColumnCount() <= SPELL_LOAD_FIELD_COUNT) {
LogSpells("Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT([{}])", SPELL_LOAD_FIELD_COUNT);
return;
}
int counter = 0;
for (auto& row = results.begin(); row != results.end(); ++row) {
const int tempid = Strings::ToInt(row[0]);
if(tempid >= max_spells) {
LogSpells("Non fatal error: spell.id >= max_spells, ignoring");
continue;
}
++counter;
sp[tempid].id = tempid;
strn0cpy(sp[tempid].name, row[1], sizeof(sp[tempid].name));
strn0cpy(sp[tempid].player_1, row[2], sizeof(sp[tempid].player_1));
strn0cpy(sp[tempid].teleport_zone, row[3], sizeof(sp[tempid].teleport_zone));
strn0cpy(sp[tempid].you_cast, row[4], sizeof(sp[tempid].you_cast));
strn0cpy(sp[tempid].other_casts, row[5], sizeof(sp[tempid].other_casts));
strn0cpy(sp[tempid].cast_on_you, row[6], sizeof(sp[tempid].cast_on_you));
strn0cpy(sp[tempid].cast_on_other, row[7], sizeof(sp[tempid].cast_on_other));
strn0cpy(sp[tempid].spell_fades, row[8], sizeof(sp[tempid].spell_fades));
sp[tempid].range = Strings::ToFloat(row[9]);
sp[tempid].aoe_range = Strings::ToFloat(row[10]);
sp[tempid].push_back = Strings::ToFloat(row[11]);
sp[tempid].push_up = Strings::ToFloat(row[12]);
sp[tempid].cast_time=Strings::ToUnsignedInt(row[13]);
sp[tempid].recovery_time=Strings::ToUnsignedInt(row[14]);
sp[tempid].recast_time=Strings::ToUnsignedInt(row[15]);
sp[tempid].buff_duration_formula=Strings::ToUnsignedInt(row[16]);
sp[tempid].buff_duration=Strings::ToUnsignedInt(row[17]);
sp[tempid].aoe_duration=Strings::ToUnsignedInt(row[18]);
sp[tempid].mana=Strings::ToInt(row[19]);
int y=0;
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].base_value[y]=Strings::ToInt(row[20+y]); // effect_base_value
for(y=0; y < EFFECT_COUNT; y++)
sp[tempid].limit_value[y]=Strings::ToInt(row[32+y]); // effect_limit_value
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].max_value[y]=Strings::ToInt(row[44+y]);
for(y=0; y< 4;y++)
sp[tempid].component[y]=Strings::ToInt(row[58+y]);
for(y=0; y< 4;y++)
sp[tempid].component_count[y]=Strings::ToInt(row[62+y]);
for(y=0; y< 4;y++)
sp[tempid].no_expend_reagent[y]=Strings::ToInt(row[66+y]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].formula[y]=Strings::ToUnsignedInt(row[70+y]);
sp[tempid].good_effect=Strings::ToInt(row[83]);
sp[tempid].activated=Strings::ToInt(row[84]);
sp[tempid].resist_type=Strings::ToInt(row[85]);
for(y=0; y< EFFECT_COUNT;y++)
sp[tempid].effect_id[y]=Strings::ToInt(row[86+y]);
sp[tempid].target_type = static_cast(Strings::ToInt(row[98]));
sp[tempid].base_difficulty=Strings::ToInt(row[99]);
int tmp_skill = Strings::ToInt(row[100]);
if (tmp_skill < 0 || tmp_skill > EQ::skills::HIGHEST_SKILL)
sp[tempid].skill = EQ::skills::SkillBegging; /* not much better we can do. */ // can probably be changed to client-based 'SkillNone' once activated
else
sp[tempid].skill = static_cast(tmp_skill);
sp[tempid].zone_type=Strings::ToInt(row[101]);
sp[tempid].environment_type=Strings::ToInt(row[102]);
sp[tempid].time_of_day=Strings::ToInt(row[103]);
for(y=0; y < Class::PLAYER_CLASS_COUNT;y++)
sp[tempid].classes[y]=Strings::ToInt(row[104+y]);
sp[tempid].casting_animation=Strings::ToInt(row[120]);
sp[tempid].spell_affect_index=Strings::ToInt(row[123]);
sp[tempid].disallow_sit=Strings::ToInt(row[124]);
sp[tempid].deity_agnostic=Strings::ToInt(row[125]);
for (y = 0; y < 16; y++)
sp[tempid].deities[y]=Strings::ToInt(row[126+y]);
sp[tempid].new_icon=Strings::ToInt(row[144]);
sp[tempid].uninterruptable=Strings::ToBool(row[146]);
sp[tempid].resist_difficulty=Strings::ToInt(row[147]);
sp[tempid].unstackable_dot = Strings::ToBool(row[148]);
sp[tempid].recourse_link = Strings::ToUnsignedInt(row[150]);
sp[tempid].no_partial_resist = Strings::ToBool(row[151]);
sp[tempid].short_buff_box = Strings::ToInt(row[154]);
sp[tempid].description_id = Strings::ToInt(row[155]);
sp[tempid].type_description_id = Strings::ToInt(row[156]);
sp[tempid].effect_description_id = Strings::ToInt(row[157]);
sp[tempid].npc_no_los = Strings::ToBool(row[159]);
sp[tempid].feedbackable = Strings::ToBool(row[160]);
sp[tempid].reflectable = Strings::ToBool(row[161]);
sp[tempid].bonus_hate=Strings::ToInt(row[162]);
sp[tempid].ldon_trap = Strings::ToBool(row[165]);
sp[tempid].endurance_cost= Strings::ToInt(row[166]);
sp[tempid].timer_id= Strings::ToInt(row[167]);
sp[tempid].is_discipline = Strings::ToBool(row[168]);
sp[tempid].hate_added= Strings::ToInt(row[173]);
sp[tempid].endurance_upkeep=Strings::ToInt(row[174]);
sp[tempid].hit_number_type = Strings::ToInt(row[175]);
sp[tempid].hit_number = Strings::ToInt(row[176]);
sp[tempid].pvp_resist_base= Strings::ToInt(row[177]);
sp[tempid].pvp_resist_per_level= Strings::ToInt(row[178]);
sp[tempid].pvp_resist_cap= Strings::ToInt(row[179]);
sp[tempid].spell_category= Strings::ToInt(row[180]);
sp[tempid].pvp_duration = Strings::ToInt(row[181]);
sp[tempid].pvp_duration_cap = Strings::ToInt(row[182]);
sp[tempid].pcnpc_only_flag= Strings::ToInt(row[183]);
sp[tempid].cast_not_standing = Strings::ToInt(row[184]) != 0;
sp[tempid].can_mgb= Strings::ToBool(row[185]);
sp[tempid].dispel_flag = Strings::ToInt(row[186]);
sp[tempid].min_resist = Strings::ToInt(row[189]);
sp[tempid].max_resist = Strings::ToInt(row[190]);
sp[tempid].viral_targets = Strings::ToInt(row[191]);
sp[tempid].viral_timer = Strings::ToInt(row[192]);
sp[tempid].nimbus_effect = Strings::ToInt(row[193]);
sp[tempid].directional_start = Strings::ToFloat(row[194]);
sp[tempid].directional_end = Strings::ToFloat(row[195]);
sp[tempid].sneak = Strings::ToBool(row[196]);
sp[tempid].not_focusable = Strings::ToBool(row[197]);
sp[tempid].no_detrimental_spell_aggro = Strings::ToBool(row[198]);
sp[tempid].suspendable = Strings::ToBool(row[200]);
sp[tempid].viral_range = Strings::ToInt(row[201]);
sp[tempid].song_cap = Strings::ToInt(row[202]);
sp[tempid].no_block = Strings::ToInt(row[205]);
sp[tempid].spell_group=Strings::ToInt(row[207]);
sp[tempid].rank = Strings::ToInt(row[208]);
sp[tempid].no_resist=Strings::ToInt(row[209]);
sp[tempid].cast_restriction = Strings::ToInt(row[211]);
sp[tempid].allow_rest = Strings::ToBool(row[212]);
sp[tempid].can_cast_in_combat = Strings::ToBool(row[213]);
sp[tempid].can_cast_out_of_combat = Strings::ToBool(row[214]);
sp[tempid].override_crit_chance = Strings::ToInt(row[217]);
sp[tempid].aoe_max_targets = Strings::ToInt(row[218]);
sp[tempid].no_heal_damage_item_mod = Strings::ToInt(row[219]);
sp[tempid].caster_requirement_id = Strings::ToInt(row[220]);
sp[tempid].spell_class = Strings::ToInt(row[221]);
sp[tempid].spell_subclass = Strings::ToInt(row[222]);
sp[tempid].persist_death = Strings::ToBool(row[224]);
sp[tempid].min_distance = Strings::ToFloat(row[227]);
sp[tempid].min_distance_mod = Strings::ToFloat(row[228]);
sp[tempid].max_distance = Strings::ToFloat(row[229]);
sp[tempid].max_distance_mod = Strings::ToFloat(row[230]);
sp[tempid].min_range = Strings::ToFloat(row[231]);
sp[tempid].no_remove = Strings::ToBool(row[232]);
sp[tempid].damage_shield_type = 0;
}
LoadDamageShieldTypes(sp);
}
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* s)
{
const auto& e = CharacterInspectMessagesRepository::FindOne(*this, character_id);
memset(s, '\0', sizeof(InspectMessage_Struct));
if (!e.id) {
return;
}
memcpy(s, e.inspect_message.c_str(), sizeof(InspectMessage_Struct));
}
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* s)
{
auto e = CharacterInspectMessagesRepository::NewEntity();
e.id = character_id;
e.inspect_message = s->text;
if (!CharacterInspectMessagesRepository::ReplaceOne(*this, e)) {
LogError("Failed to save character inspect message of [{}] for character_id [{}]", s->text, character_id);
}
}
uint32 SharedDatabase::GetSpellsCount()
{
auto results = QueryDatabase("SELECT count(*) FROM spells_new");
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto& row = results.begin();
if (row[0]) {
return Strings::ToUnsignedInt(row[0]);
}
return 0;
}
uint32 SharedDatabase::GetItemsCount()
{
return ItemsRepository::Count(*this);
}
void SharedDatabase::SetSharedItemsCount(uint32 shared_items_count)
{
SharedDatabase::m_shared_items_count = shared_items_count;
}
void SharedDatabase::SetSharedSpellsCount(uint32 shared_spells_count)
{
SharedDatabase::m_shared_spells_count = shared_spells_count;
}