/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "rof.h" #include "rof_structs.h" #include "common/crc32.h" #include "common/eq_packet_structs.h" #include "common/eq_stream_ident.h" #include "common/eqemu_config.h" #include "common/eqemu_logsys.h" #include "common/inventory_profile.h" #include "common/misc_functions.h" #include "common/opcodemgr.h" #include "common/path_manager.h" #include "common/races.h" #include "common/raid.h" #include "common/rulesys.h" #include "common/strings.h" #include #include #include #include namespace RoF { static const char *name = "RoF"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type); // server to client inventory location converters static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot); static inline structs::InventorySlot_Struct ServerToRoFCorpseSlot(uint32 server_corpse_slot); static inline uint32 ServerToRoFCorpseMainSlot(uint32 server_corpse_slot); static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 server_slot, int16 server_type); // client to server inventory location converters static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rof_slot); static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot); static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot); static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof_slot, int16 rof_type); // server to client say link converter static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink); // client to server say link converter static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink); static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot); static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot); static inline int ServerToRoFBuffSlot(int index); static inline int RoFToServerBuffSlot(int index); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if (opcodes == nullptr) { std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name); //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { LogNetcode("[OPCODES] Error loading opcodes file [{}]. Not registering patch [{}]", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStreamInterface::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); LogNetcode("[StreamIdentify] Registered patch [{}]", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name); if (!opcodes->ReloadOpcodes(opfile.c_str())) { LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name); return; } LogNetcode("[OPCODES] Reloaded opcodes for patch [{}]", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "rof_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQ::versions::ClientVersion Strategy::ClientVersion() const { return EQ::versions::ClientVersion::RoF; } #include "ss_define.h" // ENCODE methods ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct); OUT(target); OUT(source); OUT(level); eq->unknown06 = 0; eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f; OUT(force); OUT(hit_heading); OUT(hit_pitch); OUT(type); eq->damage = 0; eq->unknown31 = 0; OUT(spell); OUT(spell_level); OUT(effect_flag); eq->spell_gem = 0; eq->slot.Type = INVALID_INDEX; eq->slot.Unknown02 = 0; eq->slot.Slot = INVALID_INDEX; eq->slot.SubIndex = INVALID_INDEX; eq->slot.AugIndex = INVALID_INDEX; eq->slot.Unknown01 = 0; eq->item_cast_type = 0; FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQ::invtype::typePossessions); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_AltCurrency) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *emu_buffer = in->pBuffer; uint32 opcode = *((uint32*)emu_buffer); if (opcode == AlternateCurrencyMode::Populate) { AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer; auto outapp = new EQApplicationPacket( OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) + sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count); structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer; out_populate->opcode = populate->opcode; out_populate->count = populate->count; for (uint32 i = 0; i < populate->count; ++i) { out_populate->entries[i].currency_number = populate->entries[i].currency_number; out_populate->entries[i].unknown00 = populate->entries[i].unknown00; out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2; out_populate->entries[i].item_id = populate->entries[i].item_id; out_populate->entries[i].item_icon = populate->entries[i].item_icon; out_populate->entries[i].stack_size = populate->entries[i].stack_size; out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0); } dest->FastQueuePacket(&outapp, ack_req); } else { auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct)); memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct)); dest->FastQueuePacket(&outapp, ack_req); } //dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_AltCurrencySell) { ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct); SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); OUT(merchant_entity_id); eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQ::invtype::typePossessions); OUT(charges); OUT(cost); FINISH_ENCODE(); } ENCODE(OP_Animation) { ENCODE_LENGTH_EXACT(Animation_Struct); SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct); OUT(spawnid); OUT(action); OUT(speed); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions); OUT(success); FINISH_ENCODE(); } ENCODE(OP_AugmentInfo) { ENCODE_LENGTH_EXACT(AugmentInfo_Struct); SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); OUT(itemid); OUT(window); strn0cpy(eq->augment_info, emu->augment_info, 64); FINISH_ENCODE(); } ENCODE(OP_Barter) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer); if (SubAction != Barter_BuyerAppearance) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; in->size = 80; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; char Name[64]; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction); uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID); uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer); VARSTRUCT_DECODE_STRING(Name, Buffer); VARSTRUCT_ENCODE_STRING(OutBuffer, Name); OutBuffer = (char *)in->pBuffer + 72; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BazaarSearch) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if (SubAction != BazaarSearchResults) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(BazaarSearchResults_Struct); if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct); in->pBuffer = new unsigned char[in->size]; memset(in->pBuffer, 0, in->size); structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++emu, ++eq) { OUT(Beginning.Action); OUT(SellerID); memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName)); OUT(NumItems); OUT(ItemID); OUT(SerialNumber); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(Cost); OUT(ItemStat); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BeginCast) { SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct); OUT(spell_id); OUT(caster_id); OUT(cast_time); FINISH_ENCODE(); } ENCODE(OP_BlockedBuffs) { ENCODE_LENGTH_EXACT(BlockedBuffs_Struct); SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct); for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i) eq->SpellID[i] = emu->SpellID[i]; // -1 for the extra 10 added in RoF. We should really be encoding for the older clients, not RoF, but // we can sort that out later. for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i) eq->SpellID[i] = -1; OUT(Count); OUT(Pet); OUT(Initialise); OUT(Flags); FINISH_ENCODE(); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct); SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); OUT(entityid); OUT(buff.effect_type); OUT(buff.level); // just so we're 100% sure we get a 1.0f ... eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f; OUT(buff.spellid); OUT(buff.duration); OUT(buff.player_id); OUT(buff.num_hits); OUT(buff.y); OUT(buff.x); OUT(buff.z); // TODO: implement slot_data stuff eq->slotid = ServerToRoFBuffSlot(emu->slotid); if (emu->bufffade == 1) eq->bufffade = 1; else eq->bufffade = 2; // Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon EQApplicationPacket *outapp = nullptr; if (eq->bufffade == 1) { outapp = new EQApplicationPacket(OP_BuffCreate, 29); outapp->WriteUInt32(emu->entityid); outapp->WriteUInt32(0); // tic timer outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ? outapp->WriteUInt16(1); // 1 buff in this packet outapp->WriteUInt32(eq->slotid); outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove) outapp->WriteUInt32(0); // Duration outapp->WriteUInt32(0); // numhits outapp->WriteUInt8(0); // Caster name outapp->WriteUInt8(0); // Type } FINISH_ENCODE(); if (outapp) dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff } ENCODE(OP_BuffCreate) { SETUP_VAR_ENCODE(BuffIcon_Struct); uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm __packet->size = sz; __packet->pBuffer = new unsigned char[sz]; memset(__packet->pBuffer, 0, sz); __packet->WriteUInt32(emu->entity_id); __packet->WriteUInt32(emu->tic_timer); __packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff) __packet->WriteUInt16(emu->count); for (int i = 0; i < emu->count; ++i) { __packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot); __packet->WriteUInt32(emu->entries[i].spell_id); __packet->WriteUInt32(emu->entries[i].tics_remaining); __packet->WriteUInt32(emu->entries[i].num_hits); // Unknown __packet->WriteString(emu->entries[i].caster); } __packet->WriteUInt8(emu->type); // Unknown FINISH_ENCODE(); } ENCODE(OP_CancelTrade) { ENCODE_LENGTH_EXACT(CancelTrade_Struct); SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct); OUT(fromid); OUT(action); FINISH_ENCODE(); } ENCODE(OP_CastSpell) { ENCODE_LENGTH_EXACT(CastSpell_Struct); SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct); eq->slot = static_cast(ServerToRoFCastingSlot(static_cast(emu->slot))); OUT(spell_id); eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot); //OUT(inventoryslot); OUT(target_id); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToRoFSayLink(new_message, old_message); //in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36; in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; if (!in->size) { in->size = 4; in->pBuffer = new uchar[in->size]; memset(in->pBuffer, 0, in->size); dest->FastQueuePacket(&in, ack_req); return; } //store away the emu struct uchar* __emu_buffer = in->pBuffer; int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct); if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct)); delete in; return; } EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer; EQ::OutBuffer ob; EQ::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)&item_count, sizeof(uint32)); for (int index = 0; index < item_count; ++index, ++eq) { SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory); if (ob.tellp() == last_pos) LogNetcode("RoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id); last_pos = ob.tellp(); } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ClickObjectAction) { ENCODE_LENGTH_EXACT(ClickObjectAction_Struct); SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct); OUT(drop_id); eq->unknown04 = -1; eq->unknown08 = -1; OUT(type); OUT(icon); eq->unknown16 = 0; OUT_str(object_name); FINISH_ENCODE(); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(vehicle_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_Consider) { ENCODE_LENGTH_EXACT(Consider_Struct); SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct); OUT(playerid); OUT(targetid); OUT(faction); OUT(level); OUT(pvpcon); FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(hit_heading); OUT(hit_pitch); OUT(special); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { Log(Logs::Detail, Logs::Netcode, "RoF::ENCODE(OP_DeleteCharge)"); ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToRoFSlot(emu->from_slot); eq->to_slot = ServerToRoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteSpawn) { ENCODE_LENGTH_EXACT(DeleteSpawn_Struct); SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); eq->unknown04 = 1; // Observed FINISH_ENCODE(); } ENCODE(OP_DisciplineUpdate) { ENCODE_LENGTH_EXACT(Disciplines_Struct); SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct); memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct)); FINISH_ENCODE(); } ENCODE(OP_DzChooseZone) { SETUP_VAR_ENCODE(DynamicZoneChooseZone_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->count); for (uint32 i = 0; i < emu->count; ++i) { buf.WriteUInt16(emu->choices[i].dz_zone_id); buf.WriteUInt16(emu->choices[i].dz_instance_id); buf.WriteUInt32(emu->choices[i].unknown_id1); buf.WriteUInt32(emu->choices[i].dz_type); buf.WriteUInt32(emu->choices[i].unknown_id2); buf.WriteString(emu->choices[i].description); buf.WriteString(emu->choices[i].leader_name); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(DynamicZoneInfo_Struct); SETUP_DIRECT_ENCODE(DynamicZoneInfo_Struct, structs::DynamicZoneInfo_Struct); OUT(client_id); OUT(assigned); OUT(max_players); strn0cpy(eq->dz_name, emu->dz_name, sizeof(eq->dz_name)); strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name)); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInvite) { ENCODE_LENGTH_EXACT(ExpeditionInvite_Struct); SETUP_DIRECT_ENCODE(ExpeditionInvite_Struct, structs::ExpeditionInvite_Struct); OUT(client_id); strn0cpy(eq->inviter_name, emu->inviter_name, sizeof(eq->inviter_name)); strn0cpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name)); OUT(swapping); strn0cpy(eq->swap_name, emu->swap_name, sizeof(eq->swap_name)); OUT(dz_zone_id); OUT(dz_instance_id); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionLockoutTimers) { SETUP_VAR_ENCODE(ExpeditionLockoutTimers_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->count); for (uint32 i = 0; i < emu->count; ++i) { buf.WriteString(emu->timers[i].expedition_name); buf.WriteUInt32(emu->timers[i].seconds_remaining); buf.WriteInt32(emu->timers[i].event_type); buf.WriteString(emu->timers[i].event_name); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzSetLeaderName) { ENCODE_LENGTH_EXACT(DynamicZoneLeaderName_Struct); SETUP_DIRECT_ENCODE(DynamicZoneLeaderName_Struct, structs::DynamicZoneLeaderName_Struct); OUT(client_id); strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name)); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(DynamicZoneMemberList_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->member_count); for (uint32 i = 0; i < emu->member_count; ++i) { buf.WriteString(emu->members[i].name); buf.WriteUInt8(emu->members[i].online_status); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberListName) { ENCODE_LENGTH_EXACT(DynamicZoneMemberListName_Struct); SETUP_DIRECT_ENCODE(DynamicZoneMemberListName_Struct, structs::DynamicZoneMemberListName_Struct); OUT(client_id); OUT(add_name); strn0cpy(eq->name, emu->name, sizeof(eq->name)); FINISH_ENCODE(); } ENCODE(OP_DzMemberListStatus) { auto emu = reinterpret_cast((*p)->pBuffer); if (emu->member_count == 1) { ENCODE_FORWARD(OP_DzMemberList); } } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToRoFSayLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ExpansionInfo) { ENCODE_LENGTH_EXACT(ExpansionInfo_Struct); SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct); OUT(Expansions); FINISH_ENCODE(); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToRoFSayLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GMLastName) { ENCODE_LENGTH_EXACT(GMLastName_Struct); SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct); OUT_str(name); OUT_str(gmname); OUT_str(lastname); for (int i = 0; i<4; i++) { eq->unknown[i] = emu->unknown[i]; } FINISH_ENCODE(); } ENCODE(OP_GMTrainSkillConfirm) { ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct); SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct); OUT(SkillID); OUT(Cost); OUT(NewSkill); OUT_str(TrainerName); FINISH_ENCODE(); } ENCODE(OP_GroundSpawn) { // We are not encoding the spawn_id field here, but it doesn't appear to matter. // EQApplicationPacket *in = *p; *p = nullptr; Object_Struct *emu = (Object_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; in->size = strlen(emu->object_name) + sizeof(Object_Struct)-1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name); VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id); VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); // X tilt VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); // Y tilt VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt. VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z); VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014 delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GroupCancelInvite) { ENCODE_LENGTH_EXACT(GroupCancel_Struct); SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); OUT(toggle); FINISH_ENCODE(); } ENCODE(OP_GroupFollow) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupFollow2) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupInvite) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name)); memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name)); FINISH_ENCODE(); } ENCODE(OP_GroupUpdate) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate"); EQApplicationPacket *in = *p; GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action); if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband)) { if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername)) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name); auto outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1)); dest->FastQueuePacket(&outapp); // Make an empty GLAA packet to clear out their useable GLAAs // outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); dest->FastQueuePacket(&outapp); delete in; return; } //if(gjs->action == groupActLeave) // Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name); auto outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2)); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; return; } if (in->size == sizeof(GroupUpdate2_Struct)) { // Group Update2 //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2"); unsigned char *__emu_buffer = in->pBuffer; GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname); int MemberCount = 1; int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1; for (int i = 0; i < 5; ++i) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]); if (gu2->membername[i][0] != '\0') { PacketLength += (22 + strlen(gu2->membername[i]) + 1); ++MemberCount; } } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname); auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength); char *Buffer = (char *)outapp->pBuffer; // Header VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount); VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname); // Leader // VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); int MemberNumber = 1; for (int i = 0; i < 5; ++i) { if (gu2->membername[i][0] == '\0') continue; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++); VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = gu2->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs)); dest->FastQueuePacket(&outapp); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name); ENCODE_LENGTH_EXACT(GroupJoin_Struct); SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct); memcpy(eq->membername, emu->membername, sizeof(eq->membername)); auto outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = emu->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs)); //Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size); FINISH_ENCODE(); dest->FastQueuePacket(&outapp); } ENCODE(OP_GuildBank) { auto in = *p; *p = nullptr; auto outapp = new EQApplicationPacket(OP_GuildBank, in->size + 4); // all of them are 4 bytes bigger // The first action in the enum was removed, everything 1 less // Normally we cast them to their structs, but there are so many here! will only do when it's easier switch (in->ReadUInt32()) { case 10: // GuildBankAcknowledge outapp->WriteUInt32(9); outapp->WriteUInt32(in->ReadUInt32()); outapp->WriteUInt32(0); break; case 5: // GuildBankDeposit (ack) outapp->WriteUInt32(4); outapp->WriteUInt32(in->ReadUInt32()); outapp->WriteUInt32(0); outapp->WriteUInt32(in->ReadUInt32()); break; case 1: { // GuildBankItemUpdate auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer; auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer; eq->action = 0; OUT(unknown004); eq->unknown008 = 0; OUT(slot_id); OUT(area); OUT(display); OUT(item_id); OUT(icon_id); OUT(quantity); OUT(permissions); OUT(allow_merge); OUT(is_useable); OUT_str(item_name); OUT_str(donator); OUT_str(who_for); OUT(unknown226); break; } default: break; } delete in; dest->FastQueuePacket(&outapp); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; // Guild ID buffer += sizeof(uint32); //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); /* Translate older ranks to new values */ //switch (emu_e->rank) { //case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0 //case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1 //case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2 //default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE //} PutFieldN(rank); PutFieldN(time_last_on); PutFieldN(tribute_enable); e->unknown01 = 0; PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); e->unknown_one2 = htonl(1); e->unknown04 = 0; #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GuildMemberUpdate) { SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct); OUT(GuildID); memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName)); OUT(ZoneID); OUT(InstanceID); OUT(LastSeen); eq->Unknown76 = 0; FINISH_ENCODE(); } ENCODE(OP_GuildsList) { EQApplicationPacket *in = *p; *p = nullptr; uint32 NumberOfGuilds = in->size / 64; uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use. unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)__emu_buffer; uint32 HighestGuildID = 0; for (unsigned int i = 0; i < NumberOfGuilds; ++i) { if (InBuffer[0]) { PacketSize += (5 + strlen(InBuffer)); HighestGuildID = i - 1; } InBuffer += 64; } PacketSize++; // Appears to be an extra 0x00 at the very end. in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; InBuffer = (char *)__emu_buffer; char *OutBuffer = (char *)in->pBuffer; // Init the first 64 bytes to zero, as per live. // memset(OutBuffer, 0, 64); OutBuffer += 64; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID); for (unsigned int i = 0; i < NumberOfGuilds; ++i) { if (InBuffer[0]) { VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1); VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer); } InBuffer += 64; } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_HPUpdate) { SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct); OUT(spawn_id); OUT(cur_hp); OUT(max_hp); FINISH_ENCODE(); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); OUT(race); OUT(unknown006[0]); OUT(unknown006[1]); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); OUT(drakkin_heritage); OUT(drakkin_tattoo); OUT(drakkin_details); eq->unknown316 = -1; // Observed FINISH_ENCODE(); } /*ENCODE(OP_InspectAnswer) { ENCODE_LENGTH_EXACT(InspectResponse_Struct); SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct); OUT(TargetID); OUT(playerid); int r; for (r = 0; r < 21; r++) { strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r])); } // Swap last 2 slots for Arrow and Power Source strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21])); strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero)); int k; for (k = 0; k < 21; k++) { OUT(itemicons[k]); } // Swap last 2 slots for Arrow and Power Source eq->itemicons[21] = emu->itemicons[22]; eq->unknown_zero2 = emu->itemicons[21]; strn0cpy(eq->text, emu->text, sizeof(eq->text)); FINISH_ENCODE(); }*/ ENCODE(OP_InspectBuffs) { ENCODE_LENGTH_EXACT(InspectBuffs_Struct); SETUP_DIRECT_ENCODE(InspectBuffs_Struct, structs::InspectBuffs_Struct); // we go over the internal 25 instead of the packet's since no entry is 0, which it will be already for (int i = 0; i < BUFF_COUNT; i++) { OUT(spell_id[i]); OUT(tics_remaining[i]); } FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer; EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]); EQ::OutBuffer ob; EQ::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)__emu_buffer, 4); SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType); if (ob.tellp() == last_pos) { LogNetcode("RoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id); delete in; return; } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ItemVerifyReply) { ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct); SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct); eq->inventory_slot = ServerToRoFSlot(emu->slot); OUT(spell); OUT(target); FINISH_ENCODE(); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LogServer) { ENCODE_LENGTH_EXACT(LogServer_Struct); SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct); strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname)); //OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249] //OUT(enablemail); OUT(enable_pvp); OUT(enable_FV); eq->unknown016 = 1; eq->unknown020[0] = 1; eq->unknown249[0] = 1; eq->unknown249[1] = 1; eq->unknown249[8] = 1; eq->unknown249[9] = 1; eq->unknown249[12] = 1; eq->unknown249[14] = 1; eq->unknown249[15] = 1; eq->unknown249[16] = 1; eq->unknown276[0] = 1.0f; eq->unknown276[1] = 1.0f; eq->unknown276[6] = 1.0f; FINISH_ENCODE(); } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); Log(Logs::Detail, Logs::Netcode, "RoF::ENCODE(OP_LootItem)"); OUT(lootee); OUT(looter); eq->slot_id = ServerToRoFCorpseMainSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_MercenaryDataResponse) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4; PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount; } auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount); for (r = 0; r < emu->MercTypeCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName for (k = 0; k < emu->Mercs[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance); } } dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_MercenaryDataUpdate) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; EQApplicationPacket *outapp; uint32 PacketSize = 0; // There are 2 different sized versions of this packet depending if a merc is hired or not if (emu->MercStatus >= 0) { PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount; PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct } outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04); //VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName VARSTRUCT_ENCODE_STRING(Buffer, emu->MercData[r].MercName); for (k = 0; k < emu->MercData[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05 } } else { PacketSize += sizeof(structs::NoMercenaryHired_Struct); outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); } dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); Log(Logs::Detail, Logs::Netcode, "RoF::ENCODE(OP_MoveItem)"); eq->from_slot = ServerToRoFSlot(emu->from_slot); eq->to_slot = ServerToRoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_NewZone) { SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct); OUT_str(char_name); OUT_str(zone_short_name); OUT_str(zone_long_name); OUT(ztype); int r; for (r = 0; r < 4; r++) { OUT(fog_red[r]); OUT(fog_green[r]); OUT(fog_blue[r]); OUT(fog_minclip[r]); OUT(fog_maxclip[r]); } OUT(gravity); OUT(time_type); for (r = 0; r < 4; r++) { OUT(rain_chance[r]); } for (r = 0; r < 4; r++) { OUT(rain_duration[r]); } for (r = 0; r < 4; r++) { OUT(snow_chance[r]); } for (r = 0; r < 4; r++) { OUT(snow_duration[r]); } for (r = 0; r < 32; r++) { eq->unknown537[r] = 0xFF; //observed } OUT(sky); OUT(zone_exp_multiplier); OUT(safe_y); OUT(safe_x); OUT(safe_z); OUT(max_z); OUT(underworld); OUT(minclip); OUT(maxclip); OUT_str(zone_short_name2); OUT(zone_id); OUT(zone_instance); OUT(suspend_buffs); OUT(fast_regen_hp); OUT(fast_regen_mana); OUT(fast_regen_endurance); OUT(underworld_teleport_index); eq->FogDensity = emu->fog_density; /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown800 = -1; eq->unknown844 = 600; OUT(lava_damage); OUT(min_lava_damage); eq->unknown888 = 1; eq->unknown889 = 0; eq->unknown890 = 1; eq->unknown891 = 0; eq->unknown892 = 0; eq->unknown893 = 0; eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off eq->unknown895 = 0; eq->unknown908 = 2; eq->unknown912 = 2; eq->unknown932 = -1; // Set from PoK Example eq->unknown936 = -1; // Set from PoK Example eq->unknown944 = 1.0; // Set from PoK Example FINISH_ENCODE(); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); // This packet is variable sized now, but forcing it to the old packet size for now. eq->Title_Count = 128; memcpy(eq->Title, emu->Title, sizeof(eq->Title)); eq->Text_Count = 4096; memcpy(eq->Text, emu->Text, sizeof(eq->Text)); OUT(Buttons); OUT(SoundControls); OUT(Duration); OUT(PopupID); OUT(NegativeID); // These two field names are used if Buttons == 1. We should add an interface to them via Perl. eq->ButtonName0_Count = 25; OUT_str(ButtonName0); eq->ButtonName1_Count = 25; OUT_str(ButtonName1); FINISH_ENCODE(); } ENCODE(OP_PetBuffWindow) { // The format of the RoF packet is identical to the OP_BuffCreate packet. SETUP_VAR_ENCODE(PetBuff_Struct); uint32 sz = 12 + (17 * emu->buffcount); __packet->size = sz; __packet->pBuffer = new unsigned char[sz]; memset(__packet->pBuffer, 0, sz); __packet->WriteUInt32(emu->petid); __packet->WriteUInt32(0); // PlayerID ? __packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff) __packet->WriteUInt16(emu->buffcount); for (uint16 i = 0; i < PET_BUFF_COUNT; ++i) { if (emu->spellid[i]) { __packet->WriteUInt32(i); __packet->WriteUInt32(emu->spellid[i]); __packet->WriteUInt32(emu->ticsremaining[i]); __packet->WriteUInt32(0); // numhits __packet->WriteString(""); } } __packet->WriteUInt8(0); // some sort of type FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; PlayerProfile_Struct *emu = (PlayerProfile_Struct *)__emu_buffer; uint32 PacketSize = 40000; // Calculate this later auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize); outapp->WriteUInt32(0); // Checksum, we will update this later outapp->WriteUInt32(0); // Checksum size, we will update this later outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->gender); // Gender outapp->WriteUInt32(emu->race); // Race outapp->WriteUInt8(emu->class_); // Class outapp->WriteUInt8(emu->level); // Level outapp->WriteUInt8(emu->level); // Level1 outapp->WriteUInt32(5); // Bind count for (int r = 0; r < 5; r++) { outapp->WriteUInt32(emu->binds[r].zone_id); outapp->WriteFloat(emu->binds[r].x); outapp->WriteFloat(emu->binds[r].y); outapp->WriteFloat(emu->binds[r].z); outapp->WriteFloat(emu->binds[r].heading); } outapp->WriteUInt32(emu->deity); outapp->WriteUInt32(emu->intoxication); outapp->WriteUInt32(10); // Unknown count for (int r = 0; r < 10; r++) { outapp->WriteUInt32(0); // Unknown } outapp->WriteUInt32(22); // Equipment count for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) { outapp->WriteUInt32(emu->item_material.Slot[r].Material); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } // Write zeroes for the next 13 equipment slots for (int r = 0; r < 13; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count for (int r = 0; r < 7; r++) { outapp->WriteUInt32(emu->item_tint.Slot[r].Color); } // Write zeroes for extra two tint values outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count for (int r = 0; r < 7; r++) { outapp->WriteUInt32(emu->item_tint.Slot[r].Color); } // Write zeroes for extra two tint values outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt8(emu->haircolor); outapp->WriteUInt8(emu->beardcolor); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->eyecolor1); outapp->WriteUInt8(emu->eyecolor2); outapp->WriteUInt8(emu->hairstyle); outapp->WriteUInt8(emu->beard); outapp->WriteUInt8(emu->face); // Think there should be an extra byte before the drakkin stuff (referred to as oldface in client) // Then one of the five bytes following the drakkin stuff needs removing. outapp->WriteUInt32(emu->drakkin_heritage); outapp->WriteUInt32(emu->drakkin_tattoo); outapp->WriteUInt32(emu->drakkin_details); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteFloat(5.0f); // Height ? outapp->WriteFloat(3.0f); // Unknown outapp->WriteFloat(2.5f); // Unknown outapp->WriteFloat(5.5f); // Unknown outapp->WriteUInt32(0); // Primary ? outapp->WriteUInt32(0); // Secondary ? outapp->WriteUInt32(emu->points); // Unspent skill points outapp->WriteUInt32(emu->mana); outapp->WriteUInt32(emu->cur_hp); outapp->WriteUInt32(emu->STR); outapp->WriteUInt32(emu->STA); outapp->WriteUInt32(emu->CHA); outapp->WriteUInt32(emu->DEX); outapp->WriteUInt32(emu->INT); outapp->WriteUInt32(emu->AGI); outapp->WriteUInt32(emu->WIS); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(300); // AA Count for (uint32 r = 0; r < MAX_PP_AA_ARRAY; r++) { outapp->WriteUInt32(emu->aa_array[r].AA); outapp->WriteUInt32(emu->aa_array[r].value); outapp->WriteUInt32(emu->aa_array[r].charges); } // Fill the other 60 AAs with zeroes for (uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(structs::MAX_PP_SKILL); for (uint32 r = 0; r < structs::MAX_PP_SKILL; r++) { outapp->WriteUInt32(emu->skills[r]); } outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++) { outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc) } outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) { outapp->WriteUInt32(emu->disciplines.values[r]); } // Write zeroes for the rest of the disciplines for (uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(20); // Timestamp count for (uint32 r = 0; r < 20; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count for (uint32 r = 0; r < MAX_RECAST_TYPES; r++) { outapp->WriteUInt32(emu->recastTimers[r]); } outapp->WriteUInt32(100); // Timestamp2 count for (uint32 r = 0; r < 100; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) { for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) { if (emu->spell_book[r] <= spells::SPELL_ID_MAX) outapp->WriteUInt32(emu->spell_book[r]); else outapp->WriteUInt32(0xFFFFFFFFU); } } else { for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) { if (emu->spell_book[r] <= spells::SPELL_ID_MAX) outapp->WriteUInt32(emu->spell_book[r]); else outapp->WriteUInt32(0xFFFFFFFFU); } // invalidate the rest of the spellbook slots for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) { outapp->WriteUInt32(0xFFFFFFFFU); } } outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // first 12 { outapp->WriteUInt32(emu->mem_spells[r]); } // zeroes for the rest of the slots -- the other 4 which don't work at all! for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++) { outapp->WriteUInt32(0xFFFFFFFFU); } outapp->WriteUInt32(13); // gem refresh count for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) { outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh } outapp->WriteUInt32(0); // also refresh -- historically HT/LoH :P outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(structs::BUFF_COUNT); for (uint32 r = 0; r < BUFF_COUNT; r++) { float instrument_mod = 0.0f; uint8 effect_type = emu->buffs[r].effect_type; uint32 player_id = emu->buffs[r].player_id;; if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0) { instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f; effect_type = 2; player_id = 0x000717fd; } else { effect_type = 0; } // this is different than the client struct for some reason :P // missing a few things, shuffled around outapp->WriteUInt8(0); // this is an unknown outapp->WriteFloat(instrument_mod); outapp->WriteUInt32(player_id); outapp->WriteUInt8(0); outapp->WriteUInt32(emu->buffs[r].counters); outapp->WriteUInt32(emu->buffs[r].duration); outapp->WriteUInt8(emu->buffs[r].level); outapp->WriteUInt32(emu->buffs[r].spellid); outapp->WriteUInt8(effect_type); // Only ever seen 2 outapp->WriteUInt32(emu->buffs[r].num_hits); outapp->WriteUInt32(0); outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ? for (uint32 j = 0; j < 44; ++j) outapp->WriteUInt8(0); // Unknown } for (uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++) { // 80 bytes of zeroes for (uint32 j = 0; j < 20; ++j) outapp->WriteUInt32(0); } outapp->WriteUInt32(emu->platinum); outapp->WriteUInt32(emu->gold); outapp->WriteUInt32(emu->silver); outapp->WriteUInt32(emu->copper); outapp->WriteUInt32(emu->platinum_cursor); outapp->WriteUInt32(emu->gold_cursor); outapp->WriteUInt32(emu->silver_cursor); outapp->WriteUInt32(emu->copper_cursor); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the // player logs in. After that it will honour whatever value we send here. outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->thirst_level); outapp->WriteUInt32(emu->hunger_level); outapp->WriteUInt32(emu->aapoints_spent); outapp->WriteUInt32(5); // AA Points count ?? outapp->WriteUInt32(1234); // AA Points assigned outapp->WriteUInt32(0); // AA Points in General ? outapp->WriteUInt32(0); // AA Points in Class ? outapp->WriteUInt32(0); // AA Points in Archetype ? outapp->WriteUInt32(0); // AA Points in Special ? outapp->WriteUInt32(emu->aapoints); // AA Points unspent outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(profile::BANDOLIERS_SIZE); // Copy bandoliers where server and client indices converge for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) { outapp->WriteString(emu->bandoliers[r].Name); for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true outapp->WriteString(emu->bandoliers[r].Items[j].Name); outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID); if (emu->bandoliers[r].Items[j].Icon) { outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon); } else { // If no icon, it must send -1 or Treasure Chest Icon (836) is displayed outapp->WriteSInt32(-1); } } } // Nullify bandoliers where server and client indices diverge, with a client bias for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) { outapp->WriteString(""); for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true outapp->WriteString(""); outapp->WriteUInt32(0); outapp->WriteSInt32(-1); } } outapp->WriteUInt32(profile::POTION_BELT_SIZE); // Copy potion belt where server and client indices converge for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) { outapp->WriteString(emu->potionbelt.Items[r].Name); outapp->WriteUInt32(emu->potionbelt.Items[r].ID); if (emu->potionbelt.Items[r].Icon) { outapp->WriteSInt32(emu->potionbelt.Items[r].Icon); } else { // If no icon, it must send -1 or Treasure Chest Icon (836) is displayed outapp->WriteSInt32(-1); } } // Nullify potion belt where server and client indices diverge, with a client bias for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) { outapp->WriteString(""); outapp->WriteUInt32(0); outapp->WriteSInt32(-1); } outapp->WriteSInt32(-1); // Unknown; outapp->WriteSInt32(123); // HP Total ? outapp->WriteSInt32(234); // Endurance Total ? outapp->WriteSInt32(345); // Mana Total ? // these are needed to fix display bugs outapp->WriteUInt32(0x19); // base CR outapp->WriteUInt32(0x19); // base FR outapp->WriteUInt32(0x19); // base MR outapp->WriteUInt32(0xf); // base DR outapp->WriteUInt32(0xf); // base PR outapp->WriteUInt32(0xf); // base PhR? outapp->WriteUInt32(0xf); // base Corrup outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(20); // Unknown - Expansion count ? outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->endurance); outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character. outapp->WriteUInt32(0); // Unknown - Observed 0x64 outapp->WriteUInt32(64); // Name Length uint32 CurrentPosition = outapp->GetWritePosition(); outapp->WriteString(emu->name); outapp->SetWritePosition(CurrentPosition + 64); outapp->WriteUInt32(32); // Last Name Length CurrentPosition = outapp->GetWritePosition(); outapp->WriteString(emu->last_name); outapp->SetWritePosition(CurrentPosition + 32); outapp->WriteUInt32(emu->birthday); outapp->WriteUInt32(emu->birthday); // Account start date ? outapp->WriteUInt32(emu->lastlogin); outapp->WriteUInt32(emu->timePlayedMin); outapp->WriteUInt32(emu->timeentitledonaccount); outapp->WriteUInt32(emu->expansions); //outapp->WriteUInt32(0x0007ffff); // Expansion bitmask outapp->WriteUInt32(structs::MAX_PP_LANGUAGE); for (uint32 r = 0; r < MAX_PP_LANGUAGE; r++) { outapp->WriteUInt8(emu->languages[r]); } for (uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++) { outapp->WriteUInt8(0); } outapp->WriteUInt16(emu->zone_id); outapp->WriteUInt16(emu->zoneInstance); outapp->WriteFloat(emu->y); outapp->WriteFloat(emu->x); outapp->WriteFloat(emu->z); outapp->WriteFloat(emu->heading); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(emu->pvp); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(emu->gm); outapp->WriteUInt32(emu->guild_id); outapp->WriteUInt8(emu->guildrank); // guildrank outapp->WriteUInt32(0); // Unknown - observed 1 in a live packet. outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet. outapp->WriteUInt32(0); // Unknown outapp->WriteUInt64(emu->exp); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(emu->platinum_bank); outapp->WriteUInt32(emu->gold_bank); outapp->WriteUInt32(emu->silver_bank); outapp->WriteUInt32(emu->copper_bank); outapp->WriteUInt32(emu->platinum_shared); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(42); // The meaning of life ? for (uint32 r = 0; r < 42; r++) { outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown } outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->career_tribute_points); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->tribute_points); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE); for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) { outapp->WriteUInt32(emu->tributes[r].tribute); outapp->WriteUInt32(emu->tributes[r].tier); } outapp->WriteUInt32(10); // Guild Tribute Count ? for (uint32 r = 0; r < 10; r++) { outapp->WriteUInt32(0xffffffff); outapp->WriteUInt32(0); } outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Block of 121 unknown bytes for (uint32 r = 0; r < 121; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->currentRadCrystals); outapp->WriteUInt32(emu->careerRadCrystals); outapp->WriteUInt32(emu->currentEbonCrystals); outapp->WriteUInt32(emu->careerEbonCrystals); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown // Block of 320 unknown bytes for (uint32 r = 0; r < 320; r++) outapp->WriteUInt8(0); // Unknown // Block of 343 unknown bytes for (uint32 r = 0; r < 343; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->leadAAActive); outapp->WriteUInt32(6); // Count ... of LDoN stats ? outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->ldon_points_guk); outapp->WriteUInt32(emu->ldon_points_mir); outapp->WriteUInt32(emu->ldon_points_mmc); outapp->WriteUInt32(emu->ldon_points_ruj); outapp->WriteUInt32(emu->ldon_points_tak); outapp->WriteUInt32(emu->ldon_points_available); outapp->WriteDouble(emu->group_leadership_exp); outapp->WriteDouble(emu->raid_leadership_exp); outapp->WriteUInt32(emu->group_leadership_points); outapp->WriteUInt32(emu->raid_leadership_points); outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ? for (uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++) outapp->WriteUInt32(emu->leader_abilities.ranks[r]); for (uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++) outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities outapp->WriteUInt32(emu->air_remaining); // ? // PVP Stats outapp->WriteUInt32(emu->PVPKills); outapp->WriteUInt32(emu->PVPDeaths); outapp->WriteUInt32(emu->PVPCurrentPoints); outapp->WriteUInt32(emu->PVPCareerPoints); outapp->WriteUInt32(emu->PVPBestKillStreak); outapp->WriteUInt32(emu->PVPWorstDeathStreak); outapp->WriteUInt32(emu->PVPCurrentKillStreak); // Last PVP Kill outapp->WriteString(emu->PVPLastKill.Name); outapp->WriteUInt32(emu->PVPLastKill.Level); outapp->WriteUInt32(emu->PVPLastKill.Race); outapp->WriteUInt32(emu->PVPLastKill.Class); outapp->WriteUInt32(emu->PVPLastKill.Zone); outapp->WriteUInt32(emu->PVPLastKill.Time); outapp->WriteUInt32(emu->PVPLastKill.Points); // Last PVP Death outapp->WriteString(emu->PVPLastDeath.Name); outapp->WriteUInt32(emu->PVPLastDeath.Level); outapp->WriteUInt32(emu->PVPLastDeath.Race); outapp->WriteUInt32(emu->PVPLastDeath.Class); outapp->WriteUInt32(emu->PVPLastDeath.Zone); outapp->WriteUInt32(emu->PVPLastDeath.Time); outapp->WriteUInt32(emu->PVPLastDeath.Points); outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours); // Last 50 Kills outapp->WriteUInt32(50); for (uint32 r = 0; r < 50; ++r) { outapp->WriteString(emu->PVPRecentKills[r].Name); outapp->WriteUInt32(emu->PVPRecentKills[r].Level); outapp->WriteUInt32(emu->PVPRecentKills[r].Race); outapp->WriteUInt32(emu->PVPRecentKills[r].Class); outapp->WriteUInt32(emu->PVPRecentKills[r].Zone); outapp->WriteUInt32(emu->PVPRecentKills[r].Time); outapp->WriteUInt32(emu->PVPRecentKills[r].Points); } outapp->WriteUInt32(emu->expAA); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->groupAutoconsent); outapp->WriteUInt8(emu->raidAutoconsent); outapp->WriteUInt8(emu->guildAutoconsent); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(emu->level); // Level3 ? outapp->WriteUInt8(emu->showhelm); outapp->WriteUInt32(emu->RestTimer); outapp->WriteUInt32(1024); // Unknown Count // Block of 1024 unknown bytes outapp->WriteUInt8(31); // Unknown for (uint32 r = 0; r < 1023; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Think we need 1 byte of padding at the end outapp->WriteUInt8(0); // Unknown LogNetcode("[STRUCTS] Player Profile Packet is [{}] bytes", outapp->GetWritePosition()); auto NewBuffer = new unsigned char[outapp->GetWritePosition()]; memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition()); safe_delete_array(outapp->pBuffer); outapp->pBuffer = NewBuffer; outapp->size = outapp->GetWritePosition(); outapp->SetWritePosition(4); outapp->WriteUInt32(outapp->size - 9); CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp, ack_req); delete in; return; } ENCODE(OP_RaidJoin) { EQApplicationPacket* inapp = *p; *p = nullptr; unsigned char* __emu_buffer = inapp->pBuffer; RaidCreate_Struct* emu = (RaidCreate_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct* general = (structs::RaidGeneral_Struct*)outapp->pBuffer; general->action = raidCreate; general->parameter = RaidCommandAcceptInvite; strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name)); strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name)); dest->FastQueuePacket(&outapp); safe_delete(inapp); } ENCODE(OP_RaidUpdate) { EQApplicationPacket* inapp = *p; *p = nullptr; unsigned char* __emu_buffer = inapp->pBuffer; RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer; switch (raid_gen->action) { case raidAdd: { RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer; OUT(raidGen.action); OUT(raidGen.parameter); OUT_str(raidGen.leader_name); OUT_str(raidGen.player_name); OUT(_class); OUT(level); OUT(isGroupLeader); OUT(flags[0]); OUT(flags[1]); OUT(flags[2]); OUT(flags[3]); OUT(flags[4]); dest->FastQueuePacket(&outapp); break; } case raidSetMotd: { RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct)); structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer; OUT(general.action); OUT_str(general.player_name); OUT_str(general.leader_name); OUT_str(motd); dest->FastQueuePacket(&outapp); break; } case raidSetLeaderAbilities: case raidMakeLeader: { RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct)); structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer; OUT(action); OUT_str(player_name); OUT_str(leader_name); memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct)); dest->FastQueuePacket(&outapp); break; } case raidSetNote: { auto emu = (RaidNote_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct)); auto eq = (structs::RaidNote_Struct*)outapp->pBuffer; OUT(general.action); OUT_str(general.leader_name); OUT_str(general.player_name); OUT_str(note); dest->FastQueuePacket(&outapp); break; } case raidNoRaid: { dest->QueuePacket(inapp); break; } default: { RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer; OUT(action); OUT(parameter); OUT_str(leader_name); OUT_str(player_name); dest->FastQueuePacket(&outapp); break; } } safe_delete(inapp); } ENCODE(OP_ReadBook) { ENCODE_LENGTH_ATLEAST(BookText_Struct); SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct); if (emu->window == 0xFF) eq->window = 0xFFFFFFFF; else eq->window = emu->window; OUT(type); OUT(invslot); strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile)); FINISH_ENCODE(); } ENCODE(OP_RecipeAutoCombine) { ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct); SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct); OUT(object_type); OUT(some_id); eq->container_slot = ServerToRoFSlot(emu->unknown1); structs::InventorySlot_Struct RoFSlot; RoFSlot.Type = 8; // Observed RoFSlot.Unknown02 = 0; RoFSlot.Slot = 0xffff; RoFSlot.SubIndex = 0xffff; RoFSlot.AugIndex = 0xffff; RoFSlot.Unknown01 = 0; eq->unknown_slot = RoFSlot; OUT(recipe_id); OUT(reply_code); FINISH_ENCODE(); } ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); } ENCODE(OP_RequestClientZoneChange) { ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct); SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct); OUT(zone_id); OUT(instance_id); OUT(y); OUT(x); OUT(z); OUT(heading); eq->type = 0x0b; eq->unknown004 = 0xffffffff; eq->unknown172 = 0x0168b500; FINISH_ENCODE(); } ENCODE(OP_RespondAA) { SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct); eq->aa_spent = emu->aa_spent; // These fields may need to be correctly populated at some point eq->aapoints_assigned = emu->aa_spent; eq->aa_spent_general = 0; eq->aa_spent_archetype = 0; eq->aa_spent_class = 0; eq->aa_spent_special = 0; for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i) { eq->aa_list[i].AA = emu->aa_list[i].AA; eq->aa_list[i].value = emu->aa_list[i].value; eq->aa_list[i].charges = emu->aa_list[i].charges; } FINISH_ENCODE(); } ENCODE(OP_RezzRequest) { SETUP_DIRECT_ENCODE(Resurrect_Struct, structs::Resurrect_Struct); OUT(zone_id); OUT(instance_id); OUT(y); OUT(x); OUT(z); OUT_str(your_name); OUT_str(rezzer_name); OUT(spellid); OUT_str(corpse_name); OUT(action); FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; // the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0; auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size); inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct)); std::vector skill; std::vector points; for(auto i = 0u; i < emu->total_prereqs; ++i) { skill.push_back(inapp->ReadUInt32()); points.push_back(inapp->ReadUInt32()); } outapp->WriteUInt32(emu->id); outapp->WriteUInt8(1); outapp->WriteSInt32(emu->upper_hotkey_sid); outapp->WriteSInt32(emu->lower_hotkey_sid); outapp->WriteSInt32(emu->title_sid); outapp->WriteSInt32(emu->desc_sid); outapp->WriteSInt32(emu->level_req); outapp->WriteSInt32(emu->cost); outapp->WriteUInt32(emu->seq); outapp->WriteUInt32(emu->current_level); if(emu->total_prereqs) { outapp->WriteUInt32(emu->total_prereqs); for(auto &e : skill) outapp->WriteSInt32(e); outapp->WriteUInt32(emu->total_prereqs); for(auto &e : points) outapp->WriteSInt32(e); } else { outapp->WriteUInt32(1); outapp->WriteUInt32(0); outapp->WriteUInt32(1); outapp->WriteUInt32(0); } outapp->WriteSInt32(emu->type); outapp->WriteSInt32(emu->spell); outapp->WriteSInt32(1); outapp->WriteSInt32(emu->spell_type); outapp->WriteSInt32(emu->spell_refresh); outapp->WriteSInt32(emu->classes); outapp->WriteSInt32(emu->max_level); outapp->WriteSInt32(emu->prev_id); outapp->WriteSInt32(emu->next_id); outapp->WriteSInt32(emu->total_cost); outapp->WriteUInt8(0); outapp->WriteUInt8(emu->grant_only); outapp->WriteUInt8(0); outapp->WriteUInt32(emu->charges); outapp->WriteSInt32(emu->expansion); outapp->WriteSInt32(emu->category); outapp->WriteUInt8(0); // shroud outapp->WriteUInt8(0); // unknown109 outapp->WriteUInt8(0); // loh outapp->WriteUInt8(0); // unknown111 outapp->WriteUInt32(emu->total_effects); inapp->SetReadPosition(sizeof(AARankInfo_Struct)); for(auto i = 0u; i < emu->total_effects; ++i) { outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id outapp->WriteUInt32(inapp->ReadUInt32()); // base1 outapp->WriteUInt32(inapp->ReadUInt32()); // base2 outapp->WriteUInt32(inapp->ReadUInt32()); // slot } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_VAR_ENCODE(CharacterSelect_Struct); // Zero-character count shunt if (emu->CharCount == 0) { ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct)); eq->CharCount = emu->CharCount; FINISH_ENCODE(); return; } unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; size_t names_length = 0; size_t character_count = 0; for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; names_length += strlen(emu_cse->Name); emu_ptr += sizeof(CharacterSelectEntry_Struct); } size_t total_length = sizeof(structs::CharacterSelect_Struct) + character_count * sizeof(structs::CharacterSelectEntry_Struct) + names_length; ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length); structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr; eq->CharCount = character_count; //eq->TotalChars = emu->TotalChars; //if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT) // eq->TotalChars = consts::CHARACTER_CREATION_LIMIT; emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); unsigned char *eq_ptr = __packet->pBuffer; eq_ptr += sizeof(structs::CharacterSelect_Struct); for (auto counter = 0u; counter < character_count; ++counter) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address strcpy(eq_cse->Name, emu_cse->Name); eq_ptr += strlen(emu_cse->Name); eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset) eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)] eq_cse->Class = emu_cse->Class; eq_cse->Race = emu_cse->Race; eq_cse->Level = emu_cse->Level; eq_cse->ShroudClass = emu_cse->ShroudClass; eq_cse->ShroudRace = emu_cse->ShroudRace; eq_cse->Zone = emu_cse->Zone; eq_cse->Instance = emu_cse->Instance; eq_cse->Gender = emu_cse->Gender; eq_cse->Face = emu_cse->Face; for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) { eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material; eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1; eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel; eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel; eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2; eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color; } eq_cse->Unknown15 = emu_cse->Unknown15; eq_cse->Unknown19 = emu_cse->Unknown19; eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo; eq_cse->DrakkinDetails = emu_cse->DrakkinDetails; eq_cse->Deity = emu_cse->Deity; eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile; eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile; eq_cse->HairColor = emu_cse->HairColor; eq_cse->BeardColor = emu_cse->BeardColor; eq_cse->EyeColor1 = emu_cse->EyeColor1; eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->Beard = emu_cse->Beard; eq_cse->GoHome = emu_cse->GoHome; eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->Unknown1 = emu_cse->Unknown1; eq_cse->Enabled = emu_cse->Enabled; eq_cse->LastLogin = emu_cse->LastLogin; eq_cse->Unknown2 = emu_cse->Unknown2; emu_ptr += sizeof(CharacterSelectEntry_Struct); eq_ptr += sizeof(structs::CharacterSelectEntry_Struct); } FINISH_ENCODE(); } ENCODE(OP_SendMembership) { ENCODE_LENGTH_EXACT(Membership_Struct); SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct); eq->membership = emu->membership; eq->races = emu->races; eq->classes = emu->classes; eq->entrysize = 22; for (int i = 0; i<21; i++) { eq->entries[i] = emu->entries[i]; } eq->entries[21] = 1; FINISH_ENCODE(); } ENCODE(OP_SendZonepoints) { SETUP_VAR_ENCODE(ZonePoints); ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1)); eq->count = emu->count; for (uint32 i = 0; i < emu->count; ++i) { eq->zpe[i].iterator = emu->zpe[i].iterator; eq->zpe[i].x = emu->zpe[i].x; eq->zpe[i].y = emu->zpe[i].y; eq->zpe[i].z = emu->zpe[i].z; eq->zpe[i].heading = emu->zpe[i].heading; eq->zpe[i].zoneid = emu->zpe[i].zoneid; eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance; } FINISH_ENCODE(); } ENCODE(OP_SetGuildRank) { ENCODE_LENGTH_EXACT(GuildSetRank_Struct); SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct); eq->guild_id = emu->Unknown00; eq->rank = emu->rank; memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name)); OUT(banker); eq->unknown76 = 1; FINISH_ENCODE(); } ENCODE(OP_ShopPlayerBuy) { ENCODE_LENGTH_EXACT(Merchant_Sell_Struct); SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); OUT(npcid); OUT(playerid); OUT(itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQ::invtype::typePossessions); //OUT(itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_SkillUpdate) { ENCODE_LENGTH_EXACT(SkillUpdate_Struct); SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct); OUT(skillId); OUT(value); eq->unknown08 = 1; // Observed eq->unknown09 = 80; // Observed eq->unknown10 = 136; // Observed eq->unknown11 = 54; // Observed FINISH_ENCODE(); } ENCODE(OP_SomeItemPacketMaybe) { // This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow // and flying to the target. // ENCODE_LENGTH_EXACT(Arrow_Struct); SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct); OUT(src_y); OUT(src_x); OUT(src_z); OUT(velocity); OUT(launch_angle); OUT(tilt); OUT(arc); OUT(source_id); OUT(target_id); OUT(item_id); eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged. OUT(item_type); OUT(skill); strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name)); FINISH_ENCODE(); } ENCODE(OP_SpawnAppearance) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *emu_buffer = in->pBuffer; SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer; if (sas->type != AppearanceType::Size) { dest->FastQueuePacket(&in, ack_req); return; } auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct)); ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer; css->EntityID = sas->spawn_id; css->Size = (float)sas->parameter; css->Unknown08 = 0; css->Unknown12 = 1.0f; dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_SpawnDoor) { SETUP_VAR_ENCODE(Door_Struct); int door_count = __packet->size / sizeof(Door_Struct); int total_length = door_count * sizeof(structs::Door_Struct); ALLOC_VAR_ENCODE(structs::Door_Struct, total_length); int r; for (r = 0; r < door_count; r++) { strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name)); eq[r].xPos = emu[r].xPos; eq[r].yPos = emu[r].yPos; eq[r].zPos = emu[r].zPos; eq[r].heading = emu[r].heading; eq[r].incline = emu[r].incline; eq[r].size = emu[r].size; eq[r].doorId = emu[r].doorId; eq[r].opentype = emu[r].opentype; eq[r].state_at_spawn = emu[r].state_at_spawn; eq[r].invert_state = emu[r].invert_state; eq[r].door_param = emu[r].door_param; eq[r].unknown0080 = 0; eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0082 = 0; eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0084 = 0; eq[r].unknown0085 = 0; eq[r].unknown0086 = 0; } FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SerializeBuffer buf(in->size); buf.WriteInt8(in->ReadUInt8()); // speak mode buf.WriteInt8(in->ReadUInt8()); // journal mode buf.WriteInt8(in->ReadUInt8()); // language buf.WriteInt32(in->ReadUInt32()); // message type buf.WriteInt32(in->ReadUInt32()); // target spawn id std::string name; in->ReadString(name); // NPC names max out at 63 chars buf.WriteString(name); buf.WriteInt32(in->ReadUInt32()); // loc buf.WriteInt32(in->ReadUInt32()); buf.WriteInt32(in->ReadUInt32()); std::string old_message; std::string new_message; in->ReadString(old_message); ServerToRoFSayLink(new_message, old_message); buf.WriteString(new_message); auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf); dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_Stun) { ENCODE_LENGTH_EXACT(Stun_Struct); SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct); OUT(duration); eq->unknown005 = 163; eq->unknown006 = 67; FINISH_ENCODE(); } ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; TaskDescriptionData1_Struct *emu_tdd1 = (TaskDescriptionData1_Struct *)InBuffer; emu_tdd1->StartTime = (static_cast(time(nullptr)) - emu_tdd1->StartTime); // RoF has elapsed time here rather than start time InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); uint32 reward_size = strlen(InBuffer) + 1; InBuffer += reward_size; std::string old_message = InBuffer; // start item link string std::string new_message; ServerToRoFSayLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+ sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+ title_size + description_size + reward_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); #if 0 // original code EQApplicationPacket *in = *p; *p = nullptr; EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1); // Set the Write pointer as we don't know what has been done with the packet before we get it. in->SetReadPosition(0); // Copy the header for (int i = 0; i < 5; ++i) outapp->WriteUInt32(in->ReadUInt32()); // Copy Title while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); outapp->WriteUInt32(in->ReadUInt32()); // Duration outapp->WriteUInt32(in->ReadUInt32()); // Unknown uint32 StartTime = in->ReadUInt32(); outapp->WriteUInt32(time(nullptr) - StartTime); // RoF has elapsed time here rather than starttime // Copy the rest of the packet verbatim uint32 BytesLeftToCopy = in->size - in->GetReadPosition(); memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy); delete in; dest->FastQueuePacket(&outapp, ack_req); #endif } ENCODE(OP_TaskHistoryReply) { EQApplicationPacket *in = *p; *p = nullptr; // First we need to calculate the length of the new packet in->SetReadPosition(4); uint32 ActivityCount = in->ReadUInt32(); uint32 Text1Length = 0; uint32 Text2Length = 0; uint32 Text3Length = 0; uint32 OutboundPacketSize = 8; for (uint32 i = 0; i < ActivityCount; ++i) { Text1Length = 0; Text2Length = 0; Text3Length = 0; in->ReadUInt32(); // Activity type // Skip past Text1 while (in->ReadUInt8()) ++Text1Length; // Skip past Text2 while (in->ReadUInt8()) ++Text2Length; in->ReadUInt32(); in->ReadUInt32(); in->ReadUInt32(); uint32 ZoneID = in->ReadUInt32(); in->ReadUInt32(); // Skip past Text3 while (in->ReadUInt8()) ++Text3Length; char ZoneNumber[10]; sprintf(ZoneNumber, "%i", ZoneID); OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2)); } in->SetReadPosition(0); auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize); outapp->WriteUInt32(in->ReadUInt32()); // Task index outapp->WriteUInt32(in->ReadUInt32()); // Activity count for (uint32 i = 0; i < ActivityCount; ++i) { Text1Length = 0; Text2Length = 0; Text3Length = 0; outapp->WriteUInt32(in->ReadUInt32()); // ActivityType // Copy Text1 while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); // Text1 has a null terminator uint32 CurrentPosition = in->GetReadPosition(); // Determine Length of Text2 while (in->ReadUInt8()) ++Text2Length; outapp->WriteUInt32(Text2Length); in->SetReadPosition(CurrentPosition); // Copy Text2 while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt32(in->ReadUInt32()); // Goalcount in->ReadUInt32(); in->ReadUInt32(); uint32 ZoneID = in->ReadUInt32(); in->ReadUInt32(); char ZoneNumber[10]; sprintf(ZoneNumber, "%i", ZoneID); outapp->WriteUInt32(2); outapp->WriteUInt8(0x2d); // "-" outapp->WriteUInt8(0x31); // "1" outapp->WriteUInt32(2); outapp->WriteUInt8(0x2d); // "-" outapp->WriteUInt8(0x31); // "1" outapp->WriteString(ZoneNumber); outapp->WriteUInt32(0); // Copy Tex3t while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); // Text3 has a null terminator outapp->WriteUInt8(0x31); // "1" outapp->WriteString(ZoneNumber); } delete in; dest->FastQueuePacket(&outapp, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } int PacketSize = 2; for (int i = 0; i < EntryCount; ++i, ++emu) PacketSize += (12 + strlen(emu->name)); emu = (Track_Struct *)__emu_buffer; in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; char *Buffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount); for (int i = 0; i < EntryCount; ++i, ++emu) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc); VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size == sizeof(ClickTrader_Struct)) { ENCODE_LENGTH_EXACT(ClickTrader_Struct); SETUP_DIRECT_ENCODE(ClickTrader_Struct, structs::ClickTrader_Struct); eq->Code = emu->action; for (uint32 i = 0; i < RoF::invtype::BAZAAR_SIZE; i++) { strncpy(eq->items[i].SerialNumber, "0000000000000000", sizeof(eq->items[i].SerialNumber)); eq->items[i].Unknown18 = 0; if (i < 80) { eq->ItemCost[i] = emu->item_cost[i]; } else { eq->ItemCost[i] = 0; } } FINISH_ENCODE(); } else if ((*p)->size == sizeof(Trader_ShowItems_Struct)) { ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct); SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct); eq->Code = emu->action; strncpy(eq->SerialNumber, "0000000000000000", sizeof(eq->SerialNumber)); eq->TraderID = emu->entity_id; eq->Stacksize = 0; eq->Price = 0; FINISH_ENCODE(); } else if ((*p)->size == sizeof(TraderStatus_Struct)) { ENCODE_LENGTH_EXACT(TraderStatus_Struct); SETUP_DIRECT_ENCODE(TraderStatus_Struct, structs::TraderStatus_Struct); eq->Code = emu->Code; FINISH_ENCODE(); } else if ((*p)->size == sizeof(TraderBuy_Struct)) { ENCODE_FORWARD(OP_TraderBuy); } } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(action); OUT(price); OUT(trader_id); memcpy(eq->item_name, emu->item_name, sizeof(eq->item_name)); OUT(item_id); OUT(quantity); OUT(already_sold); FINISH_ENCODE(); } ENCODE(OP_TributeInfo) { ENCODE_LENGTH_ATLEAST(TributeAbility_Struct); SETUP_VAR_ENCODE(TributeAbility_Struct); ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1); OUT(tribute_id); OUT(tier_count); for (uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i) { eq->tiers[i].level = emu->tiers[i].level; eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id; eq->tiers[i].cost = emu->tiers[i].cost; } eq->unknown128 = 0; strcpy(eq->name, emu->name); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->inventory_slot = ServerToRoFSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetClaimReply) { ENCODE_LENGTH_EXACT(VeteranClaim); SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim); memcpy(eq->name, emu->name, sizeof(emu->name)); OUT(claim_id); OUT(action); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; auto __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); // calculate size of names, note the packet DOES NOT have null termed c-strings std::vector name_lengths; for (auto i = 0u; i < count; ++i) { InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer; for (auto i = 0u; i < ivr->claim_count; i++) { uint32 length = strnlen(ivr->items[i].item_name, 63); if (length) name_lengths.push_back(length); } __emu_buffer += sizeof(InternalVeteranReward); } uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) + sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) + // size of name_lengths is the same as item count (sizeof(structs::VeteranRewardItem) * name_lengths.size()); // build packet now! auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size); __emu_buffer = inapp->pBuffer; outapp->WriteUInt32(count); auto name_itr = name_lengths.begin(); for (auto i = 0u; i < count; i++) { InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer; outapp->WriteUInt32(ivr->claim_id); outapp->WriteUInt32(ivr->number_available); outapp->WriteUInt32(ivr->claim_count); outapp->WriteUInt8(1); // enabled for (auto j = 0u; j < ivr->claim_count; j++) { assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert outapp->WriteUInt32(*name_itr); outapp->WriteData(ivr->items[j].item_name, *name_itr); outapp->WriteUInt32(ivr->items[j].item_id); outapp->WriteUInt32(ivr->items[j].charges); ++name_itr; } __emu_buffer += sizeof(InternalVeteranReward); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(unknown06); OUT(elite_material); OUT(hero_forge_model); OUT(unknown18); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_WhoAllResponse) { EQApplicationPacket *in = *p; *p = nullptr; char *InBuffer = (char *)in->pBuffer; WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer; int Count = wars->playercount; auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4)); char *OutBuffer = (char *)outapp->pBuffer; // The struct fields were moved around a bit, so adjust values before copying wars->unknown44[0] = Count; wars->unknown52 = 0; memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct)); OutBuffer += sizeof(WhoAllReturnStruct); InBuffer += sizeof(WhoAllReturnStruct); for (int i = 0; i < Count; ++i) { uint32 x; x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); InBuffer += 4; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff); char Name[64]; VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); for (int j = 0; j < 7; ++j) { x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; } ENCODE(OP_ZoneChange) { ENCODE_LENGTH_EXACT(ZoneChange_Struct); SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct); memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name)); OUT(zoneID); OUT(instanceID); OUT(y); OUT(x); OUT(z) OUT(zone_reason); OUT(success); if (eq->success < 0) eq->success -= 1; FINISH_ENCODE(); } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZonePlayerToBind) { SETUP_VAR_ENCODE(ZonePlayerToBind_Struct); ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name)); __packet->SetWritePosition(0); __packet->WriteUInt16(emu->bind_zone_id); __packet->WriteUInt16(emu->bind_instance_id); __packet->WriteFloat(emu->x); __packet->WriteFloat(emu->y); __packet->WriteFloat(emu->z); __packet->WriteFloat(emu->heading); __packet->WriteString(emu->zone_name); __packet->WriteUInt8(1); // save items __packet->WriteUInt32(0); // hp __packet->WriteUInt32(0); // mana __packet->WriteUInt32(0); // endurance FINISH_ENCODE(); } ENCODE(OP_ZoneServerInfo) { SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct); OUT_str(ip); OUT(port); FINISH_ENCODE(); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name); emu = (Spawn_Struct *)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount); char *Buffer = (char *)in->pBuffer, *BufferStart; int r; int k; for (r = 0; r < entrycount; r++, emu++) { int PacketSize = 206; PacketSize += strlen(emu->name); PacketSize += strlen(emu->lastName); emu->title[31] = 0; emu->suffix[31] = 0; if (strlen(emu->title)) PacketSize += strlen(emu->title) + 1; if (strlen(emu->suffix)) PacketSize += strlen(emu->suffix) + 1; bool ShowName = emu->show_name; if (emu->bodytype >= 66) { emu->race = 127; emu->bodytype = 11; emu->gender = 0; ShowName = 0; } float SpawnSize = emu->size; if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) || (emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)) ) { PacketSize += 60; if (emu->size == 0) { emu->size = 6; SpawnSize = 6; } } else PacketSize += 216; if (SpawnSize == 0) { SpawnSize = 3; } auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize); Buffer = (char *)outapp->pBuffer; BufferStart = Buffer; VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7f); // Eye Height? VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC); structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer; Bitfields->gender = emu->gender; Bitfields->ispet = emu->is_pet; Bitfields->afk = emu->afk; Bitfields->anon = emu->anon; Bitfields->gm = emu->gm; Bitfields->sneak = 0; Bitfields->lfg = emu->lfg; Bitfields->invis = emu->invis; Bitfields->linkdead = 0; Bitfields->showhelm = emu->showhelm; Bitfields->trader = 0; Bitfields->targetable = 1; Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0; Bitfields->showname = ShowName; // Not currently found // Bitfields->statue = 0; // Bitfields->buyer = 0; Buffer += sizeof(structs::Spawn_Struct_Bitfields); uint8 OtherData = 0; if (strlen(emu->title)) OtherData = OtherData | 16; if (strlen(emu->suffix)) OtherData = OtherData | 32; VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData); VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3 VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4 // Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not // present. Will sort that out later. VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11 VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding' VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity); if (emu->NPC) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000); } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID); /* Translate older ranks to new values */ switch (emu->guildrank) { case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0 case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1 case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2 default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } // } } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode); VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ?? VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head. VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19 if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) || (emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin) ) { for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k) { { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color); } } structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer; for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) { Equipment[k].Material = emu->equipment.Slot[k].Material; Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1; Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel; Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel; Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2; } Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount); } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); } structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer; Position->deltaX = emu->deltaX; Position->deltaHeading = emu->deltaHeading; Position->deltaY = emu->deltaY; Position->y = emu->y; Position->animation = emu->animation; Position->heading = emu->heading; Position->x = emu->x; Position->z = emu->z; Position->deltaZ = emu->deltaZ; Buffer += sizeof(structs::Spawn_Struct_Position); if (strlen(emu->title)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->title); } if (strlen(emu->suffix)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix); } Buffer += 8; VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary); VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000"); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // 29 zero bytes follow Buffer += 29; if (Buffer != (BufferStart + PacketSize)) { LogNetcode("[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now [{}] from end", Buffer - (BufferStart + PacketSize)); } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp, ack_req); } delete in; } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = RoFToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySell) { DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); IN(merchant_entity_id); emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions); IN(charges); IN(cost); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySellSelection) { DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct); IN(merchant_entity_id); emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions); FINISH_DIRECT_DECODE(); } DECODE(OP_Animation) { DECODE_LENGTH_EXACT(structs::Animation_Struct); SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct); IN(spawnid); IN(action); IN(speed); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = RoFToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentInfo) { DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct); SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); IN(itemid); IN(window); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = RoFToServerSlot(eq->container_slot); emu->augment_slot = RoFToServerSlot(eq->augment_slot); emu->container_index = eq->container_index; emu->augment_index = eq->augment_index; emu->dest_inst_id = eq->dest_inst_id; emu->augment_action = eq->augment_action; FINISH_DIRECT_DECODE(); } DECODE(OP_BazaarSearch) { char *Buffer = (char *)__packet->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct))) return; SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct); MEMSET_IN(structs::NewBazaarInspect_Struct); IN(Beginning.Action); memcpy(emu->Name, eq->Name, sizeof(emu->Name)); IN(SerialNumber); FINISH_DIRECT_DECODE(); } DECODE(OP_BlockedBuffs) { DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct); SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct); for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i) emu->SpellID[i] = eq->SpellID[i]; IN(Count); IN(Pet); IN(Initialise); IN(Flags); FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct); SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); IN(entityid); IN(buff.effect_type); IN(buff.level); IN(buff.unknown003); IN(buff.spellid); IN(buff.duration); emu->slotid = RoFToServerBuffSlot(eq->slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_BuffRemoveRequest) { // This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients. // DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct); SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct); emu->SlotID = RoFToServerBuffSlot(eq->SlotID); IN(EntityID); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); emu->slot = static_cast(RoFToServerCastingSlot(static_cast(eq->slot))); IN(spell_id); emu->inventoryslot = RoFToServerSlot(eq->inventory_slot); //IN(inventoryslot); IN(target_id); IN(y_pos); IN(x_pos); IN(z_pos); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; char *InBuffer = (char *)__eq_buffer; char Sender[64]; char Target[64]; VARSTRUCT_DECODE_STRING(Sender, InBuffer); VARSTRUCT_DECODE_STRING(Target, InBuffer); InBuffer += 4; uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); InBuffer += 5; uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); std::string old_message = InBuffer; std::string new_message; RoFToServerSayLink(new_message, old_message); //__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1; __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; strn0cpy(emu->targetname, Target, sizeof(emu->targetname)); strn0cpy(emu->sender, Target, sizeof(emu->sender)); emu->language = Language; emu->chan_num = Channel; emu->skill_in_language = Skill; strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(gender); IN(race); IN(class_); IN(deity); IN(start_zone); IN(haircolor); IN(beard); IN(beardcolor); IN(hairstyle); IN(face); IN(eyecolor1); IN(eyecolor2); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(tutorial); FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(vehicle_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); FINISH_DIRECT_DECODE(); } DECODE(OP_Consider) { DECODE_LENGTH_EXACT(structs::Consider_Struct); SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct); IN(playerid); IN(targetid); IN(faction); IN(level); //emu->cur_hp = 1; //emu->max_hp = 2; //emu->pvpcon = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_Damage) { DECODE_LENGTH_EXACT(structs::CombatDamage_Struct); SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct); IN(target); IN(source); IN(type); IN(spellid); IN(damage); IN(hit_heading); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = RoFToServerSlot(eq->from_slot); emu->to_slot = RoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_DzAddPlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzChooseZoneReply) { DECODE_LENGTH_EXACT(structs::DynamicZoneChooseZoneReply_Struct); SETUP_DIRECT_DECODE(DynamicZoneChooseZoneReply_Struct, structs::DynamicZoneChooseZoneReply_Struct); IN(unknown000); IN(unknown004); IN(unknown008); IN(unknown_id1); IN(dz_zone_id); IN(dz_instance_id); IN(dz_type); IN(unknown_id2); IN(unknown028); IN(unknown032); IN(unknown036); IN(unknown040); IN(unknown044); IN(unknown048); FINISH_DIRECT_DECODE(); } DECODE(OP_DzExpeditionInviteResponse) { DECODE_LENGTH_EXACT(structs::ExpeditionInviteResponse_Struct); SETUP_DIRECT_DECODE(ExpeditionInviteResponse_Struct, structs::ExpeditionInviteResponse_Struct); IN(dz_zone_id); IN(dz_instance_id); IN(accepted); IN(swapping); strn0cpy(emu->swap_name, eq->swap_name, sizeof(emu->swap_name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzMakeLeader) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzRemovePlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzSwapPlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommandSwap_Struct); SETUP_DIRECT_DECODE(ExpeditionCommandSwap_Struct, structs::ExpeditionCommandSwap_Struct); strn0cpy(emu->add_player_name, eq->add_player_name, sizeof(emu->add_player_name)); strn0cpy(emu->rem_player_name, eq->rem_player_name, sizeof(emu->rem_player_name)); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; RoFToServerSayLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_EnvDamage) { DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct); SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct); IN(id); IN(damage); IN(dmgtype); emu->constant = 0xFFFF; FINISH_DIRECT_DECODE(); } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_FindPersonRequest) { DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct); SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct); IN(npc_id); IN(client_pos.x); IN(client_pos.y); IN(client_pos.z); FINISH_DIRECT_DECODE(); } DECODE(OP_GMLastName) { DECODE_LENGTH_EXACT(structs::GMLastName_Struct); SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct); memcpy(emu->name, eq->name, sizeof(emu->name)); memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname)); memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname)); for (int i = 0; i<4; i++) { emu->unknown[i] = eq->unknown[i]; } FINISH_DIRECT_DECODE(); } DECODE(OP_GroupCancelInvite) { DECODE_LENGTH_EXACT(structs::GroupCancel_Struct); SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); IN(toggle); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupDisband) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow2) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupInvite_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1)); memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite2) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding"); DECODE_FORWARD(OP_GroupInvite); } DECODE(OP_GuildBank) { // all actions are 1 off due to the removal of one of enums switch (__packet->ReadUInt32()) { case 2: {// GuildBankPromote DECODE_LENGTH_EXACT(structs::GuildBankPromote_Struct); SETUP_DIRECT_DECODE(GuildBankPromote_Struct, structs::GuildBankPromote_Struct); emu->Action = 3; IN(Unknown04); IN(Slot); IN(Slot2); FINISH_DIRECT_DECODE(); return; } case 3: { // GuildBankViewItem DECODE_LENGTH_EXACT(structs::GuildBankViewItem_Struct); SETUP_DIRECT_DECODE(GuildBankViewItem_Struct, structs::GuildBankViewItem_Struct); emu->Action = 4; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Unknown16); FINISH_DIRECT_DECODE(); return; } case 4: { // GuildBankDeposit __packet->WriteUInt32(5); return; } case 5: { // GuildBankPermissions DECODE_LENGTH_EXACT(structs::GuildBankPermissions_Struct); SETUP_DIRECT_DECODE(GuildBankPermissions_Struct, structs::GuildBankPermissions_Struct); emu->Action = 6; IN(Unknown04); IN(SlotID); IN(Unknown10); IN(ItemID); IN(Permissions); strn0cpy(emu->MemberName, eq->MemberName, 64); FINISH_DIRECT_DECODE(); return; } case 6: { // GuildBankWithdraw DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 7; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } case 7: { // GuildBankSplitStacks DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 8; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } case 8: { // GuildBankMergeStacks DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 9; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } default: LogNetcode("Unhandled OP_GuildBank action"); __packet->SetOpcode(OP_Unknown); /* invalidate the packet */ return; } } DECODE(OP_GuildDemote) { DECODE_LENGTH_EXACT(structs::GuildDemoteStruct); SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct); strn0cpy(emu->target, eq->target, sizeof(emu->target)); strn0cpy(emu->name, eq->name, sizeof(emu->name)); // IN(rank); FINISH_DIRECT_DECODE(); } DECODE(OP_GuildRemove) { DECODE_LENGTH_EXACT(structs::GuildCommand_Struct); SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct); strn0cpy(emu->othername, eq->othername, sizeof(emu->othername)); strn0cpy(emu->myname, eq->myname, sizeof(emu->myname)); IN(guildeqid); IN(officer); FINISH_DIRECT_DECODE(); } DECODE(OP_GuildStatus) { DECODE_LENGTH_EXACT(structs::GuildStatus_Struct); SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct); memcpy(emu->Name, eq->Name, sizeof(emu->Name)); FINISH_DIRECT_DECODE(); } /*DECODE(OP_InspectAnswer) { DECODE_LENGTH_EXACT(structs::InspectResponse_Struct); SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct); IN(TargetID); IN(playerid); int r; for (r = 0; r < 21; r++) { strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r])); } // Swap last 2 slots for Arrow and Power Source strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22])); strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21])); strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero)); int k; for (k = 0; k < 21; k++) { IN(itemicons[k]); } // Swap last 2 slots for Arrow and Power Source emu->itemicons[22] = eq->itemicons[21]; emu->itemicons[21] = eq->unknown_zero2; emu->unknown_zero2 = eq->unknown_zero2; strn0cpy(emu->text, eq->text, sizeof(emu->text)); //emu->unknown1772 = 0; FINISH_DIRECT_DECODE(); }*/ DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) { IN(augments[r]); } IN(link_hash); IN(icon); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemVerifyRequest) { DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct); SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_LoadSpellSet) { DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct); SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct); for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i) { if (eq->spell[i] == 0) emu->spell[i] = 0xFFFFFFFF; else emu->spell[i] = eq->spell[i]; } FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); Log(Logs::Detail, Logs::Netcode, "RoF::DECODE(OP_LootItem)"); IN(lootee); IN(looter); emu->slot_id = RoFToServerCorpseMainSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); Log(Logs::Detail, Logs::Netcode, "RoF::DECODE(OP_MoveItem)"); emu->from_slot = RoFToServerSlot(eq->from_slot); emu->to_slot = RoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); IN(command); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct); RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer; switch (rgs->action) { case raidSetMotd: { SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd); IN(general.action); IN(general.parameter); IN_str(general.leader_name); IN_str(general.player_name); IN_str(motd); FINISH_VAR_DECODE(); break; } case raidSetNote: { SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note); IN(general.action); IN(general.parameter); IN_str(general.leader_name); IN_str(general.player_name); IN_str(note); FINISH_VAR_DECODE(); break; } default: { SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); IN(action); IN(parameter); IN_str(leader_name); IN_str(player_name); FINISH_DIRECT_DECODE(); break; } } } DECODE(OP_ReadBook) { DECODE_LENGTH_EXACT(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(type); IN(invslot); emu->window = (uint8)eq->window; strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_RecipeAutoCombine) { DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct); SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct); IN(object_type); IN(some_id); emu->unknown1 = RoFToServerSlot(eq->container_slot); IN(recipe_id); IN(reply_code); FINISH_DIRECT_DECODE(); } DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); } DECODE(OP_RezzAnswer) { DECODE_LENGTH_EXACT(structs::Resurrect_Struct); SETUP_DIRECT_DECODE(Resurrect_Struct, structs::Resurrect_Struct); IN(zone_id); IN(instance_id); IN(y); IN(x); IN(z); memcpy(emu->your_name, eq->your_name, sizeof(emu->your_name)); memcpy(emu->rezzer_name, eq->rezzer_name, sizeof(emu->rezzer_name)); IN(spellid); memcpy(emu->corpse_name, eq->corpse_name, sizeof(emu->corpse_name)); IN(action); FINISH_DIRECT_DECODE(); } DECODE(OP_Save) { DECODE_LENGTH_EXACT(structs::Save_Struct); SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct); memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { // Size 40 in RoF IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerBuy) { DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct); SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); IN(npcid); IN(playerid); IN(itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = RoFToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions); //IN(itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_Trader) { uint32 psize = __packet->size; if (psize == sizeof(structs::ClickTrader_Struct)) { DECODE_LENGTH_EXACT(structs::ClickTrader_Struct); SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::ClickTrader_Struct); MEMSET_IN(ClickTrader_Struct); emu->action = eq->Code; for (uint32 i = 0; i < RoF::invtype::BAZAAR_SIZE; i++) { emu->serial_number[i] = 0; // eq->SerialNumber[i]; emu->item_cost[i] = eq->ItemCost[i]; } FINISH_DIRECT_DECODE(); } else if (psize == sizeof(structs::Trader_ShowItems_Struct)) { DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct); SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct); MEMSET_IN(Trader_ShowItems_Struct); emu->action = eq->Code; emu->entity_id = eq->TraderID; FINISH_DIRECT_DECODE(); } else if (psize == sizeof(structs::TraderStatus_Struct)) { DECODE_LENGTH_EXACT(structs::TraderStatus_Struct); SETUP_DIRECT_DECODE(TraderStatus_Struct, structs::TraderStatus_Struct); MEMSET_IN(TraderStatus_Struct); emu->Code = eq->Code; FINISH_DIRECT_DECODE(); } } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(action); IN(price); IN(trader_id); memcpy(emu->item_name, eq->item_name, sizeof(emu->item_name)); IN(item_id); IN(quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = RoFToServerSlot(eq->container_slot); emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); IN(guildid); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_VetClaimRequest) { DECODE_LENGTH_EXACT(structs::VeteranClaim); SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim); IN(claim_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ZoneChange) { DECODE_LENGTH_EXACT(structs::ZoneChange_Struct); SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct); memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name)); IN(zoneID); IN(instanceID); IN(y); IN(x); IN(z) IN(zone_reason); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_ZoneEntry) { DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct); SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct); memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name)); FINISH_DIRECT_DECODE(); } // file scope helper methods uint32 NextItemInstSerialNumber = 1; uint32 MaxInstances = 2000000000; static inline int32 GetNextItemInstSerialNumber() { if (NextItemInstSerialNumber >= MaxInstances) NextItemInstSerialNumber = 1; else NextItemInstSerialNumber++; return NextItemInstSerialNumber; } void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type) { const EQ::ItemData *item = inst->GetUnscaledItem(); RoF::structs::ItemSerializationHeader hdr; //sprintf(hdr.unknown000, "06e0002Y1W00"); strn0cpy( hdr.unknown000, fmt::format( "{:016}\0", packet_type == ItemPacketInvalid ? 0 : inst->GetSerialNumber() ).c_str(), sizeof(hdr.unknown000) ); hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1); hdr.unknown004 = 0; structs::InventorySlot_Struct slot_id; switch (packet_type) { case ItemPacketLoot: slot_id = ServerToRoFCorpseSlot(slot_id_in); break; default: slot_id = ServerToRoFSlot(slot_id_in); break; } hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type); hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot); hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex); hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex); hdr.price = inst->GetPrice(); hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1); hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0); hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber()); hdr.unknown028 = 0; hdr.last_cast_time = inst->GetRecastTimestamp(); hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges())); hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0); hdr.unknown044 = 0; hdr.unknown048 = 0; hdr.unknown052 = 0; hdr.isEvolving = item->EvolvingItem; ob.write((const char*)&hdr, sizeof(RoF::structs::ItemSerializationHeader)); if (item->EvolvingItem > 0) { RoF::structs::EvolvingItem evotop; evotop.unknown001 = 0; evotop.unknown002 = 0; evotop.unknown003 = 0; evotop.unknown004 = 0; evotop.evoLevel = item->EvolvingLevel; evotop.progress = 0; evotop.Activated = 1; evotop.evomaxlevel = item->EvolvingMax; ob.write((const char*)&evotop, sizeof(RoF::structs::EvolvingItem)); } /** * Ornamentation */ uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0); uint32 hero_model = 0; if (inst->GetOrnamentationIDFile()) { hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in)); char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile()); //Mainhand ob.write(tmp, strlen(tmp)); ob.write("\0", 1); //Offhand ob.write(tmp, strlen(tmp)); ob.write("\0", 1); } else { ob.write("\0", 1); // no main hand Ornamentation ob.write("\0", 1); // no off hand Ornamentation } RoF::structs::ItemSerializationHeaderFinish hdrf; hdrf.ornamentIcon = ornamentation_icon; hdrf.unknowna1 = 0xffffffff; hdrf.ornamentHeroModel = hero_model; hdrf.unknown063 = 0; hdrf.unknowna3 = 0; hdrf.unknowna4 = 0xffffffff; hdrf.unknowna5 = 0; hdrf.ItemClass = item->ItemClass; ob.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish)); if (strlen(item->Name) > 0) ob.write(item->Name, strlen(item->Name)); ob.write("\0", 1); if (strlen(item->Lore) > 0) ob.write(item->Lore, strlen(item->Lore)); ob.write("\0", 1); if (strlen(item->IDFile) > 0) ob.write(item->IDFile, strlen(item->IDFile)); ob.write("\0", 1); ob.write("\0", 1); RoF::structs::ItemBodyStruct ibs; memset(&ibs, 0, sizeof(RoF::structs::ItemBodyStruct)); ibs.id = item->ID; ibs.weight = item->Weight; ibs.norent = item->NoRent; ibs.nodrop = item->NoDrop; ibs.attune = item->Attuneable; ibs.size = item->Size; ibs.slots = item->Slots; ibs.price = item->Price; ibs.icon = item->Icon; ibs.unknown1 = 1; ibs.unknown2 = 1; ibs.BenefitFlag = item->BenefitFlag; ibs.tradeskills = item->Tradeskills; ibs.CR = item->CR; ibs.DR = item->DR; ibs.PR = item->PR; ibs.MR = item->MR; ibs.FR = item->FR; ibs.SVCorruption = item->SVCorruption; ibs.AStr = item->AStr; ibs.ASta = item->ASta; ibs.AAgi = item->AAgi; ibs.ADex = item->ADex; ibs.ACha = item->ACha; ibs.AInt = item->AInt; ibs.AWis = item->AWis; ibs.HP = item->HP; ibs.Mana = item->Mana; ibs.Endur = item->Endur; ibs.AC = item->AC; ibs.regen = item->Regen; ibs.mana_regen = item->ManaRegen; ibs.end_regen = item->EnduranceRegen; ibs.Classes = item->Classes; ibs.Races = item->Races; ibs.Deity = item->Deity; ibs.SkillModValue = item->SkillModValue; ibs.SkillModMax = item->SkillModMax; ibs.SkillModType = (int8)(item->SkillModType); ibs.SkillModExtra = 0; ibs.BaneDmgRace = item->BaneDmgRace; ibs.BaneDmgBody = item->BaneDmgBody; ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt; ibs.BaneDmgAmt = item->BaneDmgAmt; ibs.Magic = item->Magic; ibs.CastTime_ = item->CastTime_; ibs.ReqLevel = ((item->ReqLevel > 100) ? 100 : item->ReqLevel); ibs.RecLevel = ((item->RecLevel > 100) ? 100 : item->RecLevel); ibs.RecSkill = item->RecSkill; ibs.BardType = item->BardType; ibs.BardValue = item->BardValue; ibs.Light = item->Light; ibs.Delay = item->Delay; ibs.ElemDmgType = item->ElemDmgType; ibs.ElemDmgAmt = item->ElemDmgAmt; ibs.Range = item->Range; ibs.Damage = item->Damage; ibs.Color = item->Color; ibs.Prestige = 0; ibs.ItemType = item->ItemType; ibs.Material = item->Material; ibs.MaterialUnknown1 = 0; ibs.EliteMaterial = item->EliteMaterial; ibs.HerosForgeModel = item->HerosForgeModel; ibs.MaterialUnknown2 = 0; ibs.SellRate = item->SellRate; ibs.CombatEffects = item->CombatEffects; ibs.Shielding = item->Shielding; ibs.StunResist = item->StunResist; ibs.StrikeThrough = item->StrikeThrough; ibs.ExtraDmgSkill = item->ExtraDmgSkill; ibs.ExtraDmgAmt = item->ExtraDmgAmt; ibs.SpellShield = item->SpellShield; ibs.Avoidance = item->Avoidance; ibs.Accuracy = item->Accuracy; ibs.CharmFileID = item->CharmFileID; ibs.FactionAmt1 = item->FactionAmt1; ibs.FactionMod1 = item->FactionMod1; ibs.FactionAmt2 = item->FactionAmt2; ibs.FactionMod2 = item->FactionMod2; ibs.FactionAmt3 = item->FactionAmt3; ibs.FactionMod3 = item->FactionMod3; ibs.FactionAmt4 = item->FactionAmt4; ibs.FactionMod4 = item->FactionMod4; ob.write((const char*)&ibs, sizeof(RoF::structs::ItemBodyStruct)); //charm text if (strlen(item->CharmFile) > 0) ob.write((const char*)item->CharmFile, strlen(item->CharmFile)); ob.write("\0", 1); RoF::structs::ItemSecondaryBodyStruct isbs; memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct)); isbs.augtype = item->AugType; isbs.augdistiller = 65535; isbs.augrestrict = item->AugRestrict; for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) { isbs.augslots[index].type = item->AugSlotType[index]; isbs.augslots[index].visible = item->AugSlotVisible[index]; isbs.augslots[index].unknown = item->AugSlotUnk2[index]; } isbs.ldonpoint_type = item->PointType; isbs.ldontheme = item->LDoNTheme; isbs.ldonprice = item->LDoNPrice; isbs.ldonsellbackrate = item->LDoNSellBackRate; isbs.ldonsold = item->LDoNSold; isbs.bagtype = item->BagType; isbs.bagslots = item->BagSlots; isbs.bagsize = item->BagSize; isbs.wreduction = item->BagWR; isbs.book = item->Book; isbs.booktype = item->BookType; ob.write((const char*)&isbs, sizeof(RoF::structs::ItemSecondaryBodyStruct)); if (strlen(item->Filename) > 0) ob.write((const char*)item->Filename, strlen(item->Filename)); ob.write("\0", 1); RoF::structs::ItemTertiaryBodyStruct itbs; memset(&itbs, 0, sizeof(RoF::structs::ItemTertiaryBodyStruct)); itbs.loregroup = item->LoreGroup; itbs.artifact = item->ArtifactFlag; itbs.summonedflag = item->SummonedFlag; itbs.favor = item->Favor; itbs.fvnodrop = item->FVNoDrop; itbs.dotshield = item->DotShielding; itbs.atk = item->Attack; itbs.haste = item->Haste; itbs.damage_shield = item->DamageShield; itbs.guildfavor = item->GuildFavor; itbs.augdistil = item->AugDistiller; itbs.unknown3 = 0xffffffff; itbs.unknown4 = 0; itbs.no_pet = item->NoPet; itbs.unknown5 = 0; itbs.potion_belt_enabled = item->PotionBelt; itbs.potion_belt_slots = item->PotionBeltSlots; itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0); itbs.no_transfer = item->NoTransfer; itbs.expendablearrow = item->ExpendableArrow; // Done to hack older clients to label expendable fishing poles as such // July 28th, 2018 patch if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) { itbs.expendablearrow = 1; } itbs.unknown8 = 0; itbs.unknown9 = 0; itbs.unknown10 = 0; itbs.unknown11 = 0; itbs.unknown12 = 0; itbs.unknown13 = 0; itbs.unknown14 = 0; ob.write((const char*)&itbs, sizeof(RoF::structs::ItemTertiaryBodyStruct)); // Effect Structures Broken down to allow variable length strings for effect names int32 effect_unknown = 0; RoF::structs::ClickEffectStruct ices; memset(&ices, 0, sizeof(RoF::structs::ClickEffectStruct)); ices.effect = item->Click.Effect; ices.level2 = item->Click.Level2; ices.type = item->Click.Type; ices.level = item->Click.Level; ices.max_charges = item->MaxCharges; ices.cast_time = item->CastTime; ices.recast = item->RecastDelay; ices.recast_type = item->RecastType; ob.write((const char*)&ices, sizeof(RoF::structs::ClickEffectStruct)); if (strlen(item->ClickName) > 0) ob.write((const char*)item->ClickName, strlen(item->ClickName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7 RoF::structs::ProcEffectStruct ipes; memset(&ipes, 0, sizeof(RoF::structs::ProcEffectStruct)); ipes.effect = item->Proc.Effect; ipes.level2 = item->Proc.Level2; ipes.type = item->Proc.Type; ipes.level = item->Proc.Level; ipes.procrate = item->ProcRate; ob.write((const char*)&ipes, sizeof(RoF::structs::ProcEffectStruct)); if (strlen(item->ProcName) > 0) ob.write((const char*)item->ProcName, strlen(item->ProcName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5 RoF::structs::WornEffectStruct iwes; memset(&iwes, 0, sizeof(RoF::structs::WornEffectStruct)); iwes.effect = item->Worn.Effect; iwes.level2 = item->Worn.Level2; iwes.type = item->Worn.Type; iwes.level = item->Worn.Level; ob.write((const char*)&iwes, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->WornName) > 0) ob.write((const char*)item->WornName, strlen(item->WornName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 RoF::structs::WornEffectStruct ifes; memset(&ifes, 0, sizeof(RoF::structs::WornEffectStruct)); ifes.effect = item->Focus.Effect; ifes.level2 = item->Focus.Level2; ifes.type = item->Focus.Type; ifes.level = item->Focus.Level; ob.write((const char*)&ifes, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->FocusName) > 0) ob.write((const char*)item->FocusName, strlen(item->FocusName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 RoF::structs::WornEffectStruct ises; memset(&ises, 0, sizeof(RoF::structs::WornEffectStruct)); ises.effect = item->Scroll.Effect; ises.level2 = item->Scroll.Level2; ises.type = item->Scroll.Type; ises.level = item->Scroll.Level; ob.write((const char*)&ises, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->ScrollName) > 0) ob.write((const char*)item->ScrollName, strlen(item->ScrollName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // Bard Effect? RoF::structs::WornEffectStruct ibes; memset(&ibes, 0, sizeof(RoF::structs::WornEffectStruct)); ibes.effect = 0xffffffff; ibes.level2 = 0; ibes.type = 0; ibes.level = 0; //ibes.unknown6 = 0xffffffff; ob.write((const char*)&ibes, sizeof(RoF::structs::WornEffectStruct)); /* if(strlen(item->BardName) > 0) { ss.write((const char*)item->BardName, strlen(item->BardName)); ss.write((const char*)&null_term, sizeof(uint8)); } else */ ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // End of Effects RoF::structs::ItemQuaternaryBodyStruct iqbs; memset(&iqbs, 0, sizeof(RoF::structs::ItemQuaternaryBodyStruct)); iqbs.scriptfileid = item->ScriptFileID; iqbs.quest_item = item->QuestItemFlag; iqbs.Power = 0; iqbs.Purity = item->Purity; iqbs.unknown16 = 0; iqbs.BackstabDmg = item->BackstabDmg; iqbs.DSMitigation = item->DSMitigation; iqbs.HeroicStr = item->HeroicStr; iqbs.HeroicInt = item->HeroicInt; iqbs.HeroicWis = item->HeroicWis; iqbs.HeroicAgi = item->HeroicAgi; iqbs.HeroicDex = item->HeroicDex; iqbs.HeroicSta = item->HeroicSta; iqbs.HeroicCha = item->HeroicCha; iqbs.HeroicMR = item->HeroicMR; iqbs.HeroicFR = item->HeroicFR; iqbs.HeroicCR = item->HeroicCR; iqbs.HeroicDR = item->HeroicDR; iqbs.HeroicPR = item->HeroicPR; iqbs.HeroicSVCorrup = item->HeroicSVCorrup; iqbs.HealAmt = item->HealAmt; iqbs.SpellDmg = item->SpellDmg; iqbs.Clairvoyance = item->Clairvoyance; iqbs.SubType = item->SubType; iqbs.unknown28 = 0; iqbs.unknown30 = 0; iqbs.unknown39 = 1; ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct)); EQ::OutBuffer::pos_type count_pos = ob.tellp(); uint32 subitem_count = 0; ob.write((const char*)&subitem_count, sizeof(uint32)); // moved outside of loop since it is not modified within that scope int16 SubSlotNumber = EQ::invbag::SLOT_INVALID; if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN) SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT); else if (slot_id_in == EQ::invslot::slotCursor) SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN; else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN) SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT); else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN) SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT); else SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now if (SubSlotNumber != EQ::invbag::SLOT_INVALID) { for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) { EQ::ItemInstance* sub = inst->GetItem(index); if (!sub) continue; ob.write((const char*)&index, sizeof(uint32)); SerializeItem(ob, sub, SubSlotNumber, (depth + 1), packet_type); ++subitem_count; } if (subitem_count) ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32)); } } static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot) { structs::InventorySlot_Struct RoFSlot{}; RoFSlot.Type = invtype::TYPE_INVALID; RoFSlot.Unknown02 = INULL; RoFSlot.Slot = invslot::SLOT_INVALID; RoFSlot.SubIndex = invbag::SLOT_INVALID; RoFSlot.AugIndex = invaug::SOCKET_INVALID; RoFSlot.Unknown01 = INULL; uint32 temp_slot = (uint32) EQ::invslot::SLOT_INVALID; if (server_slot < EQ::invtype::POSSESSIONS_SIZE) { RoFSlot.Type = invtype::typePossessions; RoFSlot.Slot = server_slot; } else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) { temp_slot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN; RoFSlot.Type = invtype::typePossessions; RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQ::invbag::SLOT_COUNT); RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT); } else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) { RoFSlot.Type = invtype::typeTribute; RoFSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN; } else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) { RoFSlot.Type = invtype::typeGuildTribute; RoFSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN; } else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) { RoFSlot.Type = invtype::typeWorld; } else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) { RoFSlot.Type = invtype::typeBank; RoFSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN; } else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) { temp_slot = server_slot - EQ::invbag::BANK_BAGS_BEGIN; RoFSlot.Type = invtype::typeBank; RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT; RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT); } else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) { RoFSlot.Type = invtype::typeSharedBank; RoFSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN; } else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) { temp_slot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN; RoFSlot.Type = invtype::typeSharedBank; RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT; RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT); } else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) { RoFSlot.Type = invtype::typeTrade; RoFSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN; } else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) { temp_slot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN; RoFSlot.Type = invtype::typeTrade; RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT; RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT); } else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) { RoFSlot.Type = invtype::typeWorld; RoFSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN; } Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)", server_slot, RoFSlot.Type, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown02, RoFSlot.Unknown01); return RoFSlot; } static inline structs::InventorySlot_Struct ServerToRoFCorpseSlot(uint32 server_corpse_slot) { structs::InventorySlot_Struct RoFSlot{}; RoFSlot.Type = invtype::TYPE_INVALID; RoFSlot.Unknown02 = INULL; RoFSlot.Slot = static_cast(ServerToRoFCorpseMainSlot(server_corpse_slot)); RoFSlot.SubIndex = invbag::SLOT_INVALID; RoFSlot.AugIndex = invaug::SOCKET_INVALID; RoFSlot.Unknown01 = INULL; if (RoFSlot.Slot != invslot::SLOT_INVALID) RoFSlot.Type = invtype::typeCorpse; Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to RoF Corpse Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)", server_corpse_slot, RoFSlot.Type, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown02, RoFSlot.Unknown01); return RoFSlot; } static inline uint32 ServerToRoFCorpseMainSlot(uint32 server_corpse_slot) { uint32 RoFSlot = invslot::SLOT_INVALID; if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) { RoFSlot = server_corpse_slot; } LogNetcode("Convert Server Corpse Slot [{}] to RoF Corpse Main Slot [{}]", server_corpse_slot, RoFSlot); return RoFSlot; } static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 server_slot, int16 server_type) { structs::TypelessInventorySlot_Struct RoFSlot; RoFSlot.Slot = invslot::SLOT_INVALID; RoFSlot.SubIndex = invbag::SLOT_INVALID; RoFSlot.AugIndex = invaug::SOCKET_INVALID; RoFSlot.Unknown01 = INULL; uint32 TempSlot = EQ::invslot::SLOT_INVALID; if (server_type == EQ::invtype::typePossessions) { if (server_slot < EQ::invtype::POSSESSIONS_SIZE) { RoFSlot.Slot = server_slot; } else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) { TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN; RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT); RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT); } } Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i)", server_slot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, server_type, RoFSlot.Unknown01); return RoFSlot; } static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rof_slot) { if (rof_slot.AugIndex < invaug::SOCKET_INVALID || rof_slot.AugIndex >= invaug::SOCKET_COUNT) { Log(Logs::Detail, Logs::Netcode, "Convert RoF Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i", rof_slot.Type, rof_slot.Slot, rof_slot.SubIndex, rof_slot.AugIndex, rof_slot.Unknown02, rof_slot.Unknown01, EQ::invslot::SLOT_INVALID); return EQ::invslot::SLOT_INVALID; } uint32 server_slot = EQ::invslot::SLOT_INVALID; uint32 temp_slot = invslot::SLOT_INVALID; switch (rof_slot.Type) { case invtype::typePossessions: { if (rof_slot.Slot >= invslot::POSSESSIONS_BEGIN && rof_slot.Slot <= invslot::POSSESSIONS_END) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { if (rof_slot.Slot < invslot::GENERAL_BEGIN) return EQ::invslot::SLOT_INVALID; temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT; server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeBank: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeSharedBank: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeTrade: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeWorld: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) { server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot; } else if (rof_slot.Slot == invslot::SLOT_INVALID) { server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE; } break; } case invtype::typeLimbo: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) { server_slot = EQ::invslot::slotCursor; } break; } case invtype::typeTribute: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) { server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot; } break; } case invtype::typeGuildTribute: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) { server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot; } break; } case invtype::typeCorpse: { if (rof_slot.Slot >= invslot::CORPSE_BEGIN && rof_slot.Slot <= invslot::CORPSE_END) { server_slot = rof_slot.Slot; } break; } default: { break; } } Log(Logs::Detail, Logs::Netcode, "Convert RoF Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i", rof_slot.Type, rof_slot.Slot, rof_slot.SubIndex, rof_slot.AugIndex, rof_slot.Unknown02, rof_slot.Unknown01, server_slot); return server_slot; } static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot) { uint32 server_slot = EQ::invslot::SLOT_INVALID; if (rof_corpse_slot.Type != invtype::typeCorpse || rof_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof_corpse_slot.AugIndex != invaug::SOCKET_INVALID) { server_slot = EQ::invslot::SLOT_INVALID; } else { server_slot = RoFToServerCorpseMainSlot(rof_corpse_slot.Slot); } Log(Logs::Detail, Logs::Netcode, "Convert RoF Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i", rof_corpse_slot.Type, rof_corpse_slot.Slot, rof_corpse_slot.SubIndex, rof_corpse_slot.AugIndex, rof_corpse_slot.Unknown02, rof_corpse_slot.Unknown01, server_slot); return server_slot; } static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot) { uint32 server_slot = EQ::invslot::SLOT_INVALID; if (rof_corpse_slot <= invslot::CORPSE_END && rof_corpse_slot >= invslot::CORPSE_BEGIN) { server_slot = rof_corpse_slot; } Log(Logs::Detail, Logs::Netcode, "Convert RoF Corpse Main Slot %i to Server Corpse Slot %i", rof_corpse_slot, server_slot); return server_slot; } static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof_slot, int16 rof_type) { if (rof_slot.AugIndex < invaug::SOCKET_INVALID || rof_slot.AugIndex >= invaug::SOCKET_COUNT) { Log(Logs::Detail, Logs::Netcode, "Convert RoF Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i", rof_slot.Slot, rof_slot.SubIndex, rof_slot.AugIndex, rof_type, rof_slot.Unknown01, EQ::invslot::SLOT_INVALID); return (uint32) EQ::invslot::SLOT_INVALID; } uint32 server_slot = EQ::invslot::SLOT_INVALID; uint32 temp_slot = invslot::SLOT_INVALID; switch (rof_type) { case invtype::typePossessions: { if (rof_slot.Slot >= invslot::POSSESSIONS_BEGIN && rof_slot.Slot <= invslot::POSSESSIONS_END) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { if (rof_slot.Slot < invslot::GENERAL_BEGIN) return EQ::invslot::SLOT_INVALID; temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT; server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeBank: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeSharedBank: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeTrade: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) { if (rof_slot.SubIndex == invbag::SLOT_INVALID) { server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot; } else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) { temp_slot = rof_slot.Slot * invbag::SLOT_COUNT; server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex; } } break; } case invtype::typeWorld: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) { server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot; } else if (rof_slot.Slot == invslot::SLOT_INVALID) { server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE; } break; } case invtype::typeLimbo: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) { server_slot = EQ::invslot::slotCursor; } break; } case invtype::typeTribute: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) { server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot; } break; } case invtype::typeGuildTribute: { if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) { server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot; } break; } case invtype::typeCorpse: { if (rof_slot.Slot >= invslot::CORPSE_BEGIN && rof_slot.Slot <= invslot::CORPSE_END) { server_slot = rof_slot.Slot; } break; } default: { break; } } Log(Logs::Detail, Logs::Netcode, "Convert RoF Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i", rof_slot.Slot, rof_slot.SubIndex, rof_slot.AugIndex, rof_type, rof_slot.Unknown01, server_slot); return server_slot; } static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink) { if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) { rofSayLink = serverSayLink; return; } auto segments = Strings::Split(serverSayLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) { rofSayLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55) // Diff: ^ rofSayLink.push_back('\x12'); rofSayLink.append(segments[segment_iter].substr(0, 41)); if (segments[segment_iter][41] == '0') rofSayLink.push_back(segments[segment_iter][42]); else rofSayLink.push_back('F'); rofSayLink.append(segments[segment_iter].substr(43)); rofSayLink.push_back('\x12'); } else { rofSayLink.append(segments[segment_iter]); } } } static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink) { if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) { serverSayLink = rofSayLink; return; } auto segments = Strings::Split(rofSayLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) { serverSayLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 42 47 (Source) // RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^ serverSayLink.push_back('\x12'); serverSayLink.append(segments[segment_iter].substr(0, 41)); serverSayLink.push_back('0'); serverSayLink.append(segments[segment_iter].substr(41)); serverSayLink.push_back('\x12'); } else { serverSayLink.append(segments[segment_iter]); } } } static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot) { switch (slot) { case EQ::spells::CastingSlot::Gem1: return spells::CastingSlot::Gem1; case EQ::spells::CastingSlot::Gem2: return spells::CastingSlot::Gem2; case EQ::spells::CastingSlot::Gem3: return spells::CastingSlot::Gem3; case EQ::spells::CastingSlot::Gem4: return spells::CastingSlot::Gem4; case EQ::spells::CastingSlot::Gem5: return spells::CastingSlot::Gem5; case EQ::spells::CastingSlot::Gem6: return spells::CastingSlot::Gem6; case EQ::spells::CastingSlot::Gem7: return spells::CastingSlot::Gem7; case EQ::spells::CastingSlot::Gem8: return spells::CastingSlot::Gem8; case EQ::spells::CastingSlot::Gem9: return spells::CastingSlot::Gem9; case EQ::spells::CastingSlot::Gem10: return spells::CastingSlot::Gem10; case EQ::spells::CastingSlot::Gem11: return spells::CastingSlot::Gem11; case EQ::spells::CastingSlot::Gem12: return spells::CastingSlot::Gem12; case EQ::spells::CastingSlot::Item: case EQ::spells::CastingSlot::PotionBelt: return spells::CastingSlot::Item; case EQ::spells::CastingSlot::Discipline: return spells::CastingSlot::Discipline; case EQ::spells::CastingSlot::AltAbility: return spells::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return spells::CastingSlot::Discipline; } } static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot) { switch (slot) { case spells::CastingSlot::Gem1: return EQ::spells::CastingSlot::Gem1; case spells::CastingSlot::Gem2: return EQ::spells::CastingSlot::Gem2; case spells::CastingSlot::Gem3: return EQ::spells::CastingSlot::Gem3; case spells::CastingSlot::Gem4: return EQ::spells::CastingSlot::Gem4; case spells::CastingSlot::Gem5: return EQ::spells::CastingSlot::Gem5; case spells::CastingSlot::Gem6: return EQ::spells::CastingSlot::Gem6; case spells::CastingSlot::Gem7: return EQ::spells::CastingSlot::Gem7; case spells::CastingSlot::Gem8: return EQ::spells::CastingSlot::Gem8; case spells::CastingSlot::Gem9: return EQ::spells::CastingSlot::Gem9; case spells::CastingSlot::Gem10: return EQ::spells::CastingSlot::Gem10; case spells::CastingSlot::Gem11: return EQ::spells::CastingSlot::Gem11; case spells::CastingSlot::Gem12: return EQ::spells::CastingSlot::Gem12; case spells::CastingSlot::Discipline: return EQ::spells::CastingSlot::Discipline; case spells::CastingSlot::Item: return EQ::spells::CastingSlot::Item; case spells::CastingSlot::AltAbility: return EQ::spells::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return EQ::spells::CastingSlot::Discipline; } } // these should be optimized out for RoF since they should all boil down to return index :P // but lets leave it here for future proofing static inline int ServerToRoFBuffSlot(int index) { // we're a disc if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS) return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS + spells::LONG_BUFFS + spells::SHORT_BUFFS; // we're a song if (index >= EQ::spells::LONG_BUFFS) return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } static inline int RoFToServerBuffSlot(int index) { // we're a disc if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS) return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS; // we're a song if (index >= spells::LONG_BUFFS) return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } } /*RoF*/