/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/net/tcp_connection_pooling.h" #include "uv.h" #include #include #include namespace EQ { namespace Net { class TCPConnection { public: TCPConnection(uv_tcp_t *socket); ~TCPConnection(); static void Connect(const std::string &addr, int port, bool ipv6, std::function)> cb); void Start(); void OnRead(std::function cb); void OnDisconnect(std::function cb); void Disconnect(); void Read(const char *data, size_t count); void Write(const char *data, size_t count); bool IsConnected() const; std::string LocalIP() const; int LocalPort() const; std::string RemoteIP() const; int RemotePort() const; private: TCPConnection(); uv_tcp_t *m_socket; std::function m_on_read_cb; std::function m_on_disconnect_cb; }; } }