/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/net/packet.h"
#include "common/net/servertalk_common.h"
#include "common/net/tcp_connection.h"
#include
namespace EQ
{
namespace Net
{
class ServertalkServer;
class ServertalkServerConnection
{
public:
ServertalkServerConnection(std::shared_ptr c, ServertalkServer *parent);
~ServertalkServerConnection();
void Send(uint16_t opcode, EQ::Net::Packet &p);
void SendPacket(ServerPacket *p);
void OnMessage(uint16_t opcode, std::function cb);
void OnMessage(std::function cb);
std::string GetIdentifier() const { return m_identifier; }
std::shared_ptr Handle() { return m_connection; }
std::string GetUUID() const { return m_uuid; }
private:
void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
void ProcessReadBuffer();
void ProcessOldReadBuffer();
void OnDisconnect(TCPConnection* c);
void SendHello();
void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
void ProcessHandshake(EQ::Net::Packet &p);
void ProcessMessage(EQ::Net::Packet &p);
void ProcessMessageOld(uint16_t opcode, EQ::Net::Packet &p);
std::shared_ptr m_connection;
ServertalkServer *m_parent;
std::vector m_buffer;
std::unordered_map> m_message_callbacks;
std::function m_message_callback;
std::string m_identifier;
std::string m_uuid;
bool m_legacy_mode;
};
}
}