/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/types.h" #include #include struct LootItem { uint32 item_id; int16 equip_slot; uint16 charges; uint16 lootslot; uint32 aug_1; uint32 aug_2; uint32 aug_3; uint32 aug_4; uint32 aug_5; uint32 aug_6; bool attuned; std::string custom_data; uint32 ornamenticon{}; uint32 ornamentidfile{}; uint32 ornament_hero_model{}; uint16 trivial_min_level; uint16 trivial_max_level; uint16 npc_min_level; uint16 npc_max_level; uint32 lootdrop_id; // required for zone state referencing }; typedef std::list LootItems;