#ifndef LFGUILD_H #define LFGUILD_H #include #include #include "../common/types.h" #include "../common/servertalk.h" class PlayerLookingForGuild { public: PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted); std::string Name; std::string Comments; uint32 Level; uint32 Class; uint32 AACount; uint32 TimeZone; uint32 TimePosted; }; class GuildLookingForPlayers { public: GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted); std::string Name; std::string Comments; uint32 FromLevel; uint32 ToLevel; uint32 Classes; uint32 AACount; uint32 TimeZone; uint32 TimePosted; }; class LFGuildManager { public: bool LoadDatabase(); void HandlePacket(ServerPacket *pack); void ExpireEntries(); private: void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes); void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class); void TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone); void ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone); void SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From); void SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName); std::list Players; std::list Guilds; }; #endif /* LFGUILD_H */