#include "../client.h" void command_nukeitem(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments || !sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #nukeitem [Item ID] - Removes the specified Item ID from you or your player target's inventory"); return; } Client *target = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { target = c->GetTarget()->CastToClient(); } auto item_id = Strings::ToInt(sep->arg[1]); auto deleted_count = target->NukeItem(item_id); if (deleted_count) { c->Message( Chat::White, fmt::format( "{} {} ({}) deleted from {}.", deleted_count, database.CreateItemLink(item_id), item_id, c->GetTargetDescription(target) ).c_str() ); } else { c->Message( Chat::White, fmt::format( "Could not find any {} ({}) to delete from {}.", database.CreateItemLink(item_id), item_id, c->GetTargetDescription(target) ).c_str() ); } }