#include "../common/global_define.h" #include "../common/misc_functions.h" #include "../common/repositories/character_activities_repository.h" #include "../common/repositories/character_task_timers_repository.h" #include "../common/repositories/character_tasks_repository.h" #include "../common/repositories/completed_tasks_repository.h" #include "../common/rulesys.h" #include "client.h" #include "queryserv.h" #include "quest_parser_collection.h" #include "task_client_state.h" #include "zonedb.h" #include "../common/shared_tasks.h" #include "worldserver.h" #include "dynamic_zone.h" #include "string_ids.h" #include "../common/events/player_event_logs.h" #define EBON_CRYSTAL 40902 #define RADIANT_CRYSTAL 40903 extern WorldServer worldserver; extern QueryServ *QServ; ClientTaskState::ClientTaskState() { m_active_task_count = 0; m_last_completed_task_loaded = 0; for (int i = 0; i < MAXACTIVEQUESTS; i++) { m_active_quests[i].slot = i; m_active_quests[i].task_id = TASKSLOTEMPTY; } m_active_task = {}; m_active_task.slot = 0; m_active_task.task_id = TASKSLOTEMPTY; m_active_shared_task = {}; m_active_shared_task.slot = 0; m_active_shared_task.task_id = TASKSLOTEMPTY; } ClientTaskState::~ClientTaskState() { } void ClientTaskState::SendTaskHistory(Client *client, int task_index) { LogTasks("Task history requested for completed task index [{}]", task_index); // We only sent the most recent 50 completed tasks, so we need to offset the Index the client sent to us. int adjusted_task_index = task_index; if (m_completed_tasks.size() > 50) { adjusted_task_index += (m_completed_tasks.size() - 50); } if ((adjusted_task_index < 0) || (adjusted_task_index >= (int) m_completed_tasks.size())) { return; } int task_id = m_completed_tasks[adjusted_task_index].task_id; if (task_id < 0) { return; } const auto task_data = task_manager->GetTaskData(task_id); if (!task_data) { return; } TaskHistoryReplyHeader_Struct *task_history_reply; TaskHistoryReplyData1_Struct *task_history_reply_data_1; TaskHistoryReplyData2_Struct *task_history_reply_data_2; char *reply; int completed_activity_count = 0; int packet_length = sizeof(TaskHistoryReplyHeader_Struct); for (int i = 0; i < task_data->activity_count; i++) { if (m_completed_tasks[adjusted_task_index].activity_done[i]) { completed_activity_count++; packet_length = packet_length + sizeof(TaskHistoryReplyData1_Struct) + task_data->activity_information[i].target_name.size() + 1 + task_data->activity_information[i].item_list.size() + 1 + sizeof(TaskHistoryReplyData2_Struct) + task_data->activity_information[i].description_override.size() + 1; } } auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, packet_length); task_history_reply = (TaskHistoryReplyHeader_Struct *) outapp->pBuffer; // We use the TaskIndex the client sent in the request task_history_reply->TaskID = task_index; task_history_reply->ActivityCount = completed_activity_count; reply = (char *) task_history_reply + sizeof(TaskHistoryReplyHeader_Struct); for (int i = 0; i < task_data->activity_count; i++) { if (m_completed_tasks[adjusted_task_index].activity_done[i]) { task_history_reply_data_1 = (TaskHistoryReplyData1_Struct *) reply; task_history_reply_data_1->ActivityType = static_cast(task_data->activity_information[i].activity_type); reply = (char *) task_history_reply_data_1 + sizeof(TaskHistoryReplyData1_Struct); VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].target_name.c_str()); VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].item_list.c_str()); task_history_reply_data_2 = (TaskHistoryReplyData2_Struct *) reply; task_history_reply_data_2->GoalCount = task_data->activity_information[i].goal_count; task_history_reply_data_2->unknown04 = 0xffffffff; task_history_reply_data_2->unknown08 = 0xffffffff; task_history_reply_data_2->ZoneID = task_data->activity_information[i].zone_ids.empty() ? 0 : task_data->activity_information[i].zone_ids.front(); task_history_reply_data_2->unknown16 = 0x00000000; reply = (char *) task_history_reply_data_2 + sizeof(TaskHistoryReplyData2_Struct); VARSTRUCT_ENCODE_STRING(reply, task_data->activity_information[i].description_override.c_str()); } } client->QueuePacket(outapp); safe_delete(outapp); } void ClientTaskState::EnableTask(int character_id, int task_count, int *task_list) { // Check if the Task is already enabled for this client std::vector tasks_enabled; for (int i = 0; i < task_count; i++) { auto iterator = m_enabled_tasks.begin(); bool add_task = true; while (iterator != m_enabled_tasks.end()) { // If this task is already enabled, stop looking if ((*iterator) == task_list[i]) { add_task = false; break; } // Our list of enabled tasks is sorted, so we can quit if we find a taskid higher than // the one we are looking for. if ((*iterator) > task_list[i]) { break; } ++iterator; } if (add_task) { m_enabled_tasks.insert(iterator, task_list[i]); // Make a note of the task we enabled, for later SQL generation tasks_enabled.push_back(task_list[i]); } } LogTasksDetail("New enabled task list"); for (int enabled_task : m_enabled_tasks) { LogTasksDetail("enabled [{}] character_id [{}]", enabled_task, character_id); } if (tasks_enabled.empty()) { return; } std::stringstream query_stream; query_stream << "REPLACE INTO character_enabledtasks (charid, taskid) VALUES "; for (unsigned int i = 0; i < tasks_enabled.size(); i++) { query_stream << (i ? ", " : "") << StringFormat("(%i, %i)", character_id, tasks_enabled[i]); } database.QueryDatabase(query_stream.str()); } void ClientTaskState::DisableTask(int character_id, int task_count, int *task_list) { // Check if the Task is enabled for this client std::vector tasks_disabled; for (int task_id = 0; task_id < task_count; task_id++) { auto iterator = m_enabled_tasks.begin(); bool removeTask = false; while (iterator != m_enabled_tasks.end()) { if ((*iterator) == task_list[task_id]) { removeTask = true; break; } if ((*iterator) > task_list[task_id]) { break; } ++iterator; } if (removeTask) { m_enabled_tasks.erase(iterator); tasks_disabled.push_back(task_list[task_id]); } } LogTasks("New enabled task list "); for (int enabled_task : m_enabled_tasks) { LogTasks("enabled_tasks [{}]", enabled_task); } if (tasks_disabled.empty()) { return; } std::stringstream queryStream; queryStream << StringFormat("DELETE FROM character_enabledtasks WHERE charid = %i AND (", character_id); for (unsigned int i = 0; i < tasks_disabled.size(); i++) queryStream << (i ? StringFormat("taskid = %i ", tasks_disabled[i]) : StringFormat( "OR taskid = %i ", tasks_disabled[i] )); queryStream << ")"; database.QueryDatabase(queryStream.str()); } bool ClientTaskState::IsTaskEnabled(int task_id) { std::vector::iterator iterator; iterator = m_enabled_tasks.begin(); while (iterator != m_enabled_tasks.end()) { if ((*iterator) == task_id) { return true; } if ((*iterator) > task_id) { break; } ++iterator; } return false; } int ClientTaskState::EnabledTaskCount(int task_set_id) { // Return the number of tasks in TaskSet that this character is enabled for. unsigned int enabled_task_index = 0; unsigned int task_set_index = 0; int enabled_task_count = 0; if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) { return -1; } while ((enabled_task_index < m_enabled_tasks.size()) && (task_set_index < task_manager->m_task_sets[task_set_id].size())) { if (m_enabled_tasks[enabled_task_index] == task_manager->m_task_sets[task_set_id][task_set_index]) { enabled_task_count++; enabled_task_index++; task_set_index++; continue; } if (m_enabled_tasks[enabled_task_index] < task_manager->m_task_sets[task_set_id][task_set_index]) { enabled_task_index++; } else { task_set_index++; } } return enabled_task_count; } int ClientTaskState::ActiveTasksInSet(int task_set_id) { if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) { return -1; } int active_task_in_set_count = 0; for (int task_id : task_manager->m_task_sets[task_set_id]) { if (IsTaskActive(task_id)) { active_task_in_set_count++; } } return active_task_in_set_count; } int ClientTaskState::CompletedTasksInSet(int task_set_id) { if ((task_set_id <= 0) || (task_set_id >= MAXTASKSETS)) { return -1; } int completed_tasks_count = 0; for (int i : task_manager->m_task_sets[task_set_id]) { if (IsTaskCompleted(i)) { completed_tasks_count++; } } return completed_tasks_count; } bool ClientTaskState::HasSlotForTask(const TaskInformation* task) { if (task == nullptr) { return false; } switch (task->type) { case TaskType::Task: return m_active_task.task_id == TASKSLOTEMPTY; case TaskType::Shared: return m_active_shared_task.task_id == TASKSLOTEMPTY; case TaskType::Quest: for (auto &active_quest : m_active_quests) { if (active_quest.task_id == TASKSLOTEMPTY) { return true; } } case TaskType::E: return false; // removed on live } return false; } int ClientTaskState::GetActiveTaskID(int index) { // Return the task_id from the client's specified Active Task slot. if ((index < 0) || (index >= MAXACTIVEQUESTS)) { return 0; } return m_active_quests[index].task_id; } static void DeleteCompletedTaskFromDatabase(int character_id, int task_id) { LogTasks("character_id [{}], task_id [{}]", character_id, task_id); CompletedTasksRepository::DeleteWhere( database, fmt::format("charid = {} and taskid = {}", character_id, task_id) ); } bool ClientTaskState::UnlockActivities(Client* client, ClientTaskInformation& task_info) { LogTasksDetail( "Fetching task info for character_id [{}] task [{}] slot [{}] accepted_time [{}] updated [{}]", client->CharacterID(), task_info.task_id, task_info.slot, task_info.accepted_time, task_info.updated ); const auto task = task_manager->GetTaskData(task_info.task_id); if (!task) { return true; } for (int i = 0; i < task->activity_count; ++i) { if (task_info.activity[i].activity_id >= 0) { LogTasksDetail( "character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}]", client->CharacterID(), task_info.task_id, task_info.activity[i].activity_id, task_info.activity[i].done_count, task_info.activity[i].activity_state, task_info.activity[i].updated ); } } auto res = Tasks::GetActiveElements(task->activity_information, task_info.activity, task->activity_count); for (int activity_id : res.active) { ClientActivityInformation& client_activity = task_info.activity[activity_id]; if (client_activity.activity_state == ActivityHidden) { LogTasksDetail("task [{}] activity [{}] (ActivityActive)", task_info.task_id, activity_id); client_activity.activity_state = ActivityActive; client_activity.updated = true; } } if (res.is_task_complete && RuleB(TaskSystem, RecordCompletedTasks)) { RecordCompletedTask(client->CharacterID(), *task, task_info); } // check if client has an explore task in current zone to enable task explore processing m_has_explore_task = HasExploreTask(client); return res.is_task_complete; } void ClientTaskState::RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task) { // If we are only keeping one completed record per task, and the player has done // the same task again, erase the previous completed entry for this task. if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) { size_t before = m_completed_tasks.size(); m_completed_tasks.erase(std::remove_if(m_completed_tasks.begin(), m_completed_tasks.end(), [&](const CompletedTaskInformation& completed) { return completed.task_id == client_task.task_id; } ), m_completed_tasks.end()); size_t erased = m_completed_tasks.size() - before; LogTasksDetail("KeepOneRecord erased [{}] elements", erased); if (erased > 0) { m_last_completed_task_loaded -= erased; DeleteCompletedTaskFromDatabase(character_id, client_task.task_id); } } if (task.type != TaskType::Shared) { CompletedTaskInformation completed{}; completed.task_id = client_task.task_id; completed.completed_time = std::time(nullptr); for (int i = 0; i < task.activity_count; ++i) { completed.activity_done[i] = (client_task.activity[i].activity_state == ActivityCompleted); } LogTasksDetail("[{}] for character [{}]", client_task.task_id, character_id); m_completed_tasks.push_back(completed); } } const TaskInformation* ClientTaskState::GetTaskData(const ClientTaskInformation& client_task) const { if (client_task.task_id == TASKSLOTEMPTY) { return nullptr; } return task_manager->GetTaskData(client_task.task_id); } bool ClientTaskState::CanUpdate(Client* client, const TaskUpdateFilter& filter, int task_id, const ActivityInformation& activity, const ClientActivityInformation& client_activity) const { if (activity.goal_method == METHODQUEST && activity.goal_method != filter.method) { return false; } // todo: some tasks do allow hidden/unlocked elements to silently update if (client_activity.activity_state != ActivityActive) { return false; } if (activity.activity_type != filter.type) { return false; } if (activity.dz_switch_id != 0 && activity.dz_switch_id != filter.dz_switch_id) { return false; } if (!activity.CheckZone(zone->GetZoneID(), zone->GetInstanceVersion())) { LogTasks("client [{}] task [{}]-[{}] failed zone filter", client->GetName(), task_id, client_activity.activity_id); return false; } if (activity.has_area && !filter.ignore_area && RuleB(TaskSystem, EnableTaskProximity)) { const glm::vec4& pos = filter.use_pos ? filter.pos : client->GetPosition(); if (pos.x < activity.min_x || pos.x > activity.max_x || pos.y < activity.min_y || pos.y > activity.max_y || pos.z < activity.min_z || pos.z > activity.max_z) { LogTasksDetail("client [{}] task [{}]-[{}] failed area filter", client->GetName(), task_id, client_activity.activity_id); return false; } } // item is only checked for updates that provide an item to check (unlike npc which may be null for non-npcs) if (!activity.item_id_list.empty() && filter.item_id != 0 && !Tasks::IsInMatchList(activity.item_id_list, std::to_string(filter.item_id))) { LogTasks("client [{}] task [{}]-[{}] failed item match filter", client->GetName(), task_id, client_activity.activity_id); return false; } // npc filter supports both npc names and ids in match lists if (!activity.npc_match_list.empty() && (!filter.mob || (!Tasks::IsInMatchListPartial(activity.npc_match_list, filter.mob->GetName()) && !Tasks::IsInMatchListPartial(activity.npc_match_list, filter.mob->GetCleanName()) && !Tasks::IsInMatchList(activity.npc_match_list, std::to_string(filter.mob->GetNPCTypeID()))))) { LogTasks("client [{}] task [{}]-[{}] failed npc match filter", client->GetName(), task_id, client_activity.activity_id); return false; } return true; } int ClientTaskState::UpdateTasks(Client* client, const TaskUpdateFilter& filter, int count) { if (!task_manager) { return 0; } int max_updated = 0; for (const auto& client_task : m_active_tasks) { const auto task = GetTaskData(client_task); if (!task) { continue; } // legacy eqemu task update logic loops through group on kill of npc to update a single task // shared tasks only require one client to receive an update to propagate if (filter.type == TaskActivityType::Kill && task->type == TaskType::Shared && client != filter.exp_client) { continue; } for (const ClientActivityInformation& client_activity : client_task.activity) { const ActivityInformation& activity = task->activity_information[client_activity.activity_id]; if (CanUpdate(client, filter, client_task.task_id, activity, client_activity)) { if (parse->PlayerHasQuestSub(EVENT_TASK_BEFORE_UPDATE)) { const auto& export_string = fmt::format( "{} {} {}", count, client_activity.activity_id, client_task.task_id ); if (parse->EventPlayer(EVENT_TASK_BEFORE_UPDATE, client, export_string, 0) != 0) { LogTasks( "client [{}] task [{}]-[{}] update prevented by quest", client->GetName(), client_task.task_id, client_activity.activity_id ); continue; } } LogTasks( "client [{}] task [{}] activity [{}] increment [{}]", client->GetName(), client_task.task_id, client_activity.activity_id, count ); int updated = IncrementDoneCount(client, task, client_task.slot, client_activity.activity_id, count); max_updated = std::max(max_updated, updated); if (RuleB(TaskSystem, UpdateOneElementPerTask)) { break; // only one element updated per task, move to next task } } } } return max_updated; } std::pair ClientTaskState::FindTask(Client* client, const TaskUpdateFilter& filter) const { if (!task_manager) { return std::make_pair(0, 0); } for (const auto& client_task : m_active_tasks) { const auto task = GetTaskData(client_task); if (!task || (filter.task_id != 0 && client_task.task_id != filter.task_id)) { continue; } for (const ClientActivityInformation& client_activity : client_task.activity) { const ActivityInformation& activity = task->activity_information[client_activity.activity_id]; if (CanUpdate(client, filter, client_task.task_id, activity, client_activity)) { return std::make_pair(client_task.task_id, client_activity.activity_id); } } } return std::make_pair(0, 0); } bool ClientTaskState::HasExploreTask(Client* client) const { TaskUpdateFilter filter{}; filter.type = TaskActivityType::Explore; filter.ignore_area = true; // we don't care if client is currently in the explore area auto result = FindTask(client, filter); bool has_explore = result.first != 0; LogTasksDetail("client [{}] has explore task in current zone [{}]", client->GetName(), has_explore); return has_explore; } bool ClientTaskState::UpdateTasksOnSpeakWith(Client* client, NPC* npc) { return UpdateTasksByNPC(client, TaskActivityType::SpeakWith, npc); } bool ClientTaskState::UpdateTasksByNPC(Client* client, TaskActivityType type, NPC* npc) { TaskUpdateFilter filter{}; filter.type = type; filter.mob = npc; return UpdateTasks(client, filter) > 0; } int ClientTaskState::ActiveSpeakTask(Client* client, NPC* npc) { // This method is to be used from Perl quests only and returns the task_id of the first // active task found which has an active SpeakWith activity_information for this NPC. TaskUpdateFilter filter{}; filter.type = TaskActivityType::SpeakWith; filter.mob = npc; filter.method = METHODQUEST; auto result = FindTask(client, filter); return result.first; // task id } int ClientTaskState::ActiveSpeakActivity(Client* client, NPC* npc, int task_id) { // This method is to be used from Perl quests only and returns the activity_id of the first // active activity_information found in the specified task which is to SpeakWith this NPC. if (task_id <= 0) { return -1; } TaskUpdateFilter filter{}; filter.type = TaskActivityType::SpeakWith; filter.mob = npc; filter.method = METHODQUEST; filter.task_id = task_id; auto result = FindTask(client, filter); return result.first != 0 ? result.second : -1; // activity id } void ClientTaskState::UpdateTasksForItem(Client* client, TaskActivityType type, int item_id, int count) { // This method updates the client's task activities of the specified type which relate // to the specified item. // // Type should be one of ActivityTradeSkill, ActivityFish or ActivityForage LogTasks("activity_type [{}] item_id [{}] count [{}]", static_cast(type), item_id, count); TaskUpdateFilter filter{}; filter.type = type; filter.item_id = item_id; UpdateTasks(client, filter, count); } void ClientTaskState::UpdateTasksOnLoot(Client* client, Corpse* corpse, int item_id, int count) { LogTasks("corpse [{}] item_id [{}] count [{}]", corpse->GetName(), item_id, count); TaskUpdateFilter filter{}; filter.type = TaskActivityType::Loot; filter.mob = corpse; filter.item_id = item_id; UpdateTasks(client, filter, count); } void ClientTaskState::UpdateTasksOnExplore(Client* client, const glm::vec4& pos) { LogTasksDetail("client [{}]", client->GetName()); TaskUpdateFilter filter{}; filter.type = TaskActivityType::Explore; filter.pos = pos; filter.use_pos = true; UpdateTasks(client, filter); } bool ClientTaskState::UpdateTasksOnDeliver(Client* client, std::vector& items, Trade& trade, NPC* npc) { LogTasks("npc [{}]", npc->GetName()); bool is_updated = false; TaskUpdateFilter filter{}; filter.mob = npc; int cash = trade.cp + (trade.sp * 10) + (trade.gp * 100) + (trade.pp * 1000); if (cash != 0) { filter.type = TaskActivityType::GiveCash; int updated_count = UpdateTasks(client, filter, cash); if (updated_count > 0) { // todo: remove used coin and use Deliver with explicit coin fields instead of custom type is_updated = true; } } filter.type = TaskActivityType::Deliver; for (EQ::ItemInstance*& item : items) { // items may have gaps for unused trade slots if (!item) { continue; } filter.item_id = item->GetID(); int count = item->IsStackable() ? item->GetCharges() : 1; int updated_count = UpdateTasks(client, filter, count); if (updated_count > 0) { item->SetTaskDeliveredCount(updated_count); is_updated = true; } } return is_updated; } void ClientTaskState::UpdateTasksOnTouch(Client *client, int dz_switch_id) { LogTasks("dz switch [{}] ", dz_switch_id); TaskUpdateFilter filter{}; filter.type = TaskActivityType::Touch; filter.dz_switch_id = dz_switch_id; UpdateTasks(client, filter); } void ClientTaskState::UpdateTasksOnKill(Client* client, Client* exp_client, NPC* npc) { TaskUpdateFilter filter{}; filter.type = TaskActivityType::Kill; filter.mob = npc; filter.pos = npc->GetPosition(); // or should areas be filtered by client position? filter.use_pos = true; filter.exp_client = exp_client; UpdateTasks(client, filter); } int ClientTaskState::IncrementDoneCount( Client *client, const TaskInformation* task_data, int task_index, int activity_id, int count, bool ignore_quest_update ) { auto info = GetClientTaskInfo(task_data->type, task_index); if (info == nullptr) { return 0; } LogTasks( "client [{}] task_id [{}] activity_id [{}] count [{}]", client->GetCleanName(), info->task_id, activity_id, count ); int remaining = task_data->activity_information[activity_id].goal_count - info->activity[activity_id].done_count; count = std::min(count, remaining); // shared task shim // intercept and pass to world first before processing normally if (!client->m_shared_task_update && task_data->type == TaskType::Shared) { // struct auto pack = new ServerPacket(ServerOP_SharedTaskUpdate, sizeof(ServerSharedTaskActivityUpdate_Struct)); auto *r = (ServerSharedTaskActivityUpdate_Struct *) pack->pBuffer; // fill r->source_character_id = client->CharacterID(); r->task_id = info->task_id; r->activity_id = activity_id; r->done_count = info->activity[activity_id].done_count + count; r->ignore_quest_update = ignore_quest_update; LogTasksDetail( "shared_task sending client [{}] task_id [{}] activity_id [{}] count [{}] ignore_quest_update [{}]", r->source_character_id, r->task_id, r->activity_id, r->done_count, (ignore_quest_update ? "true" : "false") ); SyncSharedTaskZoneClientDoneCountState( client, task_data->type, task_index, activity_id, r->done_count ); // send worldserver.SendPacket(pack); safe_delete(pack); return count; } info->activity[activity_id].done_count += count; if (!ignore_quest_update) { if (parse->PlayerHasQuestSub(EVENT_TASK_UPDATE)) { const auto& export_string = fmt::format( "{} {} {}", info->activity[activity_id].done_count, info->activity[activity_id].activity_id, info->task_id ); parse->EventPlayer(EVENT_TASK_UPDATE, client, export_string, 0); } } if (task_data->type != TaskType::Shared) { // live messages for each increment of non-shared tasks auto activity_type = task_data->activity_information[activity_id].activity_type; int msg_count = activity_type == TaskActivityType::GiveCash ? 1 : count; for (int i = 0; i < msg_count; ++i) { client->MessageString(Chat::DefaultText, TASK_UPDATED, task_data->title.c_str()); } } info->activity[activity_id].updated = true; // Have we reached the goal count for this activity_information ? if (info->activity[activity_id].done_count >= task_data->activity_information[activity_id].goal_count) { LogTasks("done_count [{}] goal_count [{}] activity_id [{}]", info->activity[activity_id].done_count, task_data->activity_information[activity_id].goal_count, activity_id ); // Flag the activity_information as complete info->activity[activity_id].activity_state = ActivityCompleted; // Unlock subsequent activities for this task bool task_complete = UnlockActivities(client, *info); LogTasks("task_complete is [{}]", task_complete); // shared tasks only send update messages on activity completion if (task_data->type == TaskType::Shared) { client->MessageString(Chat::DefaultText, TASK_UPDATED, task_data->title.c_str()); } // and by the 'Task Stage Completed' message client->SendTaskActivityComplete(info->task_id, activity_id, task_index, task_data->type); // Send the updated task/activity_information list to the client task_manager->SendSingleActiveTaskToClient(client, *info, task_complete, false); if (!ignore_quest_update) { if (parse->PlayerHasQuestSub(EVENT_TASK_STAGE_COMPLETE)) { const auto& export_string = fmt::format( "{} {}", info->task_id, info->activity[activity_id].activity_id ); parse->EventPlayer(EVENT_TASK_STAGE_COMPLETE, client, export_string, 0); } } /* QS: PlayerLogTaskUpdates :: Update */ if (RuleB(QueryServ, PlayerLogTaskUpdates)) { std::string event_desc = StringFormat( "Task Stage Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i", info->task_id, info->activity[activity_id].activity_id, info->activity[activity_id].done_count, client->GetZoneID(), client->GetInstanceID()); QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc); } // If this task is now complete, the Completed tasks will have been // updated in UnlockActivities. Send the completed task list to the // client. This is the same sequence the packets are sent on live. if (task_complete) { // world adds timers for shared tasks if (task_data->type != TaskType::Shared) { AddReplayTimer(client, *info, *task_data); } int event_res = DispatchEventTaskComplete(client, *info, activity_id); if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_COMPLETE)) { auto e = PlayerEvent::TaskCompleteEvent{ .task_id = static_cast(info->task_id), .task_name = task_manager->GetTaskName(static_cast(info->task_id)), .activity_id = static_cast(info->activity[activity_id].activity_id), .done_count = static_cast(info->activity[activity_id].done_count) }; RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_COMPLETE, e); } /* QS: PlayerLogTaskUpdates :: Complete */ if (RuleB(QueryServ, PlayerLogTaskUpdates)) { std::string event_desc = StringFormat( "Task Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i", info->task_id, info->activity[activity_id].activity_id, info->activity[activity_id].done_count, client->GetZoneID(), client->GetInstanceID()); QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc); } client->SendTaskActivityComplete(info->task_id, 0, task_index, task_data->type, 0); // If Experience and/or cash rewards are set, reward them from the task even if reward_method is METHODQUEST // do not reward client if EVENT_TASK_COMPLETE returns non-zero if (event_res == 0) { RewardTask(client, task_data, *info); } //RemoveTask(c, TaskIndex); // shared tasks linger at the completion step and do not get removed from the task window unlike quests/task if (task_data->type != TaskType::Shared) { task_manager->SendCompletedTasksToClient(client, this); client->CancelTask(task_index, task_data->type); } } } else { // Send an updated packet for this single activity_information task_manager->SendTaskActivityLong( client, info->task_id, activity_id, task_index ); if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_UPDATE)) { auto e = PlayerEvent::TaskUpdateEvent{ .task_id = static_cast(info->task_id), .task_name = task_manager->GetTaskName(static_cast(info->task_id)), .activity_id = static_cast(info->activity[activity_id].activity_id), .done_count = static_cast(info->activity[activity_id].done_count) }; RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_UPDATE, e); } } task_manager->SaveClientState(client, this); return count; } int ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id) { if (parse->PlayerHasQuestSub(EVENT_TASK_COMPLETE)) { const auto& export_string = fmt::format( "{} {} {}", info.activity[activity_id].done_count, info.activity[activity_id].activity_id, info.task_id ); return parse->EventPlayer(EVENT_TASK_COMPLETE, client, export_string, 0); } return 0; } void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTaskInformation& client_task) { if (!ti || !c || client_task.was_rewarded) { return; } client_task.was_rewarded = true; client_task.updated = true; if (!ti->completion_emote.empty()) { c->Message(Chat::Yellow, ti->completion_emote.c_str()); } // TODO: this function should sometimes use QuestReward_Struct and CashReward_Struct // assumption is they use QuestReward_Struct when there is more than 1 thing getting rewarded if (ti->reward_method != METHODQUEST) { for (const auto &i: Strings::Split(ti->reward_id_list, "|")) { // handle charges int16 charges = -1; uint32 item_id = Strings::IsNumber(i) ? Strings::ToInt(i) : 0; if (Strings::Contains(i, ",")) { auto s = Strings::Split(i, ","); if (!s.empty() && s.size() == 2) { item_id = Strings::IsNumber(s[0]) ? Strings::ToInt(s[0]) : 0; charges = Strings::IsNumber(s[1]) ? Strings::ToInt(s[1]) : 0; } } if (item_id > 0) { std::unique_ptr inst(database.CreateItem(item_id, charges)); if (inst && inst->GetItem()) { bool stacked = c->TryStacking(inst.get()); if (!stacked) { int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size); c->SummonItem(item_id, charges, 0, 0, 0, 0, 0, 0, false, slot); } c->MessageString(Chat::Yellow, YOU_HAVE_BEEN_GIVEN, inst->GetItem()->Name); } } } } // just use normal NPC faction ID stuff if (ti->faction_reward && ti->faction_amount == 0) { zone->LoadNPCFaction(ti->faction_reward); c->SetFactionLevel( c->CharacterID(), ti->faction_reward, c->GetBaseClass(), c->GetBaseRace(), c->GetDeity() ); } else if (ti->faction_reward != 0 && ti->faction_amount != 0) { // faction_reward is a faction ID zone->LoadFactionAssociation(ti->faction_reward); c->RewardFaction( ti->faction_reward, ti->faction_amount ); } if (ti->cash_reward) { int platinum, gold, silver, copper; copper = ti->cash_reward; platinum = copper / 1000; copper = copper - (platinum * 1000); gold = copper / 100; copper = copper - (gold * 100); silver = copper / 10; copper = copper - (silver * 10); c->CashReward(copper, silver, gold, platinum); } auto experience_reward = ti->experience_reward; if (experience_reward > 0) { c->AddEXP(ExpSource::Task, experience_reward); } else if (experience_reward < 0) { uint32 pos_reward = experience_reward * -1; // Minimal Level Based Exp reward Setting is 101 (1% exp at level 1) if (pos_reward > 100 && pos_reward < 25700) { uint8 max_level = pos_reward / 100; uint8 exp_percent = pos_reward - (max_level * 100); c->AddLevelBasedExp(ExpSource::Task, exp_percent, max_level, RuleB(TaskSystem, ExpRewardsIgnoreLevelBasedEXPMods)); } } if (ti->reward_points > 0) { if (ti->reward_point_type == static_cast(zone->GetCurrencyID(RADIANT_CRYSTAL))) { c->AddRadiantCrystals(ti->reward_points); } else if (ti->reward_point_type == static_cast(zone->GetCurrencyID(EBON_CRYSTAL))) { c->AddEbonCrystals(ti->reward_points); } else { for (const auto& ac : zone->AlternateCurrencies) { if (ti->reward_point_type == ac.id) { const EQ::ItemData *item = database.GetItem(ac.item_id); if (item) { c->AddAlternateCurrencyValue(ti->reward_point_type, ti->reward_points); c->Message(Chat::Yellow, fmt::format("You have received ({}) {}!", ti->reward_points, item->Name).c_str()); } } } } } } bool ClientTaskState::IsTaskActive(int task_id) { if (m_active_task.task_id == task_id) { return true; } if (m_active_shared_task.task_id == task_id) { return true; } if (m_active_task_count == 0 || task_id == 0) { return false; } for (auto &active_quest : m_active_quests) { if (active_quest.task_id == task_id) { return true; } } return false; } void ClientTaskState::FailTask(Client *client, int task_id) { LogTasks( "Failing task for character [{}] task_id [{}] task_count [{}]", client->GetCleanName(), task_id, m_active_task_count ); // type: Task if (m_active_task.task_id == task_id) { client->SendTaskFailed(task_id, TASKSLOTTASK, TaskType::Task); // Remove the task from the client client->CancelTask(TASKSLOTTASK, TaskType::Task); return; } // type: Shared Task (failed via world for all members) if (m_active_shared_task.task_id == task_id) { task_manager->EndSharedTask(*client, task_id, true); return; } if (m_active_task_count == 0) { return; } for (int i = 0; i < MAXACTIVEQUESTS; i++) { if (m_active_quests[i].task_id == task_id) { client->SendTaskFailed(m_active_quests[i].task_id, i, TaskType::Quest); // Remove the task from the client client->CancelTask(i, TaskType::Quest); return; } } } bool ClientTaskState::IsTaskActivityActive(int task_id, int activity_id) { LogTasks("task_id [{}] activity_id [{}]", task_id, activity_id); // Quick sanity check if (activity_id < 0) { return false; } if (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY && m_active_shared_task.task_id == TASKSLOTEMPTY) { return false; } int active_task_index = -1; auto task_type = TaskType::Task; if (m_active_task.task_id == task_id) { active_task_index = TASKSLOTTASK; } if (m_active_shared_task.task_id == task_id) { task_type = TaskType::Shared; active_task_index = TASKSLOTSHAREDTASK; } if (active_task_index == -1) { for (int i = 0; i < MAXACTIVEQUESTS; i++) { if (m_active_quests[i].task_id == task_id) { active_task_index = i; task_type = TaskType::Quest; break; } } } // The client does not have this task if (active_task_index == -1) { return false; } auto info = GetClientTaskInfo(task_type, active_task_index); if (info == nullptr) { return false; } const auto task_data = task_manager->GetTaskData(info->task_id); if (!task_data) { return false; } // The activity_id is out of range if (activity_id >= task_data->activity_count) { return false; } LogTasks( "(Update) task_id [{}] activity_id [{}] activity_state [{}]", task_id, activity_id, info->activity[activity_id].activity_state ); return (info->activity[activity_id].activity_state == ActivityActive); } void ClientTaskState::UpdateTaskActivity( Client *client, int task_id, int activity_id, int count, bool ignore_quest_update /*= false*/) { LogTasks( "[UpdateTaskActivity] Increment done count (pre) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]", task_id, activity_id, count ); // Quick sanity check if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY && m_active_shared_task.task_id == TASKSLOTEMPTY)) { return; } int active_task_index = -1; auto type = TaskType::Task; if (m_active_task.task_id == task_id) { active_task_index = TASKSLOTTASK; } if (m_active_shared_task.task_id == task_id) { type = TaskType::Shared; active_task_index = TASKSLOTSHAREDTASK; } if (active_task_index == -1) { for (int i = 0; i < MAXACTIVEQUESTS; i++) { if (m_active_quests[i].task_id == task_id) { active_task_index = i; type = TaskType::Quest; break; } } } // The client does not have this task if (active_task_index == -1) { return; } auto info = GetClientTaskInfo(type, active_task_index); if (info == nullptr) { return; } const auto task_data = task_manager->GetTaskData(info->task_id); if (!task_data) { return; } // The activity_id is out of range if (activity_id >= task_data->activity_count) { return; } // The activity_information is not currently active if (info->activity[activity_id].activity_state == ActivityHidden) { return; } LogTasks( "[UpdateTaskActivity] Increment done count (done) on UpdateTaskActivity task_id [{}] activity_id [{}] count [{}]", task_id, activity_id, count ); IncrementDoneCount(client, task_data, active_task_index, activity_id, count, ignore_quest_update); } void ClientTaskState::ResetTaskActivity(Client *client, int task_id, int activity_id) { LogTasks( "[ResetTaskActivity] (pre) client [{}] task_id [{}] activity_id [{}]", client->GetCleanName(), task_id, activity_id ); // Quick sanity check if (activity_id < 0 || (m_active_task_count == 0 && m_active_task.task_id == TASKSLOTEMPTY && m_active_shared_task.task_id == TASKSLOTEMPTY)) { return; } int active_task_index = -1; auto type = TaskType::Task; if (m_active_task.task_id == task_id) { active_task_index = TASKSLOTTASK; } if (m_active_shared_task.task_id == task_id) { type = TaskType::Shared; active_task_index = TASKSLOTSHAREDTASK; } if (active_task_index == -1) { for (int i = 0; i < MAXACTIVEQUESTS; i++) { if (m_active_quests[i].task_id == task_id) { active_task_index = i; type = TaskType::Quest; break; } } } // The client does not have this task if (active_task_index == -1) { return; } auto info = GetClientTaskInfo(type, active_task_index); if (info == nullptr) { return; } const auto task_data = task_manager->GetTaskData(info->task_id); if (!task_data) { return; } // The activity_id is out of range if (activity_id >= task_data->activity_count) { return; } // The activity_information is not currently active if (info->activity[activity_id].activity_state == ActivityHidden) { return; } LogTasks( "[ResetTaskActivity] (IncrementDoneCount) client [{}] task_id [{}] activity_id [{}]", client->GetCleanName(), task_id, activity_id ); IncrementDoneCount( client, task_data, active_task_index, activity_id, (info->activity[activity_id].done_count * -1), false ); } bool ClientTaskState::CompleteTask(Client *c, uint32 task_id) { const auto task_data = task_manager->GetTaskData(task_id); if (!task_data) { return false; } for ( int activity_id = 0; activity_id < task_manager->GetActivityCount(task_id); activity_id++ ) { c->UpdateTaskActivity( task_id, activity_id, task_data->activity_information[activity_id].goal_count ); } return true; } void ClientTaskState::ShowClientTaskInfoMessage(ClientTaskInformation *task, Client *c) { const auto task_data = task_manager->GetTaskData(task->task_id); c->Message(Chat::White, "------------------------------------------------"); c->Message( Chat::White, fmt::format( "Task {} | Title: {} ID: {} Type: {}", task->slot, task_data->title, task->task_id, Tasks::GetTaskTypeDescription(task_data->type) ).c_str() ); c->Message(Chat::White, "------------------------------------------------"); c->Message( Chat::White, fmt::format( "Description | {}", task_data->description ).c_str() ); for (int activity_id = 0; activity_id < task_manager->GetActivityCount(task->task_id); activity_id++) { std::vector update_increments = { "1", "5", "10", "20", "50" }; std::vector update_saylinks; for (auto &increment: update_increments) { auto task_update_saylink = Saylink::Silent( fmt::format( "#task update {} {} {}", task->task_id, task->activity[activity_id].activity_id, increment ), increment ); update_saylinks.push_back(task_update_saylink); } c->Message( Chat::White, fmt::format( "Activity {} | Count: {} State: {} ({}) [{}]", task->activity[activity_id].activity_id, task->activity[activity_id].done_count, task->activity[activity_id].activity_state, Tasks::GetActivityStateDescription(task->activity[activity_id].activity_state), Strings::Implode(" | ", update_saylinks) ).c_str() ); } } void ClientTaskState::ShowClientTasks(Client* who, Client *to) { to->SendChatLineBreak(); to->Message( Chat::White, fmt::format( "Task Information for {}", to->GetTargetDescription(who, TargetDescriptionType::UCSelf) ).c_str() ); if (m_active_task.task_id != TASKSLOTEMPTY) { ShowClientTaskInfoMessage(&m_active_task, to); } if (m_active_shared_task.task_id != TASKSLOTEMPTY) { ShowClientTaskInfoMessage(&m_active_shared_task, to); } for (auto &active_quest : m_active_quests) { if (active_quest.task_id == TASKSLOTEMPTY) { continue; } ShowClientTaskInfoMessage(&active_quest, to); } to->SendChatLineBreak(); } // TODO: Shared Task int ClientTaskState::TaskTimeLeft(int task_id) { // type "task" if (m_active_task.task_id == task_id) { int time_now = time(nullptr); const auto task_data = task_manager->GetTaskData(task_id); if (!task_data) { return -1; } if (!task_data->duration) { return -1; } int time_left = (m_active_task.accepted_time + task_data->duration - time_now); return (time_left > 0 ? time_left : 0); } // type "shared task" if (m_active_shared_task.task_id == task_id) { int time_now = time(nullptr); const auto task_data = task_manager->GetTaskData(task_id); if (!task_data) { return -1; } if (!task_data->duration) { return -1; } int time_left = (m_active_shared_task.accepted_time + task_data->duration - time_now); return (time_left > 0 ? time_left : 0); } if (m_active_task_count == 0) { return -1; } for (auto &active_quest : m_active_quests) { if (active_quest.task_id != task_id) { continue; } int time_now = time(nullptr); const auto task_data = task_manager->GetTaskData(active_quest.task_id); if (!task_data) { return -1; } if (!task_data->duration) { return -1; } int time_left = (active_quest.accepted_time + task_data->duration - time_now); // If Timeleft is negative, return 0, else return the number of seconds left return (time_left > 0 ? time_left : 0); } return -1; } int ClientTaskState::IsTaskCompleted(int task_id) { // Returns: -1 if RecordCompletedTasks is not true // +1 if the task has been completed // 0 if the task has not been completed if (!(RuleB(TaskSystem, RecordCompletedTasks))) { return -1; } for (auto &completed_task : m_completed_tasks) { LogTasks("Comparing completed task [{}] with [{}]", completed_task.task_id, task_id); if (completed_task.task_id == task_id) { return 1; } } return 0; } bool ClientTaskState::TaskOutOfTime(TaskType task_type, int index) { // Returns true if the Task in the specified slot has a time limit that has been exceeded. auto info = GetClientTaskInfo(task_type, index); if (info == nullptr) { return false; } // make sure the task_id is at least maybe in our array if (info->task_id <= 0) { return false; } int time_now = time(nullptr); const auto task_data = task_manager->GetTaskData(info->task_id); if (!task_data) { return false; } return (task_data->duration && (info->accepted_time + task_data->duration <= time_now)); } void ClientTaskState::TaskPeriodicChecks(Client *client) { // shared task expiration is handled by world // type "task" if (m_active_task.task_id != TASKSLOTEMPTY) { if (TaskOutOfTime(TaskType::Task, TASKSLOTTASK)) { // Send Red Task Failed Message client->SendTaskFailed(m_active_task.task_id, TASKSLOTTASK, TaskType::Task); // Remove the task from the client client->CancelTask(TASKSLOTTASK, TaskType::Task); // It is a conscious decision to only fail one task per call to this method, // otherwise the player will not see all the failed messages where multiple // tasks fail at the same time. return; } } if (m_active_task_count == 0) { return; } // Check for tasks that have failed because they have not been completed in the specified time // for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) { if (m_active_quests[task_index].task_id == TASKSLOTEMPTY) { continue; } if (TaskOutOfTime(TaskType::Quest, task_index)) { // Send Red Task Failed Message client->SendTaskFailed(m_active_quests[task_index].task_id, task_index, TaskType::Quest); // Remove the task from the client client->CancelTask(task_index, TaskType::Quest); // It is a conscious decision to only fail one task per call to this method, // otherwise the player will not see all the failed messages where multiple // tasks fail at the same time. break; } } } bool ClientTaskState::IsTaskActivityCompleted(TaskType task_type, int index, int activity_id) { switch (task_type) { case TaskType::Task: if (index != TASKSLOTTASK) { return false; } return m_active_task.activity[activity_id].activity_state == ActivityCompleted; case TaskType::Shared: if (index != TASKSLOTSHAREDTASK) { return false; } return m_active_shared_task.activity[activity_id].activity_state == ActivityCompleted; case TaskType::Quest: if (index < MAXACTIVEQUESTS) { return m_active_quests[index].activity[activity_id].activity_state == ActivityCompleted; } default: return false; } } // should we be defaulting to hidden? ActivityState ClientTaskState::GetTaskActivityState(TaskType task_type, int index, int activity_id) { ActivityState return_state = ActivityHidden; switch (task_type) { case TaskType::Task: if (index != TASKSLOTTASK) { return_state = ActivityHidden; break; } return_state = m_active_task.activity[activity_id].activity_state; break; case TaskType::Shared: if (index != TASKSLOTSHAREDTASK) { return_state = ActivityHidden; break; } return_state = m_active_shared_task.activity[activity_id].activity_state; break; case TaskType::Quest: if (index < MAXACTIVEQUESTS) { return_state = m_active_quests[index].activity[activity_id].activity_state; break; } break; default: return_state = ActivityHidden; } LogTasksDetail( "-- task_type [{}] ({}) index [{}] activity_id [{}] activity_state [{}] ({})", Tasks::GetTaskTypeIdentifier(task_type), Tasks::GetTaskTypeDescription(task_type), index, activity_id, Tasks::GetActivityStateIdentifier(return_state), Tasks::GetActivityStateDescription(return_state) ); return return_state; } int ClientTaskState::GetTaskActivityDoneCount(TaskType task_type, int index, int activity_id) { switch (task_type) { case TaskType::Task: if (index != TASKSLOTTASK) { return 0; } return m_active_task.activity[activity_id].done_count; case TaskType::Shared: if (index != TASKSLOTSHAREDTASK) { return 0; } return m_active_shared_task.activity[activity_id].done_count; case TaskType::Quest: if (index < MAXACTIVEQUESTS) { return m_active_quests[index].activity[activity_id].done_count; } default: return 0; } } int ClientTaskState::GetTaskActivityDoneCountFromTaskID(int task_id, int activity_id) { // type "task" if (m_active_task.task_id == task_id) { return m_active_task.activity[activity_id].done_count; } // type "shared" if (m_active_shared_task.task_id == task_id) { return m_active_shared_task.activity[activity_id].done_count; } int active_task_index = -1; for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) { if (m_active_quests[task_index].task_id == task_id) { active_task_index = task_index; break; } } if (active_task_index == -1) { return 0; } if (m_active_quests[active_task_index].activity[activity_id].done_count) { return m_active_quests[active_task_index].activity[activity_id].done_count; } else { return 0; } } int ClientTaskState::GetTaskStartTime(TaskType task_type, int index) { switch (task_type) { case TaskType::Task: return m_active_task.accepted_time; case TaskType::Quest: return m_active_quests[index].accepted_time; case TaskType::Shared: return m_active_shared_task.accepted_time; default: return -1; } } void ClientTaskState::CancelAllTasks(Client *client) { // This method exists solely to be called during #task reloadall // It removes tasks from the in-game client state ready for them to be // resent to the client, in case an updated task fails to load // task // these cancels lock up the client for some reason CancelTask(client, TASKSLOTTASK, TaskType::Task, false); m_active_task.task_id = TASKSLOTEMPTY; // shared task client->m_requested_shared_task_removal = true; CancelTask(client, TASKSLOTSHAREDTASK, TaskType::Shared, false); client->m_requested_shared_task_removal = false; m_active_shared_task.task_id = TASKSLOTEMPTY; // "quests" for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) if (m_active_quests[task_index].task_id != TASKSLOTEMPTY) { CancelTask(client, task_index, TaskType::Quest, false); m_active_quests[task_index].task_id = TASKSLOTEMPTY; } } void ClientTaskState::CancelTask(Client *c, int sequence_number, TaskType task_type, bool remove_from_db) { LogTasks("CancelTask"); // shared task middleware // intercept and pass to world first before processing normally if (!c->m_requested_shared_task_removal && task_type == TaskType::Shared && m_active_shared_task.task_id != 0) { // struct auto pack = new ServerPacket(ServerOP_SharedTaskQuit, sizeof(ServerSharedTaskQuit_Struct)); auto *r = (ServerSharedTaskQuit_Struct *) pack->pBuffer; // fill r->requested_character_id = c->CharacterID(); r->task_id = m_active_shared_task.task_id; r->remove_from_db = remove_from_db; // send worldserver.SendPacket(pack); safe_delete(pack); return; } // packet auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct)); // fill auto *cts = (CancelTask_Struct *) outapp->pBuffer; cts->SequenceNumber = sequence_number; cts->type = static_cast(task_type); // send c->QueuePacket(outapp); safe_delete(outapp); // persistence if (remove_from_db) { RemoveTask(c, sequence_number, task_type); m_has_explore_task = HasExploreTask(c); } } void ClientTaskState::KickPlayersSharedTask(Client* client) { uint32_t pack_size = sizeof(ServerSharedTaskKickPlayers_Struct); auto pack = std::make_unique(ServerOP_SharedTaskKickPlayers, pack_size); auto buf = reinterpret_cast(pack->pBuffer); buf->source_character_id = client->CharacterID(); buf->task_id = m_active_shared_task.task_id; worldserver.SendPacket(pack.get()); } void ClientTaskState::RemoveTask(Client *client, int sequence_number, TaskType task_type) { int character_id = client->CharacterID(); Log(Logs::General, Logs::Tasks, "ClientTaskState Cancel Task %i ", sequence_number); int task_id = -1; switch (task_type) { case TaskType::Task: if (sequence_number == TASKSLOTTASK) { task_id = m_active_task.task_id; } break; case TaskType::Quest: if (sequence_number < MAXACTIVEQUESTS) { task_id = m_active_quests[sequence_number].task_id; } break; case TaskType::Shared: if (sequence_number == TASKSLOTSHAREDTASK) { task_id = m_active_shared_task.task_id; } break; default: break; } CharacterActivitiesRepository::DeleteWhere( database, fmt::format("charid = {} AND taskid = {}", character_id, task_id) ); CharacterTasksRepository::DeleteWhere( database, fmt::format("charid = {} AND taskid = {} AND type = {}", character_id, task_id, static_cast(task_type)) ); switch (task_type) { case TaskType::Task: m_active_task.task_id = TASKSLOTEMPTY; break; case TaskType::Shared: m_active_shared_task.task_id = TASKSLOTEMPTY; break; case TaskType::Quest: m_active_quests[sequence_number].task_id = TASKSLOTEMPTY; m_active_task_count--; break; default: break; } } void ClientTaskState::RemoveTaskByTaskID(Client *client, uint32 task_id) { switch (task_manager->GetTaskType(task_id)) { case TaskType::Task: { if (m_active_task.task_id == task_id) { LogTasks("RemoveTaskByTaskID found Task [{}]", task_id); CancelTask(client, TASKSLOTTASK, TaskType::Task, true); } break; } case TaskType::Shared: { if (m_active_shared_task.task_id == task_id) { LogTasks("RemoveTaskByTaskID found Shared Task [{}]", task_id); CancelTask(client, TASKSLOTSHAREDTASK, TaskType::Shared, true); } break; } case TaskType::Quest: { for (int active_quest = 0; active_quest < MAXACTIVEQUESTS; active_quest++) { if (m_active_quests[active_quest].task_id == task_id) { LogTasks("RemoveTaskByTaskID found Quest [{}] at index [{}]", task_id, active_quest); CancelTask(client, active_quest, TaskType::Quest, true); } } } default: { break; } } } void ClientTaskState::AcceptNewTask( Client *client, int task_id, int npc_type_id, time_t accept_time, bool enforce_level_requirement ) { if (!task_manager || task_id < 0) { client->Message(Chat::Red, "Task system not functioning, or task_id %i out of range.", task_id); return; } const auto task = task_manager->GetTaskData(task_id); if (!task) { client->Message(Chat::Red, "Invalid task_id %i", task_id); return; } // shared task // intercept and pass to world first before processing normally if (!client->m_requesting_shared_task && task->type == TaskType::Shared) { LogTasksDetail( "Initiating shared_task request | task_id [{}] character_id [{}] name [{}]", task_id, client->CharacterID(), client->GetCleanName() ); // struct auto pack = new ServerPacket(ServerOP_SharedTaskRequest, sizeof(ServerSharedTaskRequest_Struct)); auto *r = (ServerSharedTaskRequest_Struct *) pack->pBuffer; // fill r->requested_character_id = client->CharacterID(); r->requested_task_id = task_id; r->requested_npc_type_id = npc_type_id; // send worldserver.SendPacket(pack); safe_delete(pack); return; } bool max_tasks = false; switch (task->type) { case TaskType::Task: if (m_active_task.task_id != TASKSLOTEMPTY) { max_tasks = true; } break; case TaskType::Shared: // TODO: shared tasks if (m_active_shared_task.task_id != TASKSLOTEMPTY) { max_tasks = true; } break; case TaskType::Quest: if (m_active_task_count == MAXACTIVEQUESTS) { max_tasks = true; } break; default: break; } if (max_tasks) { client->MessageString(Chat::Yellow, MAX_ACTIVE_TASKS, ".", ".", client->GetName()); return; } // only Quests can have more than one, so don't need to check others if (task->type == TaskType::Quest) { for (auto &active_quest : m_active_quests) { if (active_quest.task_id == task_id) { // live doesn't have an eqstr for it but this seems to be the string used for this scenario client->Message(Chat::Yellow, "You are already working on a task for this person, you must finish it before asking for another."); return; } } } if (enforce_level_requirement && !task_manager->ValidateLevel(task_id, client->GetLevel())) { client->MessageString(Chat::Yellow, TASK_NOT_RIGHT_LEVEL); return; } if (!task_manager->IsTaskRepeatable(task_id) && IsTaskCompleted(task_id)) { return; } // solo task timer lockout validation if (task->type != TaskType::Shared) { auto task_timers = CharacterTaskTimersRepository::GetWhere(database, fmt::format( SQL( character_id = {} AND (task_id = {} OR (timer_group > 0 AND timer_type = {} AND timer_group = {}) OR (timer_group > 0 AND timer_type = {} AND timer_group = {})) AND expire_time > NOW() ORDER BY timer_type ASC LIMIT 1 ), client->CharacterID(), task_id, static_cast(TaskTimerType::Replay), task->replay_timer_group, static_cast(TaskTimerType::Request), task->request_timer_group )); if (!task_timers.empty()) { auto timer_type = static_cast(task_timers.front().timer_type); auto seconds = task_timers.front().expire_time - std::time(nullptr); auto days = fmt::format_int(seconds / 86400).str(); auto hours = fmt::format_int((seconds / 3600) % 24).str(); auto mins = fmt::format_int((seconds / 60) % 60).str(); // these solo task messages are in SharedTaskMessage for convenience if (timer_type == TaskTimerType::Replay) { client->MessageString(Chat::Red, TaskStr::ASSIGN_REPLAY_TIMER, days.c_str(), hours.c_str(), mins.c_str()); } else if (timer_type == TaskTimerType::Request) { auto eqstr = TaskStr::Get(TaskStr::ASSIGN_REQUEST_TIMER); client->Message(Chat::Red, fmt::format(fmt::runtime(eqstr), days, hours, mins).c_str()); } return; } } // We do it this way, because when the Client cancels a task, it retains the sequence number of the remaining // tasks in it's window, until something causes the TaskDescription packets to be sent again. We could just // resend all the active task data to the client when it cancels a task, but that could be construed as a // waste of bandwidth. // ClientTaskInformation *active_slot = nullptr; switch (task->type) { case TaskType::Task: active_slot = &m_active_task; break; case TaskType::Shared: active_slot = &m_active_shared_task; break; case TaskType::Quest: for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) { Log(Logs::General, Logs::Tasks, "ClientTaskState Looking for free slot in slot %i, found task_id of %i", task_index, m_active_quests[task_index].task_id); if (m_active_quests[task_index].task_id == 0) { active_slot = &m_active_quests[task_index]; break; } } break; default: break; } // This shouldn't happen unless there is a bug in the handling of ActiveTaskCount somewhere if (active_slot == nullptr) { client->MessageString(Chat::Yellow, MAX_ACTIVE_TASKS, ".", ".", client->GetName()); return; } active_slot->task_id = task_id; active_slot->accepted_time = static_cast(accept_time); active_slot->updated = true; active_slot->was_rewarded = false; for (int activity_id = 0; activity_id < task->activity_count; activity_id++) { active_slot->activity[activity_id].activity_id = activity_id; active_slot->activity[activity_id].done_count = 0; active_slot->activity[activity_id].activity_state = ActivityHidden; active_slot->activity[activity_id].updated = true; } UnlockActivities(client, *active_slot); if (task->type == TaskType::Quest) { m_active_task_count++; } // add request timer (shared task timers are added to members by world) if (task->request_timer_seconds > 0) { auto expire_time = active_slot->accepted_time + task->request_timer_seconds; auto seconds = expire_time - std::time(nullptr); if (seconds > 0) // not already expired { if (task->type != TaskType::Shared) { auto timer = CharacterTaskTimersRepository::NewEntity(); timer.character_id = client->CharacterID(); timer.task_id = task_id; timer.timer_type = static_cast(TaskTimerType::Request); timer.timer_group = task->request_timer_group; timer.expire_time = expire_time; CharacterTaskTimersRepository::InsertOne(database, timer); } client->Message(Chat::Yellow, fmt::format( TaskStr::Get(TaskStr::RECEIVED_REQUEST_TIMER), task->title, fmt::format_int(seconds / 86400).c_str(), // days fmt::format_int((seconds / 3600) % 24).c_str(), // hours fmt::format_int((seconds / 60) % 60).c_str() // minutes ).c_str()); } } task_manager->SendSingleActiveTaskToClient(client, *active_slot, false, true); client->StartTaskRequestCooldownTimer(); client->MessageString(Chat::DefaultText, YOU_ASSIGNED_TASK, task->title.c_str()); task_manager->SaveClientState(client, this); NPC *npc = entity_list.GetID(npc_type_id)->CastToNPC(); if (npc) { if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) { auto e = PlayerEvent::TaskAcceptEvent{ .npc_id = static_cast(npc_type_id), .npc_name = npc->GetCleanName(), .task_id = static_cast(task_id), .task_name = task_manager->GetTaskName(static_cast(task_id)), }; RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_ACCEPT, e); } if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_TASK_ACCEPTED)) { parse->EventNPC(EVENT_TASK_ACCEPTED, npc, client, std::to_string(task_id), 0); } } else { if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) { auto e = PlayerEvent::TaskAcceptEvent{ .npc_id = 0, .npc_name = "No NPC", .task_id = static_cast(task_id), .task_name = task_manager->GetTaskName(static_cast(task_id)), }; RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_ACCEPT, e); } } if (parse->PlayerHasQuestSub(EVENT_TASK_ACCEPTED)) { parse->EventPlayer(EVENT_TASK_ACCEPTED, client, std::to_string(task_id), 0); } } void ClientTaskState::ProcessTaskProximities(Client *client, float x, float y, float z) { if (!m_has_explore_task) { return; } float last_x = client->ProximityX(); float last_y = client->ProximityY(); float last_z = client->ProximityZ(); if ((last_x == x) && (last_y == y) && (last_z == z)) { return; } UpdateTasksOnExplore(client, glm::vec4(x, y, z, 0.0f)); } void ClientTaskState::SharedTaskIncrementDoneCount( Client *client, int task_id, int activity_id, int done_count, bool ignore_quest_update ) { const auto t = task_manager->GetTaskData(task_id); auto info = GetClientTaskInfo(t->type, TASKSLOTSHAREDTASK); if (info == nullptr) { return; } // absolute value update info->activity[activity_id].done_count = done_count; LogTasksDetail( "Setting task_id [{}] to absolute done_count value of [{}] via increment [{}]", task_id, info->activity[activity_id].done_count, done_count ); IncrementDoneCount( client, t, TASKSLOTSHAREDTASK, activity_id, 0, // no op ignore_quest_update ); } const ClientTaskInformation &ClientTaskState::GetActiveSharedTask() const { return m_active_shared_task; } bool ClientTaskState::HasActiveSharedTask() { return GetActiveSharedTask().task_id != 0; } void ClientTaskState::CreateTaskDynamicZone(Client* client, int task_id, DynamicZone& dz_request) { const auto task = task_manager->GetTaskData(task_id); if (!task) { return; } // dz should be named the version-based zone name (used in choose zone window and dz window on live) auto zone_info = zone_store.GetZoneWithFallback(dz_request.GetZoneID(), dz_request.GetZoneVersion()); dz_request.SetName(zone_info && !zone_info->long_name.empty() ? zone_info->long_name : task->title); dz_request.SetMinPlayers(task->min_players); dz_request.SetMaxPlayers(task->max_players); // a task might create a dz from an objective so override dz duration to time remaining // live probably creates the dz with the shared task and just adds members for objectives std::chrono::seconds seconds(TaskTimeLeft(task_id)); if (task->duration == 0 || seconds.count() < 0) { // todo: maybe add a rule for duration // cap unlimited duration tasks so instance isn't held indefinitely // expected behavior is to re-acquire any unlimited tasks that have an expired dz seconds = std::chrono::duration_cast(std::chrono::hours(24)); } dz_request.SetDuration(static_cast(seconds.count())); if (task->type == TaskType::Task || task->type == TaskType::Quest) { if (task->type == TaskType::Task) { dz_request.SetType(DynamicZoneType::Task); } else { dz_request.SetType(DynamicZoneType::Quest); } // todo: can enable non-shared task dz creation when dz ids are persisted for them (db also) //DynamicZoneMember solo_member{ client->CharacterID(), client->GetCleanName() }; //DynamicZone::CreateNew(dz_request, { solo_member }); } else if (task->type == TaskType::Shared) { dz_request.SetType(DynamicZoneType::Mission); // shared task missions are created in world EQ::Net::DynamicPacket dyn_pack = dz_request.GetSerializedDzPacket(); auto pack_size = sizeof(ServerSharedTaskCreateDynamicZone_Struct) + dyn_pack.Length(); auto pack = std::make_unique(ServerOP_SharedTaskCreateDynamicZone, static_cast(pack_size)); auto buf = reinterpret_cast(pack->pBuffer); buf->source_character_id = client->CharacterID(); buf->task_id = task_id; buf->cereal_size = static_cast(dyn_pack.Length()); memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length()); worldserver.SendPacket(pack.get()); } } void ClientTaskState::ListTaskTimers(Client* client) { LogTasksDetail("Client [{}]", client->GetCleanName()); // this isn't live-like but we need to throttle query (alternative is caching timers) if (!client->m_list_task_timers_rate_limit.Check()) { client->Message(Chat::White, "Sending messages too fast"); return; } auto character_task_timers = CharacterTaskTimersRepository::GetWhere( database, fmt::format( "character_id = {} AND expire_time > NOW()", client->CharacterID() ) ); for (const auto& task_timer : character_task_timers) { const auto task = task_manager->GetTaskData(task_timer.task_id); if (task) { auto timer_type = static_cast(task_timer.timer_type); auto seconds = task_timer.expire_time - std::time(nullptr); auto days = fmt::format_int(seconds / 86400).str(); auto hours = fmt::format_int((seconds / 3600) % 24).str(); auto mins = fmt::format_int((seconds / 60) % 60).str(); if (timer_type == TaskTimerType::Replay) { client->MessageString(Chat::Yellow, TaskStr::REPLAY_TIMER_REMAINING, task->title.c_str(), days.c_str(), hours.c_str(), mins.c_str()); } else { auto eqstr = TaskStr::Get(TaskStr::REQUEST_TIMER_REMAINING); client->Message(Chat::Yellow, fmt::format(fmt::runtime(eqstr), task->title, days, hours, mins).c_str()); } } } if (character_task_timers.empty()) { client->MessageString(Chat::Yellow, TaskStr::NO_REPLAY_TIMERS); } } void ClientTaskState::AddReplayTimer(Client* client, ClientTaskInformation& client_task, const TaskInformation& task) { if (task.replay_timer_seconds > 0) { // solo task replay timers are based on completion time auto expire_time = std::time(nullptr) + task.replay_timer_seconds; auto timer = CharacterTaskTimersRepository::NewEntity(); timer.character_id = client->CharacterID(); timer.task_id = client_task.task_id; timer.timer_type = static_cast(TaskTimerType::Replay); timer.timer_group = task.replay_timer_group; timer.expire_time = expire_time; // replace any existing replay timer CharacterTaskTimersRepository::DeleteWhere(database, fmt::format( "(task_id = {} OR (timer_group > 0 AND timer_group = {})) AND timer_type = {} AND character_id = {}", client_task.task_id, task.replay_timer_group, static_cast(TaskTimerType::Replay), client->CharacterID())); CharacterTaskTimersRepository::InsertOne(database, timer); client->Message(Chat::Yellow, fmt::format( TaskStr::Get(TaskStr::RECEIVED_REPLAY_TIMER), task.title, fmt::format_int(task.replay_timer_seconds / 86400).c_str(), // days fmt::format_int((task.replay_timer_seconds / 3600) % 24).c_str(), // hours fmt::format_int((task.replay_timer_seconds / 60) % 60).c_str() // minutes ).c_str()); } } // Sync zone client donecount state // // World is always authoritative, but we still need to keep zone state in sync with reality and in this case we need // to update zone since world hasn't had a chance to let clients at the zone level know it's ok to progress to the next // donecount // // If we send updates too fast and world has not had a chance to confirm and then inform clients to set their // absolute state we will miss and discard updates because each update sets the same donecount // // Example: say we have a 100 kill task and we kill 10 mobs in an AOE, world gets 10 updates at once but they are // all from the same donecount so world only confirms 1 was actually killed and the task updates only 1 which is not // intended behavior. // // In this case we need to ensure that clients at the zone level increment internally even if they aren't // necessarily confirmed by world yet because any of them could inform world of the next donecount so we need to sync // zone-level before sending updates to world void ClientTaskState::SyncSharedTaskZoneClientDoneCountState( Client *p_client, TaskType type, int task_index, int activity_id, uint32 done_count ) { for (auto &e : entity_list.GetClientList()) { auto c = e.second; if (c->GetSharedTaskId() == p_client->GetSharedTaskId()) { auto t = c->GetTaskState()->GetClientTaskInfo(type, task_index); if (t == nullptr) { continue; } LogTasksDetail( "Setting internally client [{}] to donecount [{}]", c->GetCleanName(), done_count ); t->activity[activity_id].done_count = (int) done_count; } } } bool ClientTaskState::HasActiveTasks() { if (!task_manager) { return false; } if (m_active_task.task_id != TASKSLOTEMPTY) { return true; } if (m_active_shared_task.task_id != TASKSLOTEMPTY) { return true; } bool has_active_quest = false; for (auto &active_quest : m_active_quests) { if (active_quest.task_id == TASKSLOTEMPTY) { continue; } return true; } return false; } void ClientTaskState::LockSharedTask(Client* client, bool lock) { if (m_active_shared_task.task_id != TASKSLOTEMPTY) { ServerPacket pack(ServerOP_SharedTaskLock, sizeof(ServerSharedTaskLock_Struct)); auto buf = reinterpret_cast(pack.pBuffer); buf->source_character_id = client->CharacterID(); buf->task_id = m_active_shared_task.task_id; buf->lock = lock; worldserver.SendPacket(&pack); } } void ClientTaskState::EndSharedTask(Client* client, bool send_fail) { if (task_manager && m_active_shared_task.task_id != TASKSLOTEMPTY) { task_manager->EndSharedTask(*client, m_active_shared_task.task_id, send_fail); } } bool ClientTaskState::CanAcceptNewTask(Client* client, int task_id, int npc_entity_id) const { auto it = std::find_if(m_last_offers.begin(), m_last_offers.end(), [&](const TaskOffer& offer) { return offer.task_id == task_id; }); if (it == m_last_offers.end()) { LogTasks("Client [{}] accepted unoffered task [{}]", client->GetName(), task_id); return false; } if (npc_entity_id != it->npc_entity_id) { LogTasks("Client [{}] accepted task [{}] with wrong npc entity id [{}] vs offered [{}]", client->GetName(), task_id, npc_entity_id, it->npc_entity_id); return false; } NPC* npc = entity_list.GetID(it->npc_entity_id)->CastToNPC(); if (!npc) // client window disappears in this case { LogTasks("Client [{}] accepted task [{}] from missing npc", client->GetName(), task_id); return false; } auto dist = npc->CalculateDistance(client->GetX(), client->GetY(), client->GetZ()); if (dist > MAX_TASK_SELECT_DISTANCE) { LogTasks("Client [{}] accepted task [{}] from npc [{}] out of range [{}]", client->GetName(), task_id, npc->GetCleanName(), dist); return false; } return true; }