#ifndef EQEMU_OPTIONS_H #define EQEMU_OPTIONS_H class Options { public: Options() : m_allow_unregistered(true), m_display_expansions(false), m_max_expansions_mask(0), m_encryption_mode(14), m_reject_duplicate_servers(false), m_allow_token_login(false), m_auto_create_accounts(false) {} inline void AllowUnregistered(bool b) { m_allow_unregistered = b; } inline void DisplayExpansions(bool b) { m_display_expansions = b; } inline void MaxExpansions(int i) { m_max_expansions_mask = i; } inline bool IsDisplayExpansions() const { return m_display_expansions; } inline int GetMaxExpansions() const { return m_max_expansions_mask; } inline bool IsUnregisteredAllowed() const { return m_allow_unregistered; } inline void EncryptionMode(int m) { m_encryption_mode = m; } inline int GetEncryptionMode() const { return m_encryption_mode; } inline void RejectDuplicateServers(bool b) { m_reject_duplicate_servers = b; } inline bool IsRejectingDuplicateServers() { return m_reject_duplicate_servers; } inline void AllowTokenLogin(bool b) { m_allow_token_login = b; } inline bool IsTokenLoginAllowed() const { return m_allow_token_login; } inline void AutoCreateAccounts(bool b) { m_auto_create_accounts = b; } inline bool CanAutoCreateAccounts() const { return m_auto_create_accounts; } inline void EQEmuLoginServerAddress(const std::string &v) { m_eqemu_loginserver_address = v; } inline std::string GetEQEmuLoginServerAddress() const { return m_eqemu_loginserver_address; } inline void DefaultLoginServerName(const std::string &v) { m_default_loginserver_name = v; } inline std::string GetDefaultLoginServerName() const { return m_default_loginserver_name; } inline bool IsShowPlayerCountEnabled() const { return m_show_player_count; } inline void SetShowPlayerCount(bool show_player_count) { m_show_player_count = show_player_count; } inline bool IsWorldDevTestServersListBottom() const { return m_world_dev_list_bottom; } inline void SetWorldDevTestServersListBottom(bool list_bottom) { m_world_dev_list_bottom = list_bottom; } inline bool IsWorldSpecialCharacterStartListBottom() const { return m_special_char_list_bottom; } inline void SetWorldSpecialCharacterStartListBottom(bool list_bottom) { m_special_char_list_bottom = list_bottom; } private: bool m_allow_unregistered; bool m_display_expansions; bool m_reject_duplicate_servers; bool m_world_dev_list_bottom; bool m_special_char_list_bottom; bool m_allow_token_login; bool m_show_player_count; bool m_auto_create_accounts; int m_encryption_mode; int m_max_expansions_mask; std::string m_eqemu_loginserver_address; std::string m_default_loginserver_name; }; #endif