#include "../common/types.h" #include "../zone/zonedump.h" #include "../common/EMuShareMem.h" // MMF_MAX_NPCTYPE_ID: Make sure this is bigger than the highest NPCType ID# #define MMF_MAX_NPCTYPE_ID 400000 struct MMFNPCTypes_Struct { uint32 MaxNPCTypeID; uint32 NextFreeIndex; uint32 NPCTypeCount; uint32 NPCTypeIndex[MMF_MAX_NPCTYPE_ID+1]; NPCType NPCTypes[0]; }; //bool pDLLLoadNPCTypes(CALLBACK_DBLoadNPCTypes cbDBLoadNPCTypes, uint32 iNPCTypeStructSize, int32* iNPCTypesCount, uint32* iMaxNPCTypeID); bool pAddNPCType(uint32 id, const NPCType* npctype); const NPCType* pGetNPCType(uint32 id);