#include "../client.h" #include "../corpse.h" void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep) { Client *t = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { t = c->GetTarget()->CastToClient(); } else { c->Message(Chat::White, "You must first select a target!"); return; } uint32 CorpseCount = database.GetCharacterBuriedCorpseCount(t->CharacterID()); if (CorpseCount > 0) { c->Message(Chat::White, "Your target has a total of %u buried corpses.", CorpseCount); } else { c->Message(Chat::White, "Your target doesn't have any buried corpses."); } return; }