#ifndef SHAREDDB_H_ #define SHAREDDB_H_ #define MAX_ITEM_ID 200000 #include "database.h" #include "skills.h" #include "spdat.h" #include "item.h" #include "base_data.h" #include "fixed_memory_hash_set.h" #include "fixed_memory_variable_hash_set.h" #include struct Item_Struct; struct NPCFactionList; struct Faction; struct LootTable_Struct; struct LootDrop_Struct; namespace EQEmu { class MemoryMappedFile; } /* * This object is inherited by world and zone's DB object, * and is mainly here to facilitate shared memory, and other * things which only world and zone need. */ class SharedDatabase : public Database { public: SharedDatabase(); SharedDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port); virtual ~SharedDatabase(); /* * General Character Related Stuff */ bool SetGMSpeed(uint32 account_id, uint8 gmspeed); uint8 GetGMSpeed(uint32 account_id); bool SetHideMe(uint32 account_id, uint8 hideme); int32 DeleteStalePlayerCorpses(); void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message); void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message); void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message); void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message); bool GetCommandSettings(std::map &commands); uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID); /* * Character Inventory */ bool SaveCursor(uint32 char_id, std::list::const_iterator &start, std::list::const_iterator &end); bool SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id); bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id); bool DeleteInventorySlot(uint32 char_id, int16 slot_id); bool UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id); bool UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id); bool VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst); bool GetSharedBank(uint32 id, Inventory* inv, bool is_charid); int32 GetSharedPlatinum(uint32 account_id); bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add); bool GetInventory(uint32 char_id, Inventory* inv); bool GetInventory(uint32 account_id, char* name, Inventory* inv); bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin); std::string GetBook(const char *txtfile); /* * Item Methods */ ItemInst* CreateItem(uint32 item_id, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0); ItemInst* CreateItem(const Item_Struct* item, int16 charges=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0); ItemInst* CreateBaseItem(const Item_Struct* item, int16 charges=0); /* * Shared Memory crap */ //items void GetItemsCount(int32 &item_count, uint32 &max_id); void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id); bool LoadItems(); const Item_Struct* IterateItems(uint32* id); const Item_Struct* GetItem(uint32 id); const EvolveInfo* GetEvolveInfo(uint32 loregroup); //faction lists void GetFactionListInfo(uint32 &list_count, uint32 &max_lists); const NPCFactionList* GetNPCFactionEntry(uint32 id); void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists); bool LoadNPCFactionLists(); //loot void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries); void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries); void LoadLootTables(void *data, uint32 size); void LoadLootDrops(void *data, uint32 size); bool LoadLoot(); const LootTable_Struct* GetLootTable(uint32 loottable_id); const LootDrop_Struct* GetLootDrop(uint32 lootdrop_id); void LoadSkillCaps(void *data); bool LoadSkillCaps(); uint16 GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level); uint8 GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level); int GetMaxSpellID(); void LoadSpells(void *data, int max_spells); void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID); int GetMaxBaseDataLevel(); bool LoadBaseData(); void LoadBaseData(void *data, int max_level); const BaseDataStruct* GetBaseData(int lvl, int cl); protected: EQEmu::MemoryMappedFile *skill_caps_mmf; EQEmu::MemoryMappedFile *items_mmf; EQEmu::FixedMemoryHashSet *items_hash; EQEmu::MemoryMappedFile *faction_mmf; EQEmu::FixedMemoryHashSet *faction_hash; EQEmu::MemoryMappedFile *loot_table_mmf; EQEmu::FixedMemoryVariableHashSet *loot_table_hash; EQEmu::MemoryMappedFile *loot_drop_mmf; EQEmu::FixedMemoryVariableHashSet *loot_drop_hash; EQEmu::MemoryMappedFile *base_data_mmf; }; #endif /*SHAREDDB_H_*/