#include "../client.h" void command_randomfeatures(Client *c, const Seperator *sep) { if (!c->GetTarget()) { c->Message(Chat::White, "You must have a target to use this command."); return; } auto target = c->GetTarget(); if (target->RandomizeFeatures()) { c->Message( Chat::White, fmt::format( "{} ({}) has had their features randomized.", target->GetCleanName(), target->GetID() ).c_str() ); } else { c->Message( Chat::White, fmt::format( "{} ({}) is not a player race, their race is {} ({}).", target->GetCleanName(), target->GetID(), GetRaceIDName(target->GetRace()), target->GetRace() ).c_str() ); } }