#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_reloadcontentflags(Client *c, const Seperator *sep) { if (c) { auto pack = new ServerPacket(ServerOP_ReloadContentFlags, 0); worldserver.SendPacket(pack); c->Message(Chat::Red, "Successfully sent the packet to world to reload content flags globally."); safe_delete(pack); } }