#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_kick(Client *c, const Seperator *sep) { if (sep->arg[1][0] == 0) { c->Message(Chat::White, "Usage: #kick [charname]"); } else { Client *client = entity_list.GetClientByName(sep->arg[1]); if (client != 0) { if (client->Admin() <= c->Admin()) { client->Message(Chat::White, "You have been kicked by %s", c->GetName()); auto outapp = new EQApplicationPacket(OP_GMKick, 0); client->QueuePacket(outapp); client->Kick("Ordered kicked by command"); c->Message(Chat::White, "Kick: local: kicking %s", sep->arg[1]); } } else if (!worldserver.Connected()) { c->Message(Chat::White, "Error: World server disconnected"); } else { auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct)); ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer; strcpy(skp->adminname, c->GetName()); strcpy(skp->name, sep->arg[1]); skp->adminrank = c->Admin(); worldserver.SendPacket(pack); safe_delete(pack); } } }