#ifndef EQEMU_ORIENTED_BOUNDNG_BOX_H #define EQEMU_ORIENTED_BOUNDNG_BOX_H #include #include class OrientedBoundingBox { public: OrientedBoundingBox() { } OrientedBoundingBox(const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scale, const glm::vec3 &extents); ~OrientedBoundingBox() { } bool ContainsPoint(const glm::vec3 &p) const; glm::mat4& GetTransformation() { return transformation; } glm::mat4& GetInvertedTransformation() { return inverted_transformation; } private: float min_x, max_x; float min_y, max_y; float min_z, max_z; glm::mat4 transformation; glm::mat4 inverted_transformation; }; #endif