/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifdef LUA_EQEMU #include "lua_expedition.h" #include "expedition.h" #include "lua.hpp" #include #include void Lua_Expedition::AddLockout(std::string event_name, uint32_t seconds) { Lua_Safe_Call_Void(); self->AddLockout(event_name, seconds); } void Lua_Expedition::AddReplayLockout(uint32_t seconds) { Lua_Safe_Call_Void(); self->AddReplayLockout(seconds); } uint32_t Lua_Expedition::GetID() { Lua_Safe_Call_Int(); return self->GetID(); } int Lua_Expedition::GetInstanceID() { Lua_Safe_Call_Int(); return self->GetDynamicZone().GetInstanceID(); } std::string Lua_Expedition::GetLeaderName() { Lua_Safe_Call_String(); return self->GetLeaderName(); } luabind::object Lua_Expedition::GetLockouts(lua_State* L) { luabind::object lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); auto lockouts = self->GetLockouts(); for (const auto& lockout : lockouts) { lua_table[lockout.first] = lockout.second.GetSecondsRemaining(); } } return lua_table; } uint32_t Lua_Expedition::GetMemberCount() { Lua_Safe_Call_Int(); return self->GetMemberCount(); } luabind::object Lua_Expedition::GetMembers(lua_State* L) { luabind::object lua_table = luabind::newtable(L); if (d_) { auto self = reinterpret_cast(d_); for (const auto& member : self->GetMembers()) { lua_table[member.name] = member.char_id; } } return lua_table; } std::string Lua_Expedition::GetName() { Lua_Safe_Call_String(); return self->GetName(); } int Lua_Expedition::GetSecondsRemaining() { Lua_Safe_Call_Int(); return self->GetDynamicZone().GetSecondsRemaining(); } std::string Lua_Expedition::GetUUID() { Lua_Safe_Call_String(); return self->GetUUID(); } int Lua_Expedition::GetZoneID() { Lua_Safe_Call_Int(); return self->GetDynamicZone().GetZoneID(); } bool Lua_Expedition::HasLockout(std::string event_name) { Lua_Safe_Call_Bool(); return self->HasLockout(event_name); } bool Lua_Expedition::HasReplayLockout() { Lua_Safe_Call_Bool(); return self->HasReplayLockout(); } void Lua_Expedition::RemoveCompass() { Lua_Safe_Call_Void(); self->SetDzCompass(0, 0, 0, 0, true); } void Lua_Expedition::RemoveLockout(std::string event_name) { Lua_Safe_Call_Void(); self->RemoveLockout(event_name); } void Lua_Expedition::SetCompass(uint32_t zone_id, float x, float y, float z) { Lua_Safe_Call_Void(); self->SetDzCompass(zone_id, x, y, z, true); } void Lua_Expedition::SetCompass(std::string zone_name, float x, float y, float z) { Lua_Safe_Call_Void(); self->SetDzCompass(zone_name, x, y, z, true); } void Lua_Expedition::SetLocked(bool lock_expedition) { Lua_Safe_Call_Void(); self->SetLocked(lock_expedition, true); } void Lua_Expedition::SetReplayLockoutOnMemberJoin(bool enable) { Lua_Safe_Call_Void(); self->SetReplayLockoutOnMemberJoin(enable, true); } void Lua_Expedition::SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->SetDzSafeReturn(zone_id, x, y, z, heading, true); } void Lua_Expedition::SetSafeReturn(std::string zone_name, float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->SetDzSafeReturn(zone_name, x, y, z, heading, true); } void Lua_Expedition::SetZoneInLocation(float x, float y, float z, float heading) { Lua_Safe_Call_Void(); self->SetDzZoneInLocation(x, y, z, heading, true); } luabind::scope lua_register_expedition() { return luabind::class_("Expedition") .def(luabind::constructor<>()) .property("null", &Lua_Expedition::Null) .property("valid", &Lua_Expedition::Valid) .def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout) .def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout) .def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID) .def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID) .def("GetLeaderName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetLeaderName) .def("GetLockouts", &Lua_Expedition::GetLockouts) .def("GetMemberCount", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetMemberCount) .def("GetMembers", &Lua_Expedition::GetMembers) .def("GetName", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetName) .def("GetSecondsRemaining", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetSecondsRemaining) .def("GetUUID", (std::string(Lua_Expedition::*)(void))&Lua_Expedition::GetUUID) .def("GetZoneID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetZoneID) .def("HasLockout", (bool(Lua_Expedition::*)(std::string))&Lua_Expedition::HasLockout) .def("HasReplayLockout", (bool(Lua_Expedition::*)(void))&Lua_Expedition::HasReplayLockout) .def("RemoveCompass", (void(Lua_Expedition::*)(void))&Lua_Expedition::RemoveCompass) .def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout) .def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass) .def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass) .def("SetLocked", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetLocked) .def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin) .def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn) .def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn) .def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation); } #endif // LUA_EQEMU