/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include #include "file_util.h" #ifdef _WINDOWS #include #include #include #include #include #include #else #include #include #endif /** * @param name * @return */ bool FileUtil::exists(const std::string &name) { std::ifstream f(name.c_str()); return f.good(); } /** * @param directory_name */ void FileUtil::mkdir(const std::string& directory_name) { #ifdef _WINDOWS struct _stat st; if (_stat(directory_name.c_str(), &st) == 0) // exists return; _mkdir(directory_name.c_str()); #else struct stat st{}; if (stat(directory_name.c_str(), &st) == 0) { // exists return; } ::mkdir(directory_name.c_str(), 0755); #endif } bool file_exists(const std::string& name) { std::ifstream f(name.c_str()); return f.good(); }