#include "../../client.h" void ShowNPCStats(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } const auto t = c->GetTarget()->CastToNPC(); // Stats t->ShowStats(c); // Loot Data t->QueryLoot(c); }