#include "../../client.h" #include "../../worldserver.h" extern WorldServer worldserver; void ShowIPLookup(Client *c, const Seperator *sep) { const uint32 ip_length = strlen(sep->argplus[2]); auto pack = new ServerPacket( ServerOP_IPLookup, sizeof(ServerGenericWorldQuery_Struct) + ip_length + 1 ); auto s = (ServerGenericWorldQuery_Struct *) pack->pBuffer; strn0cpy(s->from, c->GetName(), sizeof(s->from)); s->admin = c->Admin(); if (ip_length) { strcpy(s->query, sep->argplus[2]); } worldserver.SendPacket(pack); safe_delete(pack); }