#include "../client.h" void command_setskillall(Client *c, const Seperator *sep) { if (c->GetTarget() == 0) { c->Message(Chat::White, "Error: #setallskill: No target."); } else if (!c->GetTarget()->IsClient()) { c->Message(Chat::White, "Error: #setskill: Target must be a client."); } else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < 0 || atoi(sep->arg[1]) > HIGHEST_CAN_SET_SKILL) { c->Message(Chat::White, "Usage: #setskillall value "); c->Message(Chat::White, " value = 0 to %d", HIGHEST_CAN_SET_SKILL); } else { if (c->Admin() >= commandSetSkillsOther || c->GetTarget() == c || c->GetTarget() == 0) { LogInfo("Set ALL skill request from [{}], target:[{}]", c->GetName(), c->GetTarget()->GetName()); uint16 level = atoi(sep->arg[1]); for (EQ::skills::SkillType skill_num = EQ::skills::Skill1HBlunt; skill_num <= EQ::skills::HIGHEST_SKILL; skill_num = (EQ::skills::SkillType) (skill_num + 1)) { c->GetTarget()->CastToClient()->SetSkill(skill_num, level); } } else { c->Message(Chat::White, "Error: Your status is not high enough to set anothers skills"); } } }