#include "world_connection.h" #include "eqemu_config.h" #include "string_util.h" EQ::WorldConnection::WorldConnection(const std::string &type) { auto config = EQEmuConfig::get(); m_connection.reset(new EQ::Net::ServertalkClient(config->WorldIP, config->WorldTCPPort, false, type, config->SharedKey)); m_connection->OnConnect([this](EQ::Net::ServertalkClient *client) { if (m_on_connected) { m_on_connected(); } }); m_connection->OnMessage(std::bind(&WorldConnection::_HandleMessage, this, std::placeholders::_1, std::placeholders::_2)); m_connection->OnMessage(ServerOP_RouteTo, std::bind(&WorldConnection::_HandleRoutedMessage, this, std::placeholders::_1, std::placeholders::_2)); } EQ::WorldConnection::~WorldConnection() { } void EQ::WorldConnection::SendPacket(ServerPacket* pack) { m_connection->SendPacket(pack); } std::string EQ::WorldConnection::GetIP() const { return m_connection->Handle()->RemoteIP(); } uint16 EQ::WorldConnection::GetPort() const { return m_connection->Handle()->RemotePort(); } bool EQ::WorldConnection::Connected() const { return m_connection->Connected(); } void EQ::WorldConnection::RouteMessage(const std::string &filter, const std::string &id, const EQ::Net::Packet& payload) { if (!m_connection->Connected()) { return; } auto identifier = m_connection->GetIdentifier(); RouteToMessage msg; msg.filter = filter; msg.identifier = identifier; msg.id = id; msg.payload_size = payload.Length(); EQ::Net::DynamicPacket out; out.PutSerialize(0, msg); out.PutPacket(out.Length(), payload); m_connection->Send(ServerOP_RouteTo, out); } void EQ::WorldConnection::_HandleMessage(uint16 opcode, const EQ::Net::Packet &p) { if (m_on_message) { m_on_message(opcode, p); } } void EQ::WorldConnection::_HandleRoutedMessage(uint16 opcode, const EQ::Net::Packet &p) { if (m_on_routed_message) { auto msg = p.GetSerialize(0); auto payload_offset = p.Length() - msg.payload_size; auto payload = p.GetPacket(payload_offset, msg.payload_size); m_on_routed_message(msg.filter, msg.identifier, msg.id, payload); } }