#ifndef __OPENEQ_WLD_STRUCTS__ #define __OPENEQ_WLD_STRUCTS__ #pragma pack(1) struct struct_wld_header { long magic; long version; long fragmentCount; long header3; long header4; long stringHashSize; long header6; } typedef struct_wld_header; struct struct_wld_basic_frag { long size; long id; long nameRef; } typedef struct_wld_basic_frag; struct struct_Data15 { uint32 ref, flags, fragment1; float trans[3], rot[3]; float scale[3]; uint32 fragment2, flags2; } typedef struct_Data15; struct struct_Data36 { long flags; long fragment1; long fragment2; long fragment3; long fragment4; float centerX; float centerY; float centerZ; long params2[3]; // 48 float maxDist; float minX; float minY; float minZ; float maxX; float maxY; float maxZ; // 24 short int vertexCount; short int texCoordsCount; short int normalsCount; short int colorCount; short int PolygonsCount; short int size6; short int PolygonTexCount; short int vertexTexCount; short int size9; short int scale; // 20 } typedef struct_Data36; struct struct_Data10 { long flags, size1, fragment; } typedef struct_Data10; struct struct_Data1B { uint32 flags, params1; uint32 params3b; float color[3]; } typedef struct_Data1B; struct struct_Data21 { float normal[3], splitdistance; long region, node[2]; } typedef struct_Data21; struct struct_Data22 { long flags, fragment1, size1, size2, params1, size3, size4, params2, size5, size6; } typedef struct_Data22; struct struct_Data28 { uint32 flags; float x, y, z, rad; } typedef struct_Data28; typedef struct struct_Data29 { long region_count; long *region_array; long strlen; char *str; int region_type; // We fill this in with -1 for unknown, 1 for water, 2 for lava } struct_Data29; struct struct_Data30 { uint32 flags, params1, params2; float params3[2]; } typedef struct_Data30; typedef struct BSP_Node { long node_number; float normal[3], splitdistance; long region; int special; long left, right; } BSP_Node; struct Vert { signed short int x, y, z; } typedef Vert; struct TexCoordsNew { float tx, tz; } typedef TexCoordsNew; struct TexCoordsOld { signed short int tx, tz; } typedef TexCoordsOld; struct VertexNormal { signed char nx, ny, nz; } typedef VertexNormal; struct VertexColor { char color[4]; } typedef VertexColor; struct Poly { short int flags, v1, v2, v3; } typedef Poly; struct TexMap { uint16 polycount; uint16 tex; } typedef TexMap; #pragma pack() #endif