#include "../bot_command.h" void bot_command_item_use(Client* c, const Seperator* sep) { if (helper_is_help_or_usage(sep->arg[1])) { c->Message(Chat::White, "usage: [%s empty] will display only bots that can use the item in an empty slot.", sep->arg[0]); c->Message(Chat::White, "usage: [%s byclass classID] - Example: [%s byclass 7] will display only bots that match the class that can use the item. Example is a Monk, use [^create help] for a list of class IDs.", sep->arg[0], sep->arg[0]); c->Message(Chat::White, "usage: [%s casteronly] will display only caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s hybridonly] will display only hybrid bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s meleeonly] will display only melee bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s wiscasteronly] will display only Wisdom-based Caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s intcasteronly] will display only Intelligence-based Caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s plateonly] will display only Plate-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s chainonly] will display only Chain-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s leatheronly] will display only Leather-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s clothonly] will display only Cloth-wearing bots that can use the item.", sep->arg[0]); return; } bool empty_only = false; int8 class_mask = 0; bool caster_only = false; bool hybrid_only = false; bool melee_only = false; bool wis_caster_only = false; bool int_caster_only = false; bool plate_only = false; bool chain_only = false; bool leather_only = false; bool cloth_only = false; std::string arg1 = sep->arg[1]; std::string arg2 = sep->arg[2]; if (arg1.compare("empty") == 0) { empty_only = true; } else if (arg1.compare("byclass") == 0) { if (Strings::IsNumber(sep->arg[2])) { class_mask = Strings::ToUnsignedInt(sep->arg[2]); if (!(class_mask >= Class::Warrior && class_mask <= Class::Berserker)) { c->Message(Chat::White, "Invalid class range, you must choose between 1 (Warrior) and 15 (Beastlord)"); return; } } } else if (arg1.compare("casteronly") == 0) { caster_only = true; } else if (arg1.compare("hybridonly") == 0) { hybrid_only = true; } else if (arg1.compare("meleeonly") == 0) { melee_only = true; } else if (arg1.compare("wiscasteronly") == 0) { wis_caster_only = true; } else if (arg1.compare("intcasteronly") == 0) { int_caster_only = true; } else if (arg1.compare("plateonly") == 0) { plate_only = true; } else if (arg1.compare("chainonly") == 0) { chain_only = true; } else if (arg1.compare("leatheronly") == 0) { leather_only = true; } else if (arg1.compare("clothonly") == 0) { cloth_only = true; } else if (!arg1.empty()) { c->Message(Chat::White, "Please choose the correct subtype. For help use %s help.", sep->arg[0]); return; } const auto item_instance = c->GetInv().GetItem(EQ::invslot::slotCursor); if (!item_instance) { c->Message(Chat::White, "No item found on cursor!"); return; } auto item_data = item_instance->GetItem(); if (!item_data) { c->Message(Chat::White, "No data found for cursor item!"); return; } if (item_data->ItemClass != EQ::item::ItemClassCommon || item_data->Slots == 0) { c->Message(Chat::White, "'%s' is not an equipable item!", item_data->Name); return; } std::vector equipable_slot_list; for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) { if (item_data->Slots & (1 << equipable_slot)) { equipable_slot_list.emplace_back(equipable_slot); } } EQ::SayLinkEngine linker; linker.SetLinkType(EQ::saylink::SayLinkItemInst); std::list sbl; MyBots::PopulateSBL_BySpawnedBots(c, sbl); if (class_mask) { ActionableBots::Filter_ByClasses(c, sbl, GetPlayerClassBit(class_mask)); } for (const auto& bot_iter : sbl) { if (!bot_iter) { continue; } if (caster_only && !IsCasterClass(bot_iter->GetClass())) { continue; } if (hybrid_only && !IsSpellFighterClass(bot_iter->GetClass())) { continue; } if (melee_only && !IsNonSpellFighterClass(bot_iter->GetClass())) { continue; } if (wis_caster_only && !IsWISCasterClass(bot_iter->GetClass())) { continue; } if (int_caster_only && !IsINTCasterClass(bot_iter->GetClass())) { continue; } if (plate_only && !IsPlateClass(bot_iter->GetClass())) { continue; } if (chain_only && !IsChainClass(bot_iter->GetClass())) { continue; } if (leather_only && !IsLeatherClass(bot_iter->GetClass())) { continue; } if (cloth_only && !IsClothClass(bot_iter->GetClass())) { continue; } if (((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace())) || ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass()))) { continue; } for (const auto& slot_iter : equipable_slot_list) { // needs more failure criteria - this should cover the bulk for now if (slot_iter == EQ::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) { continue; } auto equipped_item = bot_iter->GetInv()[slot_iter]; if (equipped_item && !empty_only) { linker.SetItemInst(equipped_item); c->Message( Chat::Say, fmt::format( "{} says, 'I can use that for my {} instead of my {}! Would you like to {} my {}?'", Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), bot_iter->GetCleanName() ), EQ::invslot::GetInvPossessionsSlotName(slot_iter), linker.GenerateLink(), Saylink::Silent( fmt::format( "^inventoryremove {} byname {}", slot_iter, bot_iter->GetCleanName() ), "remove" ), linker.GenerateLink() ).c_str() ); bot_iter->DoAnim(29); } else if (!equipped_item) { c->Message( Chat::Say, fmt::format( "{} says, 'I can use that for my {}! Would you like to {} it to me?'", Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), bot_iter->GetCleanName() ), EQ::invslot::GetInvPossessionsSlotName(slot_iter), Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), "give" ) ).c_str() ); bot_iter->DoAnim(29); } } } }