#include "../bot_command.h" void bot_command_item_use(Client* c, const Seperator* sep) { if (helper_is_help_or_usage(sep->arg[1])) { c->Message(Chat::White, "usage: [%s empty] will display only bots that can use the item in an empty slot.", sep->arg[0]); c->Message(Chat::White, "usage: [%s caster] will display only caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s hybrid] will display only hybrid bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s melee] will display only melee bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s wiscaster] will display only Wisdom-based Caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s intcaster] will display only Intelligence-based Caster bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s plate] will display only Plate-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s chain] will display only Chain-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s leather] will display only Leather-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s cloth] will display only Cloth-wearing bots that can use the item.", sep->arg[0]); c->Message(Chat::White, "usage: [%s haste] will display bots that have no or lesser haste than the item.", sep->arg[0]); c->Message(Chat::White, "usage: You can also use empty or haste as an argument to narrow down further, for example [%s caster empty], [%s plate haste] or even [%s empty haste]", sep->arg[0], sep->arg[0], sep->arg[0]); return; } bool empty_only = false; int8 class_mask = 0; bool caster_only = false; bool hybrid_only = false; bool melee_only = false; bool wis_caster_only = false; bool int_caster_only = false; bool plate_only = false; bool chain_only = false; bool leather_only = false; bool cloth_only = false; bool haste_only = false; int haste_value = 0; int ab_arg = 2; std::string arg1 = sep->arg[1]; std::string arg2 = sep->arg[2]; if (arg1.compare("empty") == 0 || arg2.compare("empty") == 0) { empty_only = true; if (arg2.compare("empty") == 0) { ++ab_arg; } } if (arg1.compare("haste") == 0 || arg2.compare("haste") == 0) { haste_only = true; if (arg2.compare("haste") == 0) { ++ab_arg; } } if (arg1.compare("caster") == 0) { caster_only = true; } else if (arg1.compare("hybrid") == 0) { hybrid_only = true; } else if (arg1.compare("melee") == 0) { melee_only = true; } else if (arg1.compare("wiscaster") == 0) { wis_caster_only = true; } else if (arg1.compare("intcaster") == 0) { int_caster_only = true; } else if (arg1.compare("plate") == 0) { plate_only = true; } else if (arg1.compare("chain") == 0) { chain_only = true; } else if (arg1.compare("leather") == 0) { leather_only = true; } else if (arg1.compare("cloth") == 0) { cloth_only = true; } else { if (arg1.empty()) { --ab_arg; } else { if (!(arg1.compare("empty") == 0) && !(arg1.compare("haste") == 0)) { c->Message(Chat::White, "Please choose the correct subtype. For help use %s help.", sep->arg[0]); return; } } } const auto item_instance = c->GetInv().GetItem(EQ::invslot::slotCursor); if (!item_instance) { c->Message(Chat::Yellow, "No item found on cursor! For help use %s help.", sep->arg[0]); return; } auto item_data = item_instance->GetItem(); if (!item_data) { c->Message(Chat::Yellow, "No data found for cursor item!"); return; } if (item_data->ItemClass != EQ::item::ItemClassCommon || item_data->Slots == 0) { c->Message(Chat::Yellow, "'%s' is not an equipable item!", item_data->Name); return; } std::vector equipable_slot_list; for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) { if (item_data->Slots & (1 << equipable_slot)) { equipable_slot_list.emplace_back(equipable_slot); } } const int ab_mask = ActionableBots::ABM_Type1; std::string actionable_arg = sep->arg[ab_arg]; if (actionable_arg.empty()) { actionable_arg = "spawned"; } std::string class_race_arg = sep->arg[ab_arg]; bool class_race_check = false; if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) { class_race_check = true; } std::vector sbl; if (ActionableBots::PopulateSBL(c, actionable_arg, sbl, ab_mask, !class_race_check ? sep->arg[ab_arg + 1] : nullptr, class_race_check ? atoi(sep->arg[ab_arg + 1]) : 0) == ActionableBots::ABT_None) { return; } sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end()); EQ::SayLinkEngine linker; linker.SetLinkType(EQ::saylink::SayLinkItemData); for (const auto& bot_iter : sbl) { if (!bot_iter) { continue; } if (caster_only && !IsCasterClass(bot_iter->GetClass())) { continue; } if (hybrid_only && !IsSpellFighterClass(bot_iter->GetClass())) { continue; } if (melee_only && !IsNonSpellFighterClass(bot_iter->GetClass())) { continue; } if (wis_caster_only && !IsWISCasterClass(bot_iter->GetClass())) { continue; } if (int_caster_only && !IsINTCasterClass(bot_iter->GetClass())) { continue; } if (plate_only && !IsPlateClass(bot_iter->GetClass())) { continue; } if (chain_only && !IsChainClass(bot_iter->GetClass())) { continue; } if (leather_only && !IsLeatherClass(bot_iter->GetClass())) { continue; } if (cloth_only && !IsClothClass(bot_iter->GetClass())) { continue; } if ( (!RuleB(Bots, AllowBotEquipAnyRaceGear) && ((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace()))) || (!RuleB(Bots, AllowBotEquipAnyClassGear) && ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass()))) ) { continue; } std::list refined_equipable_slot_list; bool skip_bot = false; const EQ::ItemData* equipped_item = nullptr; const EQ::ItemInstance* equipped_inst = nullptr; for (const auto& slot_iter : equipable_slot_list) { // needs more failure criteria - this should cover the bulk for now if (slot_iter == EQ::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) { continue; } if (item_data->ReqLevel > bot_iter->GetLevel()) { continue; } haste_value = 0; equipped_item = nullptr; equipped_inst = nullptr; for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) { equipped_inst = bot_iter->GetInv()[equipable_slot]; if (equipped_inst && equipped_inst->GetItem()) { equipped_item = equipped_inst->GetItem(); if (item_data->CheckLoreConflict(equipped_item)) { skip_bot = true; break; } if (haste_only) { if (equipped_item->Haste > haste_value) { haste_value = equipped_item->Haste; } } } } if (skip_bot) { break; } if (haste_only && item_data->Haste < haste_value) { continue; } equipped_inst = bot_iter->GetInv()[slot_iter]; if (equipped_inst && empty_only) { continue; } refined_equipable_slot_list.push_back(slot_iter); } if (skip_bot) { continue; } if (refined_equipable_slot_list.empty()) { continue; } for (auto slot_iter : refined_equipable_slot_list) { equipped_item = nullptr; equipped_inst = nullptr; equipped_inst = bot_iter->GetInv()[slot_iter]; if (equipped_inst && equipped_inst->GetItem()) { equipped_item = equipped_inst->GetItem(); } if (equipped_item) { linker.SetItemData(equipped_item); c->Message( Chat::Say, fmt::format( "{} says, 'I can use that for my {} instead of my {}! Would you like to {}?'", Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), bot_iter->GetCleanName() ), EQ::invslot::GetInvPossessionsSlotName(slot_iter), linker.GenerateLink(), Saylink::Silent( fmt::format( "^inventoryremove {} byname {}", slot_iter, bot_iter->GetCleanName() ), "remove my item" ) ).c_str() ); } else { c->Message( Chat::Say, fmt::format( "{} says, 'I can use that for my {}! Would you like to {}?'", Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), bot_iter->GetCleanName() ), EQ::invslot::GetInvPossessionsSlotName(slot_iter), Saylink::Silent( fmt::format( "^inventorygive byname {}", bot_iter->GetCleanName() ), "give it to me" ) ).c_str() ); } if (RuleB(Bots, DoResponseAnimations)) { bot_iter->DoAnim(29); } } } }