/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../global_define.h" #include "../eqemu_logsys.h" #include "sod.h" #include "../opcodemgr.h" #include "../eq_stream_ident.h" #include "../crc32.h" #include "../eq_packet_structs.h" #include "../misc_functions.h" #include "../string_util.h" #include "../item.h" #include "sod_structs.h" #include "../rulesys.h" #include "../eqemu_config.h" #include #include namespace SoD { static const char *name = "SoD"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth); // server to client inventory location converters static inline uint32 ServerToSoDSlot(uint32 ServerSlot); static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot); // client to server inventory location converters static inline uint32 SoDToServerSlot(uint32 sodSlot); static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot); // server to client text link converter static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink); // client to server text link converter static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if (opcodes == nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStream::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; if (!opcodes->ReloadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name); return; } Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "sod_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQEmu::versions::ClientVersion Strategy::ClientVersion() const { return EQEmu::versions::ClientVersion::SoD; } #include "ss_define.h" // ENCODE methods ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct); OUT(target); OUT(source); OUT(level); OUT(instrument_mod); eq->sequence = emu->sequence; OUT(type); //OUT(damage); OUT(spell); eq->level2 = emu->level; OUT(buff_unknown); // if this is 4, a buff icon is made //eq->unknown0036 = -1; //eq->unknown0040 = -1; //eq->unknown0044 = -1; FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->slot = ServerToSoDSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_AltCurrencySell) { ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct); SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); OUT(merchant_entity_id); eq->slot_id = ServerToSoDSlot(emu->slot_id); OUT(charges); OUT(cost); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventorySlot = ServerToSoDSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_AugmentInfo) { ENCODE_LENGTH_EXACT(AugmentInfo_Struct); SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); OUT(itemid); OUT(window); strn0cpy(eq->augment_info, emu->augment_info, 64); FINISH_ENCODE(); } ENCODE(OP_Barter) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer); if (SubAction != Barter_BuyerAppearance) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; in->size = 80; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; char Name[64]; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction); uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID); uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer); VARSTRUCT_DECODE_STRING(Name, Buffer); VARSTRUCT_ENCODE_STRING(OutBuffer, Name); OutBuffer = (char *)in->pBuffer + 72; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BazaarSearch) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if (SubAction != BazaarSearchResults) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(BazaarSearchResults_Struct); if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct); in->pBuffer = new unsigned char[in->size]; memset(in->pBuffer, 0, in->size); structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++emu, ++eq) { OUT(Beginning.Action); OUT(SellerID); memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName)); OUT(NumItems); OUT(ItemID); OUT(SerialNumber); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(Cost); OUT(ItemStat); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffFade_Struct); SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct); OUT(entityid); OUT(slot); OUT(level); OUT(effect); //eq->unknown7 = 10; OUT(spellid); OUT(duration); OUT(slotid); OUT(bufffade); FINISH_ENCODE(); } ENCODE(OP_CancelTrade) { ENCODE_LENGTH_EXACT(CancelTrade_Struct); SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct); OUT(fromid); OUT(action); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToSoDTextLink(new_message, old_message); in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct)); OutBuffer += sizeof(ChannelMessage_Struct); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; if (!in->size) { in->size = 4; in->pBuffer = new uchar[in->size]; memset(in->pBuffer, 0, in->size); dest->FastQueuePacket(&in, ack_req); return; } //store away the emu struct uchar* __emu_buffer = in->pBuffer; int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct); if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct)); delete in; return; } EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer; EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)&item_count, sizeof(uint32)); for (int index = 0; index < item_count; ++index, ++eq) { SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0); if (ob.tellp() == last_pos) Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id); last_pos = ob.tellp(); } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_Consider) { ENCODE_LENGTH_EXACT(Consider_Struct); SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct); OUT(playerid); OUT(targetid); OUT(faction); OUT(level); OUT(pvpcon); FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(meleepush_xy); OUT(meleepush_z); OUT(special); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToSoDSlot(emu->from_slot); eq->to_slot = ServerToSoDSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DzCompass) { SETUP_VAR_ENCODE(ExpeditionCompass_Struct); ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count); OUT(count); for (uint32 i = 0; i < emu->count; ++i) { OUT(entries[i].x); OUT(entries[i].y); OUT(entries[i].z); } FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct); SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct); OUT(max_players); eq->unknown004 = 785316192; eq->unknown008 = 435601; strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->leader_name, emu->leader_name); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionList) { SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event)); ss.write((const char*)&null_term, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzJoinExpeditionConfirm) { ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct); SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct); strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->player_name, emu->player_name); FINISH_ENCODE(); } ENCODE(OP_DzLeaderStatus) { SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->leader_name, strlen(emu->leader_name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//1 ss.write((const char*)&client_id, sizeof(uint32)); __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(ExpeditionMemberList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].name, strlen(emu->entries[i].name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].status, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToSoDTextLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ExpansionInfo) { ENCODE_LENGTH_EXACT(ExpansionInfo_Struct); SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct); OUT(Expansions); FINISH_ENCODE(); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToSoDTextLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GroundSpawn) { ENCODE_LENGTH_EXACT(Object_Struct); SETUP_DIRECT_ENCODE(Object_Struct, structs::Object_Struct); OUT(drop_id); OUT(zone_id); OUT(zone_instance); OUT(heading); OUT(x); OUT(y); OUT(z); OUT_str(object_name); OUT(object_type); OUT(spawn_id); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown020 = 0; eq->unknown024 = 0; eq->size = 1; //This forces all objects to standard size for now eq->unknown088 = 0; memset(eq->unknown096, 0xFF, sizeof(eq->unknown096)); FINISH_ENCODE(); } ENCODE(OP_GroupCancelInvite) { ENCODE_LENGTH_EXACT(GroupCancel_Struct); SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); OUT(toggle); FINISH_ENCODE(); } ENCODE(OP_GroupFollow) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupFollow2) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupInvite) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name)); memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name)); FINISH_ENCODE(); } ENCODE(OP_GroupUpdate) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate"); EQApplicationPacket *in = *p; GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action); if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband)) { if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername)) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername); auto outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1)); dest->FastQueuePacket(&outapp); // Make an empty GLAA packet to clear out their useable GLAAs // outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); dest->FastQueuePacket(&outapp); delete in; return; } //if(gjs->action == groupActLeave) // Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername); auto outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2)); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; return; } if (in->size == sizeof(GroupUpdate2_Struct)) { // Group Update2 //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2"); unsigned char *__emu_buffer = in->pBuffer; GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname); int MemberCount = 1; int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1; for (int i = 0; i < 5; ++i) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]); if (gu2->membername[i][0] != '\0') { PacketLength += (22 + strlen(gu2->membername[i]) + 1); ++MemberCount; } } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname); auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength); char *Buffer = (char *)outapp->pBuffer; // Header VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount); VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname); // Leader // VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); int MemberNumber = 1; for (int i = 0; i < 5; ++i) { if (gu2->membername[i][0] == '\0') continue; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++); VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = gu2->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs)); dest->FastQueuePacket(&outapp); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername); ENCODE_LENGTH_EXACT(GroupJoin_Struct); SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct); memcpy(eq->membername, emu->membername, sizeof(eq->membername)); auto outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = emu->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs)); //Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size); FINISH_ENCODE(); dest->FastQueuePacket(&outapp); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro /*#define SlideStructString(field, str) \ strcpy(e->field, str.c_str()); \ e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/ #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); PutFieldN(rank); PutFieldN(time_last_on); PutFieldN(tribute_enable); PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); OUT(race); OUT(unknown006[0]); OUT(unknown006[1]); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); OUT(drakkin_heritage); OUT(drakkin_tattoo); OUT(drakkin_details); FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]); EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)__emu_buffer, 4); SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0); if (ob.tellp() == last_pos) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id); delete in; return; } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ItemVerifyReply) { ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct); SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct); eq->slot = ServerToSoDSlot(emu->slot); OUT(spell); OUT(target); FINISH_ENCODE(); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LogServer) { ENCODE_LENGTH_EXACT(LogServer_Struct); SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct); strcpy(eq->worldshortname, emu->worldshortname); OUT(enablevoicemacros); OUT(enablemail); OUT(enable_pvp); OUT(enable_FV); // These next two need to be set like this for the Tutorial Button to work. eq->unknown263[0] = 0; eq->unknown263[2] = 1; FINISH_ENCODE(); } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); OUT(lootee); OUT(looter); eq->slot_id = ServerToSoDCorpseSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_ManaChange) { ENCODE_LENGTH_EXACT(ManaChange_Struct); SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct); OUT(new_mana); OUT(stamina); OUT(spell_id); eq->unknown16 = -1; // Self Interrupt/Success = -1, Fizzle = 1, Other Interrupt = 2? FINISH_ENCODE(); } ENCODE(OP_MercenaryDataResponse) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4; PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - 4) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount; } auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount); for (r = 0; r < emu->MercTypeCount; r++) { if (emu->MercTypeCount > 0) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]); } } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); if (emu->MercCount) { for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft); if (emu->Mercs[r].StanceCount > 0) { for (k = 0; k < emu->Mercs[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance); } } } } dest->FastQueuePacket(&outapp, ack_req); delete in; } // This packet does not appear to exist in SoD, but leaving it here just in case ENCODE(OP_MercenaryDataUpdate) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; EQApplicationPacket *outapp; uint32 PacketSize = 0; // There are 2 different sized versions of this packet depending if a merc is hired or not if (emu->MercStatus >= 0) { PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount; } outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft); for (k = 0; k < emu->MercData[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk05); } } else { PacketSize += sizeof(structs::NoMercenaryHired_Struct); outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); } dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); eq->from_slot = ServerToSoDSlot(emu->from_slot); eq->to_slot = ServerToSoDSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_NewZone) { SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct); OUT_str(char_name); OUT_str(zone_short_name); OUT_str(zone_long_name); OUT(ztype); int r; for (r = 0; r < 4; r++) { OUT(fog_red[r]); OUT(fog_green[r]); OUT(fog_blue[r]); OUT(fog_minclip[r]); OUT(fog_maxclip[r]); } OUT(gravity); OUT(time_type); for (r = 0; r < 4; r++) { OUT(rain_chance[r]); } for (r = 0; r < 4; r++) { OUT(rain_duration[r]); } for (r = 0; r < 4; r++) { OUT(snow_chance[r]); } for (r = 0; r < 4; r++) { OUT(snow_duration[r]); } for (r = 0; r < 32; r++) { eq->unknown537[r] = 0xFF; //observed } OUT(sky); OUT(zone_exp_multiplier); OUT(safe_y); OUT(safe_x); OUT(safe_z); OUT(max_z); OUT(underworld); OUT(minclip); OUT(maxclip); OUT_str(zone_short_name2); OUT(zone_id); OUT(zone_instance); OUT(SuspendBuffs); /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown800 = -1; eq->unknown844 = 600; eq->unknown880 = 50; eq->unknown884 = 10; eq->unknown888 = 1; eq->unknown889 = 0; eq->unknown890 = 1; eq->unknown891 = 0; eq->unknown892 = 0; eq->unknown893 = 0; eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off eq->unknown895 = 0; eq->unknown896 = 180; eq->unknown900 = 180; eq->unknown904 = 180; eq->unknown908 = 2; eq->unknown912 = 2; eq->FogDensity = emu->fog_density; FINISH_ENCODE(); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); memcpy(eq->Title, emu->Title, sizeof(eq->Title)); memcpy(eq->Text, emu->Text, sizeof(eq->Text)); OUT(Buttons); OUT(Duration); OUT(PopupID); OUT(NegativeID); // These two field names are used if Buttons == 1. OUT_str(ButtonName0); OUT_str(ButtonName1); FINISH_ENCODE(); } ENCODE(OP_OpenNewTasksWindow) { AvailableTaskHeader_Struct* __emu_AvailableTaskHeader; AvailableTaskData1_Struct* __emu_AvailableTaskData1; AvailableTaskData2_Struct* __emu_AvailableTaskData2; AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer; structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader; structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1; structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2; structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer; EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; __emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer; // For each task, SoF has an extra uint32 and what appears to be space for a null terminated string. // in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5); in->pBuffer = new unsigned char[in->size]; unsigned char *__eq_buffer = in->pBuffer; __eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer; char *__eq_ptr, *__emu_Ptr; // Copy Header // // __eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount; __eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1; __eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver; __emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct); __eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct); for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) { __emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr; __eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr; __eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID; // This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen // in Live packets. Changing it to 0x3f000000 makes the title red. __eq_AvailableTaskData1->unknown1 = 0x3f800000; __eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit; __eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2; __emu_Ptr += sizeof(AvailableTaskData1_Struct); __eq_ptr += sizeof(structs::AvailableTaskData1_Struct); strcpy(__eq_ptr, __emu_Ptr); // Title __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Description __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __eq_ptr[0] = 0; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr; __eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr; __eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1; __eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2; __eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3; __eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4; __emu_Ptr += sizeof(AvailableTaskData2_Struct); __eq_ptr += sizeof(structs::AvailableTaskData2_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr; __eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr; __eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount; __eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1; __eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2; __eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone; __emu_Ptr += sizeof(AvailableTaskTrailer_Struct); __eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_PetBuffWindow) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; PetBuff_Struct *emu = (PetBuff_Struct *)__emu_buffer; int PacketSize = 7 + (emu->buffcount * 13); in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; char *Buffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petid); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, emu->buffcount); for (unsigned int i = 0; i < BUFF_COUNT; ++i) { if (emu->spellid[i]) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, i); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spellid[i]); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->ticsremaining[i]); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string. Name of the caster of the buff. } } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->buffcount); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_PlayerProfile) { SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct); uint32 r; eq->available_slots = 0xffffffff; memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184)); memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396)); // OUT(checksum); OUT(gender); OUT(race); OUT(class_); // OUT(unknown00016); OUT(level); eq->level1 = emu->level; // OUT(unknown00022[2]); for (r = 0; r < 5; r++) { OUT(binds[r].zoneId); OUT(binds[r].x); OUT(binds[r].y); OUT(binds[r].z); OUT(binds[r].heading); } OUT(deity); OUT(intoxication); OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL); OUT(abilitySlotRefresh); OUT(points); // Relocation Test // OUT(unknown0166[4]); OUT(haircolor); OUT(beardcolor); OUT(eyecolor1); OUT(eyecolor2); OUT(hairstyle); OUT(beard); // OUT(unknown00178[10]); for (r = 0; r < 9; r++) { eq->equipment[r].Material = emu->item_material[r]; eq->equipment[r].Unknown1 = 0; eq->equipment[r].EliteMaterial = 0; //eq->colors[r].color = emu->colors[r].color; } for (r = 0; r < 7; r++) { OUT(item_tint[r].Color); } // OUT(unknown00224[48]); //NOTE: new client supports 300 AAs, our internal rep/PP //only supports 240.. for (r = 0; r < MAX_PP_AA_ARRAY; r++) { OUT(aa_array[r].AA); OUT(aa_array[r].value); OUT(aa_array[r].charges); } // OUT(unknown02220[4]); OUT(mana); OUT(cur_hp); OUT(STR); OUT(STA); OUT(CHA); OUT(AGI); OUT(INT); OUT(DEX); OUT(WIS); OUT(face); // OUT(unknown02264[47]); OUT_array(spell_book, structs::MAX_PP_SPELLBOOK); // OUT(unknown4184[128]); OUT_array(mem_spells, structs::MAX_PP_MEMSPELL); // OUT(unknown04396[32]); OUT(platinum); OUT(gold); OUT(silver); OUT(copper); OUT(platinum_cursor); OUT(gold_cursor); OUT(silver_cursor); OUT(copper_cursor); OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword) // OUT(unknown04760[236]); OUT(toxicity); OUT(thirst_level); OUT(hunger_level); for (r = 0; r < structs::BUFF_COUNT; r++) { OUT(buffs[r].slotid); OUT(buffs[r].level); OUT(buffs[r].bard_modifier); OUT(buffs[r].effect); OUT(buffs[r].spellid); OUT(buffs[r].duration); OUT(buffs[r].counters); OUT(buffs[r].player_id); } for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) { OUT(disciplines.values[r]); } OUT_array(recastTimers, structs::MAX_RECAST_TYPES); // OUT(unknown08124[360]); OUT(endurance); OUT(aapoints_spent); OUT(aapoints); // OUT(unknown06160[4]); // Copy bandoliers where server and client indexes converge for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) { OUT_str(bandoliers[r].Name); for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true OUT(bandoliers[r].Items[k].ID); OUT(bandoliers[r].Items[k].Icon); OUT_str(bandoliers[r].Items[k].Name); } } // Nullify bandoliers where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) { eq->bandoliers[r].Name[0] = '\0'; for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true eq->bandoliers[r].Items[k].ID = 0; eq->bandoliers[r].Items[k].Icon = 0; eq->bandoliers[r].Items[k].Name[0] = '\0'; } } // OUT(unknown07444[5120]); // Copy potion belt where server and client indexes converge for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) { OUT(potionbelt.Items[r].ID); OUT(potionbelt.Items[r].Icon); OUT_str(potionbelt.Items[r].Name); } // Nullify potion belt where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) { eq->potionbelt.Items[r].ID = 0; eq->potionbelt.Items[r].Icon = 0; eq->potionbelt.Items[r].Name[0] = '\0'; } // OUT(unknown12852[8]); // OUT(unknown12864[76]); OUT_str(name); OUT_str(last_name); OUT(guild_id); OUT(birthday); OUT(lastlogin); OUT(timePlayedMin); OUT(pvp); OUT(anon); OUT(gm); OUT(guildrank); OUT(guildbanker); // OUT(unknown13054[12]); OUT(exp); // OUT(unknown13072[8]); OUT(timeentitledonaccount); OUT_array(languages, structs::MAX_PP_LANGUAGE); // OUT(unknown13109[7]); OUT(y); //reversed x and y OUT(x); OUT(z); OUT(heading); // OUT(unknown13132[4]); OUT(platinum_bank); OUT(gold_bank); OUT(silver_bank); OUT(copper_bank); OUT(platinum_shared); // OUT(unknown13156[84]); OUT(expansions); //eq->expansions = 16383; // OUT(unknown13244[12]); OUT(autosplit); // OUT(unknown13260[16]); OUT(zone_id); OUT(zoneInstance); for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) { OUT_str(groupMembers[r]); } strcpy(eq->groupLeader, emu->groupMembers[0]); // OUT_str(groupLeader); // OUT(unknown13728[660]); OUT(entityid); OUT(leadAAActive); // OUT(unknown14392[4]); OUT(ldon_points_guk); OUT(ldon_points_mir); OUT(ldon_points_mmc); OUT(ldon_points_ruj); OUT(ldon_points_tak); OUT(ldon_points_available); // OUT(unknown14420[132]); OUT(tribute_time_remaining); OUT(career_tribute_points); // OUT(unknown7208); OUT(tribute_points); // OUT(unknown7216); OUT(tribute_active); for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) { OUT(tributes[r].tribute); OUT(tributes[r].tier); } // OUT(unknown14616[8]); OUT(group_leadership_exp); // OUT(unknown14628); OUT(raid_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_points); OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY); // OUT(unknown14772[128]); OUT(air_remaining); OUT(PVPKills); OUT(PVPDeaths); OUT(PVPCurrentPoints); OUT(PVPCareerPoints); OUT(PVPBestKillStreak); OUT(PVPWorstDeathStreak); OUT(PVPCurrentKillStreak); // OUT(unknown17892[4580]); OUT(expAA); // OUT(unknown19516[40]); OUT(currentRadCrystals); OUT(careerRadCrystals); OUT(currentEbonCrystals); OUT(careerEbonCrystals); OUT(groupAutoconsent); OUT(raidAutoconsent); OUT(guildAutoconsent); // OUT(unknown19575[5]); eq->level3 = emu->level; eq->showhelm = emu->showhelm; OUT(RestTimer); // OUT(unknown19584[4]); // OUT(unknown19588); const uint8 bytes[] = { 0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; memcpy(eq->unknown12864, bytes, sizeof(bytes)); //set the checksum... CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4); FINISH_ENCODE(); } ENCODE(OP_RaidJoin) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer; auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer; general->action = 8; general->parameter = 1; strn0cpy(general->leader_name, raid_create->leader_name, 64); strn0cpy(general->player_name, raid_create->leader_name, 64); dest->FastQueuePacket(&outapp_create); safe_delete(inapp); } ENCODE(OP_RaidUpdate) { EQApplicationPacket *inapp = *p; *p = nullptr; unsigned char * __emu_buffer = inapp->pBuffer; RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer; if (raid_gen->action == 0) // raid add has longer length than other raid updates { RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer; add_member->raidGen.action = in_add_member->raidGen.action; add_member->raidGen.parameter = in_add_member->raidGen.parameter; strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64); strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64); add_member->_class = in_add_member->_class; add_member->level = in_add_member->level; add_member->isGroupLeader = in_add_member->isGroupLeader; add_member->flags[0] = in_add_member->flags[0]; add_member->flags[1] = in_add_member->flags[1]; add_member->flags[2] = in_add_member->flags[2]; add_member->flags[3] = in_add_member->flags[3]; add_member->flags[4] = in_add_member->flags[4]; dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 35) { RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1); structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer; outmotd->general.action = inmotd->general.action; strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64); strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1); dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 14 || raid_gen->action == 30) { RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct)); structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer; outlaa->action = inlaa->action; strn0cpy(outlaa->player_name, inlaa->player_name, 64); strn0cpy(outlaa->leader_name, inlaa->leader_name, 64); memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct)); dest->FastQueuePacket(&outapp); } else { RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer; strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64); strn0cpy(raid_general->player_name, in_raid_general->player_name, 64); raid_general->action = in_raid_general->action; raid_general->parameter = in_raid_general->parameter; dest->FastQueuePacket(&outapp); } safe_delete(inapp); } ENCODE(OP_ReadBook) { ENCODE_LENGTH_ATLEAST(BookText_Struct); SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct); if (emu->window == 0xFF) eq->window = 0xFFFFFFFF; else eq->window = emu->window; OUT(type); eq->invslot = ServerToSoDSlot(emu->invslot); strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile)); FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; auto outapp = new EQApplicationPacket( OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability)); structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer; inapp->SetReadPosition(sizeof(AARankInfo_Struct)); outapp->SetWritePosition(sizeof(structs::SendAA_Struct)); eq->id = emu->id; eq->unknown004 = 1; eq->id = emu->id; eq->hotkey_sid = emu->upper_hotkey_sid; eq->hotkey_sid2 = emu->lower_hotkey_sid; eq->desc_sid = emu->desc_sid; eq->title_sid = emu->title_sid; eq->class_type = emu->level_req; eq->cost = emu->cost; eq->seq = emu->seq; eq->current_level = emu->current_level; eq->type = emu->type; eq->spellid = emu->spell; eq->spell_type = emu->spell_type; eq->spell_refresh = emu->spell_refresh; eq->classes = emu->classes; eq->max_level = emu->max_level; eq->last_id = emu->prev_id; eq->next_id = emu->next_id; eq->cost2 = emu->total_cost; eq->grant_only = emu->grant_only; eq->expendable_charges = emu->charges; eq->aa_expansion = emu->expansion; eq->special_category = emu->category; eq->total_abilities = emu->total_effects; for(auto i = 0; i < eq->total_abilities; ++i) { eq->abilities[i].skill_id = inapp->ReadUInt32(); eq->abilities[i].base1 = inapp->ReadUInt32(); eq->abilities[i].base2 = inapp->ReadUInt32(); eq->abilities[i].slot = inapp->ReadUInt32(); } if(emu->total_prereqs > 0) { eq->prereq_skill = inapp->ReadUInt32(); eq->prereq_minpoints = inapp->ReadUInt32(); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_VAR_ENCODE(CharacterSelect_Struct); // Zero-character count shunt if (emu->CharCount == 0) { ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct)); eq->CharCount = emu->CharCount; eq->TotalChars = emu->TotalChars; if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT) eq->TotalChars = consts::CHARACTER_CREATION_LIMIT; FINISH_ENCODE(); return; } unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; size_t names_length = 0; size_t character_count = 0; for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; names_length += strlen(emu_cse->Name); emu_ptr += sizeof(CharacterSelectEntry_Struct); } size_t total_length = sizeof(structs::CharacterSelect_Struct) + character_count * sizeof(structs::CharacterSelectEntry_Struct) + names_length; ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length); structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr; eq->CharCount = character_count; eq->TotalChars = emu->TotalChars; if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT) eq->TotalChars = consts::CHARACTER_CREATION_LIMIT; emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); unsigned char *eq_ptr = __packet->pBuffer; eq_ptr += sizeof(structs::CharacterSelect_Struct); for (int counter = 0; counter < character_count; ++counter) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address eq_cse->Level = emu_cse->Level; eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->Gender = emu_cse->Gender; strcpy(eq_cse->Name, emu_cse->Name); eq_ptr += strlen(emu_cse->Name); eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset) eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)] eq_cse->Beard = emu_cse->Beard; eq_cse->HairColor = emu_cse->HairColor; eq_cse->Face = emu_cse->Face; for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) { eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material; eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1; eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial; eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color; } eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile; eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile; eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->Unknown15 = emu_cse->Unknown15; eq_cse->Deity = emu_cse->Deity; eq_cse->Zone = emu_cse->Zone; eq_cse->Unknown19 = emu_cse->Unknown19; eq_cse->Race = emu_cse->Race; eq_cse->GoHome = emu_cse->GoHome; eq_cse->Class = emu_cse->Class; eq_cse->EyeColor1 = emu_cse->EyeColor1; eq_cse->BeardColor = emu_cse->BeardColor; eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo; eq_cse->DrakkinDetails = emu_cse->DrakkinDetails; emu_ptr += sizeof(CharacterSelectEntry_Struct); eq_ptr += sizeof(structs::CharacterSelectEntry_Struct); } FINISH_ENCODE(); } //hack hack hack ENCODE(OP_SendZonepoints) { ENCODE_LENGTH_ATLEAST(ZonePoints); SETUP_VAR_ENCODE(ZonePoints); ALLOC_VAR_ENCODE(structs::ZonePoints, __packet->size); memcpy(eq, emu, __packet->size); FINISH_ENCODE(); // unknown0xxx[24]; //this is utter crap... the client is waiting for this //certain 0 length opcode to come after the reqclientspawn //stuff... so this is a dirty way to put it in there. // this needs to be done better //EQApplicationPacket hack_test(OP_PetitionUnCheckout, 0); //dest->QueuePacket(&hack_test); } ENCODE(OP_ShopPlayerBuy) { ENCODE_LENGTH_EXACT(Merchant_Sell_Struct); SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); OUT(npcid); OUT(playerid); OUT(itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->itemslot = ServerToSoDSlot(emu->itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_SomeItemPacketMaybe) { // This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow // and flying to the target. // ENCODE_LENGTH_EXACT(Arrow_Struct); SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct); OUT(src_y); OUT(src_x); OUT(src_z); OUT(velocity); OUT(launch_angle); OUT(tilt); OUT(arc); OUT(source_id); OUT(target_id); OUT(item_id); eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged. OUT(item_type); OUT(skill); strcpy(eq->model_name, emu->model_name); FINISH_ENCODE(); } ENCODE(OP_SpawnDoor) { SETUP_VAR_ENCODE(Door_Struct); int door_count = __packet->size / sizeof(Door_Struct); int total_length = door_count * sizeof(structs::Door_Struct); ALLOC_VAR_ENCODE(structs::Door_Struct, total_length); int r; for (r = 0; r < door_count; r++) { strcpy(eq[r].name, emu[r].name); eq[r].xPos = emu[r].xPos; eq[r].yPos = emu[r].yPos; eq[r].zPos = emu[r].zPos; eq[r].heading = emu[r].heading; eq[r].incline = emu[r].incline; eq[r].size = emu[r].size; eq[r].doorId = emu[r].doorId; eq[r].opentype = emu[r].opentype; eq[r].state_at_spawn = emu[r].state_at_spawn; eq[r].invert_state = emu[r].invert_state; eq[r].door_param = emu[r].door_param; eq[r].unknown0076 = 0; eq[r].unknown0077 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0078 = 0; eq[r].unknown0079 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0080 = 0; eq[r].unknown0081 = 0; eq[r].unknown0082 = 0; } FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = &emu->message[strlen(emu->sayer)]; std::string new_message; ServerToSoDTextLink(new_message, old_message); //in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1; in->size = strlen(emu->sayer) + new_message.length() + 25; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Stun) { ENCODE_LENGTH_EXACT(Stun_Struct); SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct); OUT(duration); eq->unknown005 = 163; eq->unknown006 = 67; FINISH_ENCODE(); } ENCODE(OP_TargetBuffs) { SETUP_VAR_ENCODE(BuffIcon_Struct); uint32 sz = 7 + (13 * emu->count); __packet->size = sz; __packet->pBuffer = new unsigned char[sz]; memset(__packet->pBuffer, 0, sz); uchar *ptr = __packet->pBuffer; *((uint32*)ptr) = emu->entity_id; ptr += sizeof(uint32); *((uint16*)ptr) = emu->count; ptr += sizeof(uint16); for (uint16 i = 0; i < emu->count; ++i) { *((uint32*)ptr) = emu->entries[i].buff_slot; ptr += sizeof(uint32); *((uint32*)ptr) = emu->entries[i].spell_id; ptr += sizeof(uint32); *((uint32*)ptr) = emu->entries[i].tics_remaining; ptr += sizeof(uint32); ptr += 1; } /*std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint8 write_var8 = 1; ss.write((const char*)&emu->entity_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint16)); write_var8 = 0; for(uint16 i = 0; i < emu->count; ++i) { ss.write((const char*)&emu->entries[i].buff_slot, sizeof(uint32)); ss.write((const char*)&emu->entries[i].spell_id, sizeof(uint32)); ss.write((const char*)&emu->entries[i].tics_remaining, sizeof(uint32)); ss.write((const char*)&write_var8, sizeof(uint8)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); */ FINISH_ENCODE(); } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); std::string old_message = InBuffer; // start 'Reward' as string std::string new_message; ServerToSoDTextLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+ sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+ title_size + description_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } int PacketSize = 2; for (int i = 0; i < EntryCount; ++i, ++emu) PacketSize += (12 + strlen(emu->name)); emu = (Track_Struct *)__emu_buffer; in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; char *Buffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount); for (int i = 0; i < EntryCount; ++i, ++emu) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc); VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size != sizeof(TraderBuy_Struct)) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } ENCODE_FORWARD(OP_TraderBuy); } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->slot = ServerToSoDSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); *p = nullptr; auto outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count)); uchar *old_data = __emu_buffer; uchar *data = outapp_create->pBuffer; for (unsigned int i = 0; i < count; ++i) { structs::VeteranReward *vr = (structs::VeteranReward*)data; InternalVeteranReward *ivr = (InternalVeteranReward*)old_data; vr->claim_count = ivr->claim_count; vr->claim_id = ivr->claim_id; vr->number_available = ivr->number_available; for (int x = 0; x < 8; ++x) { vr->items[x].item_id = ivr->items[x].item_id; strcpy(vr->items[x].item_name, ivr->items[x].item_name); vr->items[x].charges = ivr->items[x].charges; } old_data += sizeof(InternalVeteranReward); data += sizeof(structs::VeteranReward); } dest->FastQueuePacket(&outapp_create); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(unknown06); OUT(elite_material); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_WhoAllResponse) { EQApplicationPacket *in = *p; *p = nullptr; char *InBuffer = (char *)in->pBuffer; WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer; int Count = wars->playercount; auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4)); char *OutBuffer = (char *)outapp->pBuffer; memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct)); OutBuffer += sizeof(WhoAllReturnStruct); InBuffer += sizeof(WhoAllReturnStruct); for (int i = 0; i < Count; ++i) { uint32 x; x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); InBuffer += 4; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff); char Name[64]; VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); for (int j = 0; j < 7; ++j) { x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZonePlayerToBind) { SETUP_VAR_ENCODE(ZonePlayerToBind_Struct); ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name)); __packet->SetWritePosition(0); __packet->WriteUInt16(emu->bind_zone_id); __packet->WriteUInt16(emu->bind_instance_id); __packet->WriteFloat(emu->x); __packet->WriteFloat(emu->y); __packet->WriteFloat(emu->z); __packet->WriteFloat(emu->heading); __packet->WriteString(emu->zone_name); __packet->WriteUInt8(1); // save items __packet->WriteUInt32(0); // hp __packet->WriteUInt32(0); // mana __packet->WriteUInt32(0); // endurance FINISH_ENCODE(); } ENCODE(OP_ZoneServerInfo) { SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct); OUT_str(ip); OUT(port); FINISH_ENCODE(); //this is SUCH bullshit to be doing from down here. but the // new client requires us to close immediately following this // packet, so do it. //dest->Close(); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name); emu = (Spawn_Struct *)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount); char *Buffer = (char *)in->pBuffer; int r; int k; for (r = 0; r < entrycount; r++, emu++) { int PacketSize = sizeof(structs::Spawn_Struct); PacketSize += strlen(emu->name); PacketSize += strlen(emu->lastName); if (strlen(emu->title)) PacketSize += strlen(emu->title) + 1; if (strlen(emu->suffix)) PacketSize += strlen(emu->suffix) + 1; if (emu->DestructibleObject) { PacketSize = PacketSize - 4; // No bodytype PacketSize += 53; // Fixed portion PacketSize += strlen(emu->DestructibleModel) + 1; PacketSize += strlen(emu->DestructibleName2) + 1; PacketSize += strlen(emu->DestructibleString) + 1; } bool ShowName = 1; if (emu->bodytype >= 66) { emu->race = 127; emu->bodytype = 11; emu->gender = 0; ShowName = 0; } float SpawnSize = emu->size; if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))) { PacketSize -= (sizeof(structs::EquipStruct) * 9); if (emu->size == 0) { emu->size = 6; SpawnSize = 6; } } if (SpawnSize == 0) { SpawnSize = 3; } auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); if (emu->DestructibleObject) { VARSTRUCT_ENCODE_TYPE(float, Buffer, 10); // was int and 0x41200000 } else { VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height? } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC); structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer; Bitfields->afk = 0; Bitfields->linkdead = 0; Bitfields->gender = emu->gender; Bitfields->invis = emu->invis; Bitfields->sneak = 0; Bitfields->lfg = emu->lfg; Bitfields->gm = emu->gm; Bitfields->anon = emu->anon; Bitfields->showhelm = emu->showhelm; Bitfields->targetable = 1; Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0; Bitfields->statue = 0; Bitfields->trader = 0; Bitfields->buyer = 0; Bitfields->showname = ShowName; if (emu->DestructibleObject) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x1d600000); Buffer = Buffer - 4; } Bitfields->ispet = emu->is_pet; Buffer += sizeof(structs::Spawn_Struct_Bitfields); uint8 OtherData = 0; if (strlen(emu->title)) OtherData = OtherData | 0x04; if (strlen(emu->suffix)) OtherData = OtherData | 0x08; if (emu->DestructibleObject) OtherData = OtherData | 0xd1; // Live has 0xe1 for OtherData VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData); if (emu->DestructibleObject) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000); } else { VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3 } VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4 if (emu->DestructibleObject) { VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel); VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2); VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleString); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleAppearance); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk1); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID1); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID2); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID3); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleID4); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk2); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk3); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk4); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk5); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk6); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk7); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->DestructibleUnk8); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->DestructibleUnk9); } VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race); /* if(emu->bodytype >=66) { VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // showname } else { VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // showname }*/ if (!emu->DestructibleObject) { // Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not // present. Will sort that out later. VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype); } else { VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity); if (emu->NPC) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000); } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11 VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19 structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer; Position->deltaX = emu->deltaX; Position->deltaHeading = emu->deltaHeading; Position->deltaY = emu->deltaY; Position->y = emu->y; Position->animation = emu->animation; Position->heading = emu->heading; Position->x = emu->x; Position->z = emu->z; Position->deltaZ = emu->deltaZ; Buffer += sizeof(structs::Spawn_Struct_Position); if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)) { for (k = 0; k < 9; ++k) { { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color); } } } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); } if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)) { structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer; for (k = 0; k < 9; k++) { Equipment[k].Material = emu->equipment[k].Material; Equipment[k].Unknown1 = emu->equipment[k].Unknown1; Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial; } Buffer += (sizeof(structs::EquipStruct) * 9); } if (strlen(emu->title)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->title); } if (strlen(emu->suffix)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Unknown; VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary); //IsMercenary Buffer += 24; // Unknown; dest->FastQueuePacket(&outapp, ack_req); } delete in; } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = SoDToServerSlot(eq->slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySell) { DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); IN(merchant_entity_id); emu->slot_id = SoDToServerSlot(eq->slot_id); IN(charges); IN(cost); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySellSelection) { DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct); IN(merchant_entity_id); emu->slot_id = SoDToServerSlot(eq->slot_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = SoDToServerSlot(eq->inventorySlot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentInfo) { DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct); SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); IN(itemid); IN(window); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = SoDToServerSlot(eq->container_slot); emu->augment_slot = eq->augment_slot; FINISH_DIRECT_DECODE(); } DECODE(OP_BazaarSearch) { char *Buffer = (char *)__packet->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct))) return; SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct); MEMSET_IN(structs::NewBazaarInspect_Struct); IN(Beginning.Action); memcpy(emu->Name, eq->Name, sizeof(emu->Name)); IN(SerialNumber); FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct); SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct); IN(entityid); IN(slot); IN(level); IN(effect); IN(spellid); IN(duration); IN(slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_Bug) { DECODE_LENGTH_EXACT(structs::BugStruct); SETUP_DIRECT_DECODE(BugStruct, structs::BugStruct); strn0cpy(emu->chartype, eq->chartype, sizeof(emu->chartype)); strn0cpy(emu->name, eq->name, sizeof(emu->name)); strn0cpy(emu->ui, eq->ui, sizeof(emu->ui)); IN(x); IN(y); IN(z); IN(heading); strn0cpy(emu->target_name, eq->target_name, sizeof(emu->target_name)); strn0cpy(emu->bug, eq->bug, sizeof(emu->bug)); strn0cpy(emu->system_info, eq->system_info, sizeof(emu->system_info)); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); IN(slot); IN(spell_id); emu->inventoryslot = SoDToServerSlot(eq->inventoryslot); IN(target_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)]; std::string new_message; SoDToServerTextLink(new_message, old_message); __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct)); strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(class_); IN(beardcolor); IN(beard); IN(hairstyle); IN(gender); IN(race); IN(start_zone); IN(haircolor); IN(deity); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(face); IN(eyecolor1); IN(eyecolor2); IN(tutorial); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); FINISH_DIRECT_DECODE(); } DECODE(OP_Consider) { DECODE_LENGTH_EXACT(structs::Consider_Struct); SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct); IN(playerid); IN(targetid); IN(faction); IN(level); //emu->cur_hp = 1; //emu->max_hp = 2; //emu->pvpcon = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = SoDToServerSlot(eq->slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = SoDToServerSlot(eq->from_slot); emu->to_slot = SoDToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; SoDToServerTextLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_FindPersonRequest) { DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct); SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct); IN(npc_id); IN(client_pos.x); IN(client_pos.y); IN(client_pos.z); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupCancelInvite) { DECODE_LENGTH_EXACT(structs::GroupCancel_Struct); SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); IN(toggle); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupDisband) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow2) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupInvite_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1)); memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite2) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding"); DECODE_FORWARD(OP_GroupInvite); } DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < 5; r++) { IN(augments[r]); } IN(link_hash); IN(icon); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemVerifyRequest) { DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct); SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct); emu->slot = SoDToServerSlot(eq->slot); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_LoadSpellSet) { DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct); SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct); for (uint32 i = 0; i < MAX_PP_MEMSPELL; ++i) emu->spell[i] = eq->spell[i]; FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); IN(lootee); IN(looter); emu->slot_id = SoDToServerCorpseSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); Log.Out(Logs::General, Logs::Netcode, "[SoD] Moved item from %u to %u", eq->from_slot, eq->to_slot); emu->from_slot = SoDToServerSlot(eq->from_slot); emu->to_slot = SoDToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); switch (eq->command) { case 0x04: emu->command = 0x00; // /pet health break; case 0x10: emu->command = 0x01; // /pet leader break; case 0x07: emu->command = 0x02; // /pet attack or Pet Window break; case 0x03: // Case Guessed emu->command = 0x03; // /pet qattack case 0x08: emu->command = 0x04; // /pet follow or Pet Window break; case 0x05: emu->command = 0x05; // /pet guard or Pet Window break; case 0x09: emu->command = 0x07; // /pet sit or Pet Window break; case 0x0a: emu->command = 0x08; // /pet stand or Pet Window break; case 0x06: emu->command = 0x1e; // /pet guard me break; case 0x0f: // Case Made Up emu->command = 0x09; // /pet stop break; case 0x0b: emu->command = 0x0d; // /pet taunt or Pet Window break; case 0x0e: emu->command = 0x0e; // /pet notaunt or Pet Window break; case 0x0c: emu->command = 0x0f; // /pet hold break; case 0x1b: emu->command = 0x10; // /pet hold on break; case 0x1c: emu->command = 0x11; // /pet hold off break; case 0x11: emu->command = 0x12; // Slumber? break; case 0x12: emu->command = 0x15; // /pet no cast break; case 0x0d: // Case Made Up emu->command = 0x16; // Pet Window No Cast break; case 0x13: emu->command = 0x18; // /pet focus break; case 0x19: emu->command = 0x19; // /pet focus on break; case 0x1a: emu->command = 0x1a; // /pet focus off break; case 0x01: emu->command = 0x1c; // /pet back off break; case 0x02: emu->command = 0x1d; // /pet get lost break; default: emu->command = eq->command; } IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct); // This is a switch on the RaidGeneral action switch (*(uint32 *)__packet->pBuffer) { case 35: { // raidMOTD // we don't have a nice macro for this structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer; __eq_buffer->motd[1023] = '\0'; size_t motd_size = strlen(__eq_buffer->motd) + 1; __packet->size = sizeof(RaidMOTD_Struct) + motd_size; __packet->pBuffer = new unsigned char[__packet->size]; RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer; structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer; strn0cpy(emu->general.player_name, eq->general.player_name, 64); strn0cpy(emu->motd, eq->motd, motd_size); IN(general.action); IN(general.parameter); FINISH_DIRECT_DECODE(); break; } case 36: { // raidPlayerNote unhandled break; } default: { DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct); SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); strn0cpy(emu->leader_name, eq->leader_name, 64); strn0cpy(emu->player_name, eq->player_name, 64); IN(action); IN(parameter); FINISH_DIRECT_DECODE(); break; } } } DECODE(OP_ReadBook) { DECODE_LENGTH_EXACT(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(type); emu->invslot = SoDToServerSlot(eq->invslot); emu->window = (uint8)eq->window; strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_Save) { DECODE_LENGTH_EXACT(structs::Save_Struct); SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct); memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerBuy) { DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct); SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); IN(npcid); IN(playerid); IN(itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = SoDToServerSlot(eq->itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = SoDToServerSlot(eq->container_slot); IN(guildtribute_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = SoDToServerSlot(eq->slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WearChange) { DECODE_LENGTH_EXACT(structs::WearChange_Struct); SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct); IN(spawn_id); IN(material); IN(unknown06); IN(elite_material); IN(color.Color); IN(wear_slot_id); emu->hero_forge_model = 0; emu->unknown18 = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); IN(guildid); IN(type); FINISH_DIRECT_DECODE(); } // file scope helper methods uint32 NextItemInstSerialNumber = 1; uint32 MaxInstances = 2000000000; static inline int32 GetNextItemInstSerialNumber() { if (NextItemInstSerialNumber >= MaxInstances) NextItemInstSerialNumber = 1; else NextItemInstSerialNumber++; return NextItemInstSerialNumber; } void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth) { const EQEmu::Item_Struct *item = inst->GetUnscaledItem(); SoD::structs::ItemSerializationHeader hdr; hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1); hdr.unknown004 = 0; int32 slot_id = ServerToSoDSlot(slot_id_in); hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id); hdr.price = inst->GetPrice(); hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1); hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0); hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber()); hdr.unknown028 = 0; hdr.last_cast_time = inst->GetRecastTimestamp(); hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges())); hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0); hdr.unknown044 = 0; hdr.unknown048 = 0; hdr.unknown052 = 0; hdr.unknown056 = 0; hdr.unknown060 = 0; hdr.unknown061 = 0; hdr.unknown062 = 0; hdr.ItemClass = item->ItemClass; ob.write((const char*)&hdr, sizeof(SoD::structs::ItemSerializationHeader)); if (strlen(item->Name) > 0) ob.write(item->Name, strlen(item->Name)); ob.write("\0", 1); if (strlen(item->Lore) > 0) ob.write(item->Lore, strlen(item->Lore)); ob.write("\0", 1); if (strlen(item->IDFile) > 0) ob.write(item->IDFile, strlen(item->IDFile)); ob.write("\0", 1); SoD::structs::ItemBodyStruct ibs; memset(&ibs, 0, sizeof(SoD::structs::ItemBodyStruct)); ibs.id = item->ID; // weight is uint8 in the struct, and some weights exceed that, so capping at 255. ibs.weight = ((item->Weight > 255) ? 255 : item->Weight); ibs.norent = item->NoRent; ibs.nodrop = item->NoDrop; ibs.attune = item->Attuneable; ibs.size = item->Size; ibs.slots = SwapBits21and22(item->Slots); ibs.price = item->Price; ibs.icon = item->Icon; ibs.unknown1 = 1; ibs.unknown2 = 1; ibs.BenefitFlag = item->BenefitFlag; ibs.tradeskills = item->Tradeskills; ibs.CR = item->CR; ibs.DR = item->DR; ibs.PR = item->PR; ibs.MR = item->MR; ibs.FR = item->FR; ibs.SVCorruption = item->SVCorruption; ibs.AStr = item->AStr; ibs.ASta = item->ASta; ibs.AAgi = item->AAgi; ibs.ADex = item->ADex; ibs.ACha = item->ACha; ibs.AInt = item->AInt; ibs.AWis = item->AWis; ibs.HP = item->HP; ibs.Mana = item->Mana; ibs.Endur = item->Endur; ibs.AC = item->AC; ibs.regen = item->Regen; ibs.mana_regen = item->ManaRegen; ibs.end_regen = item->EnduranceRegen; ibs.Classes = item->Classes; ibs.Races = item->Races; ibs.Deity = item->Deity; ibs.SkillModValue = item->SkillModValue; ibs.SkillModMax = item->SkillModMax; ibs.SkillModType = item->SkillModType; ibs.BaneDmgRace = item->BaneDmgRace; ibs.BaneDmgBody = item->BaneDmgBody; ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt; ibs.BaneDmgAmt = item->BaneDmgAmt; ibs.Magic = item->Magic; ibs.CastTime_ = item->CastTime_; ibs.ReqLevel = item->ReqLevel; ibs.RecLevel = item->RecLevel; ibs.RecSkill = item->RecSkill; ibs.BardType = item->BardType; ibs.BardValue = item->BardValue; ibs.Light = item->Light; ibs.Delay = item->Delay; ibs.ElemDmgType = item->ElemDmgType; ibs.ElemDmgAmt = item->ElemDmgAmt; ibs.Range = item->Range; ibs.Damage = item->Damage; ibs.Color = item->Color; ibs.ItemType = item->ItemType; ibs.Material = item->Material; ibs.unknown7 = 0; ibs.EliteMaterial = item->EliteMaterial; ibs.SellRate = item->SellRate; ibs.CombatEffects = item->CombatEffects; ibs.Shielding = item->Shielding; ibs.StunResist = item->StunResist; ibs.StrikeThrough = item->StrikeThrough; ibs.ExtraDmgSkill = item->ExtraDmgSkill; ibs.ExtraDmgAmt = item->ExtraDmgAmt; ibs.SpellShield = item->SpellShield; ibs.Avoidance = item->Avoidance; ibs.Accuracy = item->Accuracy; ibs.CharmFileID = item->CharmFileID; ibs.FactionAmt1 = item->FactionAmt1; ibs.FactionMod1 = item->FactionMod1; ibs.FactionAmt2 = item->FactionAmt2; ibs.FactionMod2 = item->FactionMod2; ibs.FactionAmt3 = item->FactionAmt3; ibs.FactionMod3 = item->FactionMod3; ibs.FactionAmt4 = item->FactionAmt4; ibs.FactionMod4 = item->FactionMod4; ob.write((const char*)&ibs, sizeof(SoD::structs::ItemBodyStruct)); //charm text if (strlen(item->CharmFile) > 0) ob.write((const char*)item->CharmFile, strlen(item->CharmFile)); ob.write("\0", 1); SoD::structs::ItemSecondaryBodyStruct isbs; memset(&isbs, 0, sizeof(SoD::structs::ItemSecondaryBodyStruct)); isbs.augtype = item->AugType; isbs.augrestrict = item->AugRestrict; for (int index = 0; index < consts::ITEM_COMMON_SIZE; ++index) { isbs.augslots[index].type = item->AugSlotType[index]; isbs.augslots[index].visible = item->AugSlotVisible[index]; isbs.augslots[index].unknown = item->AugSlotUnk2[index]; } isbs.ldonpoint_type = item->PointType; isbs.ldontheme = item->LDoNTheme; isbs.ldonprice = item->LDoNPrice; isbs.ldonsellbackrate = item->LDoNSellBackRate; isbs.ldonsold = item->LDoNSold; isbs.bagtype = item->BagType; isbs.bagslots = item->BagSlots; isbs.bagsize = item->BagSize; isbs.wreduction = item->BagWR; isbs.book = item->Book; isbs.booktype = item->BookType; ob.write((const char*)&isbs, sizeof(SoD::structs::ItemSecondaryBodyStruct)); if (strlen(item->Filename) > 0) ob.write((const char*)item->Filename, strlen(item->Filename)); ob.write("\0", 1); SoD::structs::ItemTertiaryBodyStruct itbs; memset(&itbs, 0, sizeof(SoD::structs::ItemTertiaryBodyStruct)); itbs.loregroup = item->LoreGroup; itbs.artifact = item->ArtifactFlag; itbs.summonedflag = item->SummonedFlag; itbs.favor = item->Favor; itbs.fvnodrop = item->FVNoDrop; itbs.dotshield = item->DotShielding; itbs.atk = item->Attack; itbs.haste = item->Haste; itbs.damage_shield = item->DamageShield; itbs.guildfavor = item->GuildFavor; itbs.augdistil = item->AugDistiller; itbs.no_pet = item->NoPet; itbs.potion_belt_enabled = item->PotionBelt; itbs.potion_belt_slots = item->PotionBeltSlots; itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0); itbs.no_transfer = item->NoTransfer; itbs.expendablearrow = item->ExpendableArrow; ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct)); // Effect Structures Broken down to allow variable length strings for effect names int32 effect_unknown = 0; SoD::structs::ClickEffectStruct ices; memset(&ices, 0, sizeof(SoD::structs::ClickEffectStruct)); ices.effect = item->Click.Effect; ices.level2 = item->Click.Level2; ices.type = item->Click.Type; ices.level = item->Click.Level; ices.max_charges = item->MaxCharges; ices.cast_time = item->CastTime; ices.recast = item->RecastDelay; ices.recast_type = item->RecastType; ob.write((const char*)&ices, sizeof(SoD::structs::ClickEffectStruct)); if (strlen(item->ClickName) > 0) ob.write((const char*)item->ClickName, strlen(item->ClickName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7 SoD::structs::ProcEffectStruct ipes; memset(&ipes, 0, sizeof(SoD::structs::ProcEffectStruct)); ipes.effect = item->Proc.Effect; ipes.level2 = item->Proc.Level2; ipes.type = item->Proc.Type; ipes.level = item->Proc.Level; ipes.procrate = item->ProcRate; ob.write((const char*)&ipes, sizeof(SoD::structs::ProcEffectStruct)); if (strlen(item->ProcName) > 0) ob.write((const char*)item->ProcName, strlen(item->ProcName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5 SoD::structs::WornEffectStruct iwes; memset(&iwes, 0, sizeof(SoD::structs::WornEffectStruct)); iwes.effect = item->Worn.Effect; iwes.level2 = item->Worn.Level2; iwes.type = item->Worn.Type; iwes.level = item->Worn.Level; ob.write((const char*)&iwes, sizeof(SoD::structs::WornEffectStruct)); if (strlen(item->WornName) > 0) ob.write((const char*)item->WornName, strlen(item->WornName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoD::structs::WornEffectStruct ifes; memset(&ifes, 0, sizeof(SoD::structs::WornEffectStruct)); ifes.effect = item->Focus.Effect; ifes.level2 = item->Focus.Level2; ifes.type = item->Focus.Type; ifes.level = item->Focus.Level; ob.write((const char*)&ifes, sizeof(SoD::structs::WornEffectStruct)); if (strlen(item->FocusName) > 0) ob.write((const char*)item->FocusName, strlen(item->FocusName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 SoD::structs::WornEffectStruct ises; memset(&ises, 0, sizeof(SoD::structs::WornEffectStruct)); ises.effect = item->Scroll.Effect; ises.level2 = item->Scroll.Level2; ises.type = item->Scroll.Type; ises.level = item->Scroll.Level; ob.write((const char*)&ises, sizeof(SoD::structs::WornEffectStruct)); if (strlen(item->ScrollName) > 0) ob.write((const char*)item->ScrollName, strlen(item->ScrollName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // End of Effects SoD::structs::ItemQuaternaryBodyStruct iqbs; memset(&iqbs, 0, sizeof(SoD::structs::ItemQuaternaryBodyStruct)); iqbs.scriptfileid = item->ScriptFileID; iqbs.quest_item = item->QuestItemFlag; iqbs.unknown15 = 0xffffffff; iqbs.Purity = item->Purity; iqbs.BackstabDmg = item->BackstabDmg; iqbs.DSMitigation = item->DSMitigation; iqbs.HeroicStr = item->HeroicStr; iqbs.HeroicInt = item->HeroicInt; iqbs.HeroicWis = item->HeroicWis; iqbs.HeroicAgi = item->HeroicAgi; iqbs.HeroicDex = item->HeroicDex; iqbs.HeroicSta = item->HeroicSta; iqbs.HeroicCha = item->HeroicCha; iqbs.HeroicMR = item->HeroicMR; iqbs.HeroicFR = item->HeroicFR; iqbs.HeroicCR = item->HeroicCR; iqbs.HeroicDR = item->HeroicDR; iqbs.HeroicPR = item->HeroicPR; iqbs.HeroicSVCorrup = item->HeroicSVCorrup; iqbs.HealAmt = item->HealAmt; iqbs.SpellDmg = item->SpellDmg; iqbs.Clairvoyance = item->Clairvoyance; ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct)); EQEmu::OutBuffer::pos_type count_pos = ob.tellp(); uint32 subitem_count = 0; ob.write((const char*)&subitem_count, sizeof(uint32)); for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) { ItemInst* sub = inst->GetItem(index); if (!sub) continue; int SubSlotNumber = INVALID_INDEX; if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END) SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1); else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index); else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index); else SubSlotNumber = slot_id_in; ob.write((const char*)&index, sizeof(uint32)); SerializeItem(ob, sub, SubSlotNumber, (depth + 1)); ++subitem_count; } if (subitem_count) ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32)); } static inline uint32 ServerToSoDSlot(uint32 serverSlot) { uint32 SoDSlot = 0; if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots SoDSlot = serverSlot + 1; else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) SoDSlot = serverSlot + 11; else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) SoDSlot = serverSlot + 1; else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) SoDSlot = serverSlot + 1; else if (serverSlot == EQEmu::legacy::SlotPowerSource) SoDSlot = inventory::SlotPowerSource; else SoDSlot = serverSlot; return SoDSlot; } static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot) { //uint32 SoDCorpse; return (serverCorpseSlot + 1); } static inline uint32 SoDToServerSlot(uint32 sodSlot) { uint32 ServerSlot = 0; if (sodSlot >= inventory::SlotAmmo && sodSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots ServerSlot = sodSlot - 1; else if (sodSlot >= consts::GENERAL_BAGS_BEGIN && sodSlot <= consts::CURSOR_BAG_END) ServerSlot = sodSlot - 11; else if (sodSlot >= consts::BANK_BAGS_BEGIN && sodSlot <= consts::BANK_BAGS_END) ServerSlot = sodSlot - 1; else if (sodSlot >= consts::SHARED_BANK_BAGS_BEGIN && sodSlot <= consts::SHARED_BANK_BAGS_END) ServerSlot = sodSlot - 1; else if (sodSlot == inventory::SlotPowerSource) ServerSlot = EQEmu::legacy::SlotPowerSource; else ServerSlot = sodSlot; return ServerSlot; } static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot) { //uint32 ServerCorpse; return (sodCorpseSlot - 1); } static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink) { if ((consts::TEXT_LINK_BODY_LENGTH == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) { sodTextLink = serverTextLink; return; } auto segments = SplitString(serverTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) { sodTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50) // Diff: ^^^^^ ^ sodTextLink.push_back('\x12'); sodTextLink.append(segments[segment_iter].substr(0, 31)); sodTextLink.append(segments[segment_iter].substr(36, 5)); if (segments[segment_iter][41] == '0') sodTextLink.push_back(segments[segment_iter][42]); else sodTextLink.push_back('F'); sodTextLink.append(segments[segment_iter].substr(43)); sodTextLink.push_back('\x12'); } else { sodTextLink.append(segments[segment_iter]); } } } static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink) { if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sodTextLink.find('\x12') == std::string::npos)) { serverTextLink = sodTextLink; return; } auto segments = SplitString(sodTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) { serverTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 32 36 37 42 (Source) // SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^^^^^ ^ serverTextLink.push_back('\x12'); serverTextLink.append(segments[segment_iter].substr(0, 31)); serverTextLink.append("00000"); serverTextLink.append(segments[segment_iter].substr(31, 5)); serverTextLink.push_back('0'); serverTextLink.append(segments[segment_iter].substr(36)); serverTextLink.push_back('\x12'); } else { serverTextLink.append(segments[segment_iter]); } } } } /*SoD*/