#pragma once #include "common/eq_packet_structs.h" #include "common/mutex.h" #include "common/queue.h" #include "common/servertalk.h" #include "common/timer.h" #include class LoginServer; class LoginServerList{ public: LoginServerList(); ~LoginServerList(); void Add(const char*, uint16, const char*, const char*, bool); bool SendStatus(); bool SendPacket(ServerPacket *pack); bool SendAccountUpdate(ServerPacket *pack); bool Connected(); size_t GetServerCount() const { return m_list.size(); } static LoginServerList* Instance() { static LoginServerList instance; return &instance; } protected: std::list> m_list; };