#include "eqstream_concurrent.h" struct EQ::Net::ConcurrentEQStreamManager::Impl { }; EQ::Net::ConcurrentEQStreamManager::ConcurrentEQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options) { _impl.reset(new Impl()); } EQ::Net::ConcurrentEQStreamManager::~ConcurrentEQStreamManager() { } void EQ::Net::ConcurrentEQStreamManager::OnNewConnection(std::function)> func) { } void EQ::Net::ConcurrentEQStreamManager::OnConnectionStateChange(std::function, DbProtocolStatus, DbProtocolStatus)> func) { } void EQ::Net::ConcurrentEQStreamManager::DaybreakNewConnection(std::shared_ptr connection) { } void EQ::Net::ConcurrentEQStreamManager::DaybreakConnectionStateChange(std::shared_ptr connection, DbProtocolStatus from, DbProtocolStatus to) { } void EQ::Net::ConcurrentEQStreamManager::DaybreakPacketRecv(std::shared_ptr connection, const Packet &p) { }