#pragma once #include "common/repositories/tool_game_objects_repository.h" #include "zone/client.h" class DoorManipulation { public: static void CommandHandler(Client *c, const Seperator *sep); static void CommandHeader(Client *c); static void DisplayObjectResultToClient( Client *c, std::vector game_objects ); static void DisplayModelsFromFileResults( Client *c, std::vector game_objects ); };