#include "console.h" #include "clientlist.h" #include "login_server.h" #include "login_server_list.h" #include "world_config.h" #include "world_console_connection.h" #include "worlddb.h" #include "zonelist.h" #include "zoneserver.h" #include "../common/string_util.h" #include "../common/md5.h" extern ClientList client_list; extern ZSList zoneserver_list; extern LoginServerList loginserverlist; struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string& username, const std::string& password) { struct EQ::Net::ConsoleLoginStatus ret; std::string prefix = "eqemu"; std::string raw_user = ""; auto split = SplitString(username, ':'); if (split.size() == 2) { prefix = split[0]; raw_user = split[1]; } else { raw_user = split[0]; } ret.account_id = database.CheckLogin(raw_user.c_str(), password.c_str(), prefix.c_str()); if (ret.account_id == 0) { return ret; } char account_name[64]; database.GetAccountName(ret.account_id, account_name); ret.account_name = account_name; ret.status = database.CheckStatus(ret.account_id); return ret; } void ConsoleNull(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { } void ConsoleWhoami(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName())); connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName())); connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin())); } void ConsoleZoneStatus(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { WorldConsoleTCPConnection console_connection(connection); zoneserver_list.SendZoneStatus(0, connection->Admin(), &console_connection); } void ConsoleWho(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { Who_All_Struct whom; memset(&whom, 0, sizeof(whom)); whom.lvllow = 0xFFFF; whom.lvlhigh = 0xFFFF; whom.wclass = 0xFFFF; whom.wrace = 0xFFFF; whom.gmlookup = 0xFFFF; for (auto &arg : args) { if (strcasecmp(arg.c_str(), "gm") == 0) { whom.gmlookup = 1; } else if (StringIsNumber(arg)) { if (whom.lvllow == 0xFFFF) { whom.lvllow = atoi(arg.c_str()); whom.lvlhigh = whom.lvllow; } else if (atoi(arg.c_str()) > int(whom.lvllow)) whom.lvlhigh = atoi(arg.c_str()); else whom.lvllow = atoi(arg.c_str()); } else { strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom)); } } WorldConsoleTCPConnection console_connection(connection); client_list.ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection); } void ConsoleUptime(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } if (StringIsNumber(args[0]) && atoi(args[0].c_str()) > 0) { auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct)); ServerUptime_Struct* sus = (ServerUptime_Struct*)pack->pBuffer; snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName().c_str()); sus->zoneserverid = atoi(args[0].c_str()); ZoneServer* zs = zoneserver_list.FindByID(sus->zoneserverid); if (zs) zs->SendPacket(pack); else connection->SendLine("Zoneserver not found."); delete pack; } else { WorldConsoleTCPConnection console_connection(connection); ZSList::ShowUpTime(&console_connection); } } void ConsoleMd5(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } uint8 md5[16]; MD5::Generate((const uchar*)args[0].c_str(), strlen(args[0].c_str()), md5); connection->SendLine(StringFormat("MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x", md5[0], md5[1], md5[2], md5[3], md5[4], md5[5], md5[6], md5[7], md5[8], md5[9], md5[10], md5[11], md5[12], md5[13], md5[14], md5[15])); } void ConsoleEmote(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 3) { return; } auto join_args = args; join_args.erase(join_args.begin(), join_args.begin() + 2); if (strcasecmp(args[0].c_str(), "world") == 0) zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str()); else { ZoneServer* zs = zoneserver_list.FindByName(args[0].c_str()); if (zs != 0) zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str()); else zoneserver_list.SendEmoteMessageRaw(args[0].c_str(), 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str()); } } void ConsoleAcceptMessages(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { connection->SendLine("Usage: acceptmessages [on/off]"); return; } if (strcasecmp(args[0].c_str(), "on") == 0) connection->SetAcceptMessages(true); else if (strcasecmp(args[0].c_str(), "off") == 0) connection->SetAcceptMessages(false); else connection->SendLine("Usage: acceptmessages [on/off]"); } void ConsoleTell(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 2) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); std::string to = args[0]; auto join_args = args; join_args.erase(join_args.begin(), join_args.begin() + 1); zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, JoinString(join_args, " ").c_str()); } void ConsoleBroadcast(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, JoinString(args, " ").c_str()); } void ConsoleGMSay(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, JoinString(args, " ").c_str()); } void ConsoleOOC(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, JoinString(args, " ").c_str()); } void ConsoleAuction(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, JoinString(args, " ").c_str()); } void ConsoleKick(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); auto pack = new ServerPacket; pack->opcode = ServerOP_KickPlayer; pack->size = sizeof(ServerKickPlayer_Struct); pack->pBuffer = new uchar[pack->size]; ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer; strcpy(skp->adminname, tmpname); strcpy(skp->name, args[0].c_str()); skp->adminrank = connection->Admin(); zoneserver_list.SendPacket(pack); delete pack; } void ConsoleLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { WorldConfig::LockWorld(); if (loginserverlist.Connected()) { loginserverlist.SendStatus(); connection->SendLine("World locked."); } else { connection->SendLine("World locked, but login server not connected."); } } void ConsoleUnlock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { WorldConfig::UnlockWorld(); if (loginserverlist.Connected()) { loginserverlist.SendStatus(); connection->SendLine("World unlocked."); } else { connection->SendLine("World unlocked, but login server not connected."); } } void ConsoleZoneShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { connection->SendLine("Usage: zoneshutdown zoneshortname"); return; } if (args[0].length() == 0) { connection->SendLine("Usage: zoneshutdown zoneshortname"); } else { char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); auto pack = new ServerPacket; pack->size = sizeof(ServerZoneStateChange_struct); pack->pBuffer = new uchar[pack->size]; memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct)); ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer; pack->opcode = ServerOP_ZoneShutdown; strcpy(s->adminname, tmpname); if (StringIsNumber(args[0])) s->ZoneServerID = atoi(args[0].c_str()); else s->zoneid = database.GetZoneID(args[0].c_str()); ZoneServer* zs = 0; if (s->ZoneServerID != 0) zs = zoneserver_list.FindByID(s->ZoneServerID); else if (s->zoneid != 0) zs = zoneserver_list.FindByName(database.GetZoneName(s->zoneid)); else connection->SendLine("Error: ZoneShutdown: neither ID nor name specified"); if (zs == 0) connection->SendLine("Error: ZoneShutdown: zoneserver not found"); else zs->SendPacket(pack); delete pack; } } void ConsoleZoneBootup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 2) { return; } if (args[1].length() == 0 || !StringIsNumber(args[0])) { connection->SendLine("Usage: zonebootup ZoneServerID# zoneshortname"); } else { char tmpname[64]; tmpname[0] = '*'; strcpy(&tmpname[1], connection->UserName().c_str()); Log(Logs::Detail, Logs::World_Server, "Console ZoneBootup: %s, %s, %s", tmpname, args[1].c_str(), args[0].c_str()); if (args.size() > 2) { zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), (bool)(strcasecmp(args[1].c_str(), "static") == 0)); } else { zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), false); } } } void ConsoleZoneLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 1) { return; } if (strcasecmp(args[0].c_str(), "list") == 0) { WorldConsoleTCPConnection console_connection(connection); zoneserver_list.ListLockedZones(0, &console_connection); } else if (strcasecmp(args[0].c_str(), "lock") == 0 && connection->Admin() >= 101) { if (args.size() < 2) { return; } uint16 tmp = database.GetZoneID(args[1].c_str()); if (tmp) { if (zoneserver_list.SetLockedZone(tmp, true)) zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", database.GetZoneName(tmp)); else connection->SendLine("Failed to change lock"); } else connection->SendLine("Usage: #zonelock lock [zonename]"); } else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) { if (args.size() < 2) { return; } uint16 tmp = database.GetZoneID(args[1].c_str()); if (tmp) { if (zoneserver_list.SetLockedZone(tmp, false)) zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", database.GetZoneName(tmp)); else connection->SendLine("Failed to change lock"); } else connection->SendLine("Usage: #zonelock unlock [zonename]"); } else { connection->SendLine("#zonelock sub-commands"); connection->SendLine(" list"); if (connection->Admin() >= 101) { connection->SendLine(" lock [zonename]"); connection->SendLine(" unlock [zonename]"); } } } void ConsoleFlag(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 2) { return; } if (args[1].length() == 0 || !StringIsNumber(args[0])) connection->SendLine("Usage: flag [status] [accountname]"); else { if (atoi(args[0].c_str()) > connection->Admin()) connection->SendLine("You cannot set people's status to higher than your own"); else if (!database.SetAccountStatus(args[1].c_str(), atoi(args[0].c_str()))) connection->SendLine("Unable to flag account!"); else connection->SendLine("Account Flaged"); } } void ConsoleSetPass(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() != 2) { connection->SendLine("Format: setpass accountname password"); } else { std::string prefix = "eqemu"; std::string raw_user = ""; auto split = SplitString(args[0], ':'); if (split.size() == 2) { prefix = split[0]; raw_user = split[1]; } else { raw_user = split[0]; } int16 tmpstatus = 0; uint32 tmpid = database.GetAccountIDByName(raw_user.c_str(), prefix.c_str(), &tmpstatus); if (!tmpid) connection->SendLine("Error: Account not found"); else if (tmpstatus > connection->Admin()) connection->SendLine("Cannot change password: Account's status is higher than yours"); else if (database.SetLocalPassword(tmpid, args[1].c_str())) connection->SendLine("Password changed."); else connection->SendLine("Error changing password."); } } void ConsoleVersion(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { connection->SendLine(StringFormat("Current version information.")); connection->SendLine(StringFormat(" %s", CURRENT_VERSION)); connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME)); connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED)); } void ConsoleWorldShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() == 2) { int32 time, interval; if (StringIsNumber(args[0]) && StringIsNumber(args[1]) && ((time = atoi(args[0].c_str()))>0) && ((interval = atoi(args[1].c_str()))>0)) { zoneserver_list.WorldShutDown(time, interval); } else { connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])"); } } else if(args.size() == 1) { if (strcasecmp(args[0].c_str(), "now") == 0) { zoneserver_list.WorldShutDown(0, 0); } else if (strcasecmp(args[0].c_str(), "disable") == 0) { connection->SendLine(":SYSTEM MSG:World shutdown aborted."); zoneserver_list.SendEmoteMessage(0, 0, 0, 15, ":SYSTEM MSG:World shutdown aborted."); zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder->Disable(); } else { connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])"); } } else { connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])"); } } void ConsoleIpLookup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() > 0) { WorldConsoleTCPConnection console_connection(connection); client_list.SendCLEList(connection->Admin(), 0, &console_connection, args[0].c_str()); } } void ConsoleSignalCharByName(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { if (args.size() < 2) { return; } connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char*) args[0].c_str(), atoi(args[1].c_str()))); uint32 message_len = strlen((char*) args[0].c_str()) + 1; auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len); CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer; strn0cpy(CZSC->Name, (char*) args[0].c_str(), 64); CZSC->data = atoi(args[1].c_str()); zoneserver_list.SendPacket(pack); safe_delete(pack); } void ConsoleReloadWorld(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { connection->SendLine("Reloading World..."); auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct)); ReloadWorld_Struct* RW = (ReloadWorld_Struct*)pack->pBuffer; RW->Option = 1; zoneserver_list.SendPacket(pack); safe_delete(pack); } void ConsoleQuit(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector& args) { connection->SendLine("Exiting..."); connection->Close(); } void RegisterConsoleFunctions(std::unique_ptr& console) { console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2)); console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("uptime", 50, "uptime [zoneID#]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zonename or ZoneServerID]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("zonebootup", 150, "zonebootup [ZoneServerID] [zonename]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zonename]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("setpass", 200, "setpass [accountname] [newpass]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); }