#include "../client.h" #include "../titles.h" void command_title(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments) { c->Message( Chat::White, "Usage: #title [Remove|Title] [Save (0 = False, 1 = True)]" ); return; } bool is_remove = !strcasecmp(sep->arg[1], "remove"); std::string title = is_remove ? "" : sep->arg[1]; bool save_title = sep->IsNumber(2) ? atobool(sep->arg[2]) : false; auto target = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { target = c->GetTarget()->CastToClient(); } if (title.size() > 31) { c->Message(Chat::White, "Title must be 31 characters or less."); return; } if (!title.empty()) { find_replace(title, "_", " "); } if (!save_title || is_remove) { target->SetAATitle(title.c_str()); } else if (save_title) { title_manager.CreateNewPlayerTitle(target, title.c_str()); } target->Save(); c->Message( Chat::White, fmt::format( "Title has been {}{} for {}{}", is_remove ? "removed" : "changed", !is_remove && save_title ? " and saved" : "", ( c == target ? "yourself" : fmt::format( "{} ({})", target->GetCleanName(), target->GetID() ) ), ( is_remove ? "." : fmt::format( " to '{}'.", title ) ) ).c_str() ); }